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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: dragonsniper on October 11, 2008, 01:16:51 pm

Title: A Starcraft mod for FreeSpace
Post by: dragonsniper on October 11, 2008, 01:16:51 pm
I've been pondering over this for a while now and was wondering if it would work. It would follow the main Starcraft storyline which I found was very good, however there are two problems that are standing in the way.


First: The game was set on planets surfaces and inside spaceships. Not set in space. Thus, a new script or whole new storyline may be needed.

Second: There weren't a lot of ships in Starcraft. Because of that, custom made ships will be needed, while still holding the Starcraft look.

I'm sure it could be done, but a lot of work will need to be put into it. I'm hoping that if it hasn't already been done, it might grab enough attention to turn into a campaign sometime soon.
Ideas are welcome as always.  :)
Title: Re: A Starcraft mod for FreeSpace
Post by: Molybdenum on October 11, 2008, 02:20:44 pm
Instead make a Warhammer 40k/Battlefleet Gothic mod and then a campaign for it with the Starcraft storyline.
Title: Re: A Starcraft mod for FreeSpace
Post by: Flipside on October 11, 2008, 02:36:09 pm
I seem to recall that people were of the opinion that making the BF Gothic ships would be an absolute nightmare, if you'll pardon the pun.
Title: Re: A Starcraft mod for FreeSpace
Post by: NGTM-1R on October 11, 2008, 02:58:38 pm
BFG ships are basically "OH GOD THE GREEBLES" and an exploding graphics card.

I recommend BattleTech, personally, except for a lack of visible weapons on WarShips and the like.
Title: Re: A Starcraft mod for FreeSpace
Post by: gevatter Lars on October 11, 2008, 03:17:43 pm
For the first point, their are sure spacebattles that happend before the groundcombat took place. So you could still follow the storyline but tell another part of it...the space combat part.
For the second point. For me it would be enough to have a space shooter that actualy has just one or two fighters but instead concentrates on the storyline, presentation and the mission design.

As much as WH40k is an interesting idea...I agree that the models would be a killer for every system or would have to be de-greebled till the don't look like 40k ships anymore.
Oh and I like the BattleTech idea. There are some pretty interesting ships and fighters.
Title: Re: A Starcraft mod for FreeSpace
Post by: Molybdenum on October 11, 2008, 03:43:59 pm
Or make the greebles as textures and normal maps.

(http://album.warpshadow.com/d/8151-2/Tyranid_Mothership.jpg)

Retextured, slightly spikified Ancient/Shivan ships. And modified retextured Orions of various sizes and we're home.

Heck, Its so easy, I'd do it myself if I knew how to model  :p

(http://andygomez.files.wordpress.com/2007/06/emperor.jpg)
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on October 11, 2008, 05:06:52 pm
That looks like a modeling nightmare.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on October 11, 2008, 05:38:07 pm
That looks like a modeling nightmare.
lol :D
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on October 11, 2008, 07:40:37 pm
Uh-oh, what'd I do?
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on October 11, 2008, 11:12:28 pm
I could see how you could do this on the many space platforms in the games[including BW]. But insides of ships, kinda tight. And planets, well that would be a nightmare of epic porportions. I would cry if you made that work. I think its a great idea, but the wrong game engine for it. I don't think open could take large bases on planets.
Title: Re: A Starcraft mod for FreeSpace
Post by: gevatter Lars on October 12, 2008, 04:07:46 am
I don't know why are you limitling the Starcraft universe to just the ground battles if each race has its share on Caps and fighters.
Ok basicly we only know on cap and one fighter for each race. With SC2 there will be some modifications to some of these classes that could make nice sub classes. At least to the terran ships.

I mean what to we got (SC1+2)
I have put SC2 ships in [ ] because the final stats/abilitys are not know.

Terrans/Humans
- Wraith Fighter
- Valkyrie Missile Frigate (could be a second fighter)
- Dropship
- Science Vessel (if you could get its special abilitys to work it could become a valubal unit)
- Behemoth class battle cruiser (this is the old SC1 version that can be upgraded with a Yamato cannon)
[[ - Hercules- and Minotaur-class battlecruisers ]] (these are the SC2 design that are replaceing the Behemoth class. They come in three flavors, normal, plasma-torpedos and Yamato cannon)
[[ - Viking ]] (not sure if that should be listed as fighter also but it could be fun if you get the transformation working and then you set your fighter as a turret on your capships hull ^_^ )

Protoss
- Shuttle
- Probe
- Arbiter (His special abilitys could be interesting if you get them working)
- Scout (light fighter)
- Corsair (heavy fighter)
[[ Phoenix ]]
[[ Warp Ray ]]
[[ Mothership ]]
- Carrier (two versions exist. The SC2 version could be seen as the modern, lighter carrier while the SC1 carriers are discribed as "...heavily armed "super carriers" exist, most famously the Gantrithor..."

Zerg
- Overlord (aka transport, command center)
- Mutalisk (medium flyer)
- Scourge (light kamikaze, when well done these things will realy become a pain in the players ass. Maybe they could be some kind of missile for the Overlords)
- Guardian (I think I have at least seen this one in a cutscene in space so they also be able to operate in space)
- Devourer (again a very specialised unit that would only make sence if you get the abilitys to work)

I don't have much info an what Zerg units are comming with SC2 so their list is a bit shorter but hey. Zergs are working in numbers you don't need many different units, just throw a ****load of them at the player...except you want to player to play as a Zerg ^_^


So to the WH40k/Battlefleed mod...beside I have never seen a finished one.
Quote
Or make the greebles as textures and normal maps.
That would work only to an extend. At least the imperial ships are basicly flying cathedrals. The sheer number of details they have mean that you have to reduce them a lot and that can't be made up just by textures...well depending on what quality you are looking for. Also remember that these ships are massive. It is a modeling nightmare.
There is a guy at Sci-fi-meshes.com who is working on an Imperial ship. Just take a look at these any you will see.
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on October 12, 2008, 08:18:31 am
Isn't the Scout a heavy fighter, and the Corsair a light fighter?
Title: Re: A Starcraft mod for FreeSpace
Post by: gevatter Lars on October 12, 2008, 10:30:33 am
I haven't got the manual in reach but from what I remember it was said that the Protoss considered it a light fighter while it was advanced enough for other species to be classified as a heavy fighter.
It was a matter of the faction you belong to...at least from the storys background.

Ingame the scout was more an allround fighter and the cosair a more spezialised fighter. Its hard to tell but I wouldn't name a heavy gunship "Scout".
The designation for the Phoenix isn't also set yet and could still change till the game is released.
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on October 12, 2008, 12:44:29 pm
Could also add the mothership. The missles would get kinda weird though. Missle spam.
Title: Re: A Starcraft mod for FreeSpace
Post by: gevatter Lars on October 12, 2008, 12:48:46 pm
The mothership had quite some changed till it was first shown. I think for most of this stuff we have to wait till its released. Maybe I should put the SC2 parts in [ ].
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on October 12, 2008, 12:56:06 pm
All that stuff was its special abilities. Its phase missles have remained unchanged.
Title: Re: A Starcraft mod for FreeSpace
Post by: gevatter Lars on October 13, 2008, 04:24:39 am
I see. Somehow I put them under special abilitys. The missiles would be kinda hard thing but on the other hand its said that these things where capable to kill entire squadrons. So it should be damn hard to kill it...or better said do survive an attack. On the other side when you got some Behemoth-class ships by your side the Mothership will/should concentrate its fire on these.
Interesting would be how to implement the special abilitys of the mothership like the "time bomb" (allways forgetting the name).
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on October 13, 2008, 09:42:53 am
I think Time Bomb's been cut.
Title: Re: A Starcraft mod for FreeSpace
Post by: gevatter Lars on October 13, 2008, 10:00:02 am
Well there are still on the website and till the game is released its the only official source I know of. Still since we allready know that things changed a lot during the development I think we should see everything related to SC2 as unknown/speculativ.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on October 13, 2008, 10:06:33 am
Well there are still on the website and till the game is released its the only official source I know of. Still since we allready know that things changed a lot during the development I think we should see everything related to SC2 as unknown/speculativ.
I agree.

Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on October 13, 2008, 10:11:25 am
I don't know why are you limitling the Starcraft universe to just the ground battles if each race has its share on Caps and fighters.
Ok basicly we only know on cap and one fighter for each race. With SC2 there will be some modifications to some of these classes that could make nice sub classes. At least to the terran ships.

I mean what to we got (SC1+2)
I have put SC2 ships in [ ] because the final stats/abilitys are not know.

Terrans/Humans
- Wraith Fighter
- Valkyrie Missile Frigate (could be a second fighter)
- Dropship
- Science Vessel (if you could get its special abilitys to work it could become a valubal unit)
- Behemoth class battle cruiser (this is the old SC1 version that can be upgraded with a Yamato cannon)
[[ - Hercules- and Minotaur-class battlecruisers ]] (these are the SC2 design that are replaceing the Behemoth class. They come in three flavors, normal, plasma-torpedos and Yamato cannon)
[[ - Viking ]] (not sure if that should be listed as fighter also but it could be fun if you get the transformation working and then you set your fighter as a turret on your capships hull ^_^ )

Protoss
- Shuttle
- Probe
- Arbiter (His special abilitys could be interesting if you get them working)
- Scout (light fighter)
- Corsair (heavy fighter)
[[ Phoenix ]]
[[ Warp Ray ]]
[[ Mothership ]]
- Carrier (two versions exist. The SC2 version could be seen as the modern, lighter carrier while the SC1 carriers are discribed as "...heavily armed "super carriers" exist, most famously the Gantrithor..."

Zerg
- Overlord (aka transport, command center)
- Mutalisk (medium flyer)
- Scourge (light kamikaze, when well done these things will realy become a pain in the players ass. Maybe they could be some kind of missile for the Overlords)
- Guardian (I think I have at least seen this one in a cutscene in space so they also be able to operate in space)
- Devourer (again a very specialised unit that would only make sence if you get the abilitys to work)

I don't have much info an what Zerg units are comming with SC2 so their list is a bit shorter but hey. Zergs are working in numbers you don't need many different units, just throw a ****load of them at the player...except you want to player to play as a Zerg ^_^


So to the WH40k/Battlefleed mod...beside I have never seen a finished one.
Quote
Or make the greebles as textures and normal maps.
That would work only to an extend. At least the imperial ships are basicly flying cathedrals. The sheer number of details they have mean that you have to reduce them a lot and that can't be made up just by textures...well depending on what quality you are looking for. Also remember that these ships are massive. It is a modeling nightmare.
There is a guy at Sci-fi-meshes.com who is working on an Imperial ship. Just take a look at these any you will see.
I guess that there is a lot to work with...

And for the zerg, wasn't the ship in the beginning movie a zerg ship, or was that Protoss? I do recall that there was also a short movie somewhere in the game that showed some zerg ships attacking a planet. The ships weren't in great detail... maybe I should play the game again.
   
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on October 13, 2008, 12:21:36 pm
It's a Protoss ship in the opening movie.

I believe the only Zerg interstellar vessels ever shown are huge Overlords, which appear to be able to open warp rifts.
Title: Re: A Starcraft mod for FreeSpace
Post by: Turey on October 13, 2008, 01:26:48 pm
It's a Protoss ship in the opening movie.

I believe the only Zerg interstellar vessels ever shown are huge Overlords, which appear to be able to open warp rifts.

I most certainly recall Mutalisks in space in one of the cutscenes.
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on October 13, 2008, 04:45:48 pm
Yep, definitely true, and Guardians as well -- but I don't believe they're interstellar vessels. They rely on something else to open warp gates for them.
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on October 13, 2008, 05:30:15 pm
All Zerg units have 'evolved' the capabillity of living in space. You're creatures survive on space platforms with no air, correct?
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on October 13, 2008, 06:14:38 pm
Yes, which makes them effectively interplanetary, but that doesn't imply they all have FTL capabilities.
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on October 13, 2008, 06:21:41 pm
The fact of who, in fact, has FTL is a mystery. :confused: Could be the Overmind and/or Cerebrates as well.
Title: Re: A Starcraft mod for FreeSpace
Post by: Aardwolf on October 14, 2008, 11:20:45 am
Make it. Now.


I'd give you my Protoss Carrier "model" but I'm not sure where I put it. Will look harder in a few minutes.
Title: Re: A Starcraft mod for FreeSpace
Post by: Stormkeeper on October 14, 2008, 11:26:04 am
tl;dr.

I did notice this:
The fact of who, in fact, has FTL is a mystery. :confused: Could be the Overmind and/or Cerebrates as well.
If you read the StarCraft manual, it does state that the Overlord reached out psychichlly to attract a race of warp-capable beings, which act as massive JumpShips, if you will. The Cerebrates and their broods are carried inside of them, while the Mutalisks and buddies warp alongside them.

But how will you "pilot" a Zerg Mutalisk?

Also, WH40K space battles take hours to complete one maneveur.

Also, also....

HAVE WRAITH WILL FLY!
Title: Re: A Starcraft mod for FreeSpace
Post by: Aardwolf on October 14, 2008, 11:36:43 am
So I seem to have lost my Protoss Carrier (it was crap anyway).
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on October 14, 2008, 07:05:52 pm
Humph, don't recall that but i'll take your word for it.
Title: Re: A Starcraft mod for FreeSpace
Post by: Stormkeeper on October 14, 2008, 08:37:02 pm
I bring evidence (http://starcraft.wikia.com/wiki/Behemoth), and if anyone still has their SC manual, go read the Zerg section and scan up the section mentioning the Behes.
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on October 14, 2008, 09:44:34 pm
Believe it or not, I still have that manual. Then again, I still have almost every manual from all my games :D I just forgot about the Behms
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on October 15, 2008, 07:44:41 pm
Make it. Now.


I'd give you my Protoss Carrier "model" but I'm not sure where I put it. Will look harder in a few minutes.
Mean it? Cause if you do I can try to get something going...
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on October 15, 2008, 07:59:57 pm
If you were to say, 'put something together', I could help with stuff here and there. I can FRED, but I;m not 'great' [read: incredible]. I might be able to help with stuff like compiling information from various websites and manual etc. I like history better than FREDing anyway.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on October 16, 2008, 05:30:54 pm
There are still a couple things that need to be put together. A storyline (However technical or brief) and a website (working on it.)

If you were to say, 'put something together', I could help with stuff here and there. I can FRED, but I;m not 'great' [read: incredible]. I might be able to help with stuff like compiling information from various websites and manual etc. I like history better than FREDing anyway.
I don't think we'll need freding until the models are made. However I'm not hugely familiar with the Starcraft storyline or specs so a compilation as well as some storyline ideas would be great. And some modeling ideas will be needed as well.

Gevatter Lars had some good ideas a couple posts back, but some more ship ideas would be appreciated.
 
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on November 29, 2008, 05:56:44 pm
I've decided to bring this topic alive for a little while longer. The reason to this is that I started modeling an early SCV (despite the fact that the mod is currently asleep). Ideas and suggestions are welcome.  :)


EDIT:Thanks to General Battuta, I'm putting it back up. If anybody has anything to add, feel free.



[attachment deleted by admin]
Title: Re: A Starcraft mod for FreeSpace
Post by: Stormkeeper on November 30, 2008, 04:34:21 am
An SCV? What are you using for a reference?
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on November 30, 2008, 03:23:37 pm
You do realize that looks absoutely nothing like an SCV, right? It looks like a screwed-up forklift :lol:
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 01, 2008, 04:10:39 pm
Sorry. You try making an SCV!



Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on December 01, 2008, 04:29:07 pm
No, don't do that.

Criticism is helpful and lets you know when you need to do things differently. Don't be hurt.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 01, 2008, 04:30:33 pm
Thx. I'll put it back up I guess...
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on December 01, 2008, 05:41:26 pm
Sorry. You try making an SCV!
Sorry, I didn't mean that. Sorry if that came across a bit mean. Also, as a side note, I'd leave this mod in the "ideas" cabinet until you're done/fed up with Trinity. Working on more than one project at a time is complicated to say the least.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 01, 2008, 06:02:30 pm
Sorry. You try making an SCV!
Sorry, I didn't mean that. Sorry if that came across a bit mean. Also, as a side note, I'd leave this mod in the "ideas" cabinet until you're done/fed up with Trinity. Working on more than one project at a time is complicated to say the least.
That's fine. Forgiven. :D I was just fiddling around on Maya one day, and thought about making it.
Title: Re: A Starcraft mod for FreeSpace
Post by: Stormkeeper on December 01, 2008, 06:04:58 pm
It's good to have a visual reference when modelling anything. Best if th source is canon.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 01, 2008, 07:33:27 pm
How true, how true. Maybe I should try starcraft wiki for references.
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on December 03, 2008, 05:29:09 pm
This is the SC2 SCV.

[attachment deleted by admin]
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 03, 2008, 06:25:22 pm
This is the SC2 SCV.
Did you model that, or did it come from a site?
Title: Re: A Starcraft mod for FreeSpace
Post by: Droid803 on December 03, 2008, 06:57:54 pm
I do believe that that is a render of the official SC2 SCV, though I'm not sure.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 03, 2008, 06:59:58 pm
Whew (I thought it was modeled.) I'll see if I can model it (work on 'the history of the Trinity' isn't going all that well, and I might halt it for a bit.) I do think that the picture is from some sort of SC site. I'm pretty sure I've seen it before.
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on December 04, 2008, 05:39:14 pm
I do believe that that is a render of the official SC2 SCV, though I'm not sure.
It is
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 04, 2008, 05:52:12 pm
I do believe that that is a render of the official SC2 SCV, though I'm not sure.
It is
ok. :)
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 17, 2008, 03:18:33 pm
I guess I can't say that this project is completely asleep. Here is a pic of a rough battlecruiser that I was working on a while ago. Also included is the reference I was getting it from.

[attachment stolen by Slimey Goober]
Title: Re: A Starcraft mod for FreeSpace
Post by: Molybdenum on December 17, 2008, 04:02:05 pm
Much better. Still needs work but you're on the right track.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 19, 2008, 06:08:02 pm
I have a couple of missions planed out, and was wondering if someone that knows about Starcraft can tell me what they think of it. :) Just say you'll take a look and I'll send it through a PM.
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on December 19, 2008, 06:15:25 pm
As I am interested in all things Starcraft, let me take a look.
Title: Re: A Starcraft mod for FreeSpace
Post by: Stormkeeper on December 19, 2008, 10:01:19 pm
I'll give it a look thru.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 26, 2008, 01:49:34 pm
Here is something I've been working on. I can't seem to figure how to UV texture properly yet, so I might work on that a bit later. I've also been getting music together from the game, as well as trying to get a storyline together all at the same time (creating a mod isn't easy...)

[attachment stolen by Slimey Goober]
Title: Re: A Starcraft mod for FreeSpace
Post by: Aardwolf on December 30, 2008, 12:30:52 am
That doesn't really look much like the dropship. I mean, I can see what is supposed to be what, but you've got the proportions all wrong, even with easy access to numerous references (i.e. open StarEdit and look at it)
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on December 30, 2008, 09:44:38 am
It's obviously a work in progress. I'm just impressed that he's sat down and modeled under his own power.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on December 31, 2008, 04:36:38 pm
It's obviously a work in progress. I'm just impressed that he's sat down and modeled under his own power.
Thanks. :) I'm still trying to learn the modeling program I use, so everything is kinda work in progress.
Title: Re: A Starcraft mod for FreeSpace
Post by: Hellstryker on January 01, 2009, 10:41:53 am
Aw man, i'd  love to do the wraith, but i've got so much stuff on my plate mod wise right now.  :(
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on January 01, 2009, 07:32:32 pm
Well if you ever have the time, go right ahead. :) I've tried it, but didn't get very far.
Title: Re: A Starcraft mod for FreeSpace
Post by: carbine7 on January 05, 2009, 05:58:45 pm
I've looked through the campaign ideas that you sent over, and my only problem is the Zerg. I just don't know if we can model them realisticly within the abilties FS2 Open engine
Title: Re: A Starcraft mod for FreeSpace
Post by: darkmaster on January 10, 2009, 04:14:34 pm
I really like the idea. I think the only race can be modeled is the Terran (and Protoss sure, but does FS2 support bubble-shield ?). The Zerg is out of question.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on January 10, 2009, 04:56:25 pm
I guess that a human/protoss campaign wouldn't be bad (that thought actually never came to me.) Now if someone wouldn't mind trying to get a storyline together. If you think one out, just PM it to me. Thanks. In the meantime I'll try to get the time to work on the ships that will be needed (destroyer, wraith and such.) Thanks for all the help and opinions so far. :)
Title: Re: A Starcraft mod for FreeSpace
Post by: Aardwolf on January 11, 2009, 09:24:16 am
destroyer? you mean battlecruiser?
Title: Re: A Starcraft mod for FreeSpace
Post by: Aardwolf on January 11, 2009, 09:25:20 am
does FS2 support bubble-shield ?

What the heck is bubble shield? You mean a shield that isn't divided into quadrants?

Edit: oops sorry for double posting
Title: Re: A Starcraft mod for FreeSpace
Post by: darkmaster on January 11, 2009, 02:01:42 pm
Quote
What the heck is bubble shield?

A shield system that generates a bubble-like field that covers the entire ship. If you want to hit the shîp, the bullet must be strong enough to penetrate through this "bubble", then go on and hit the ship's hull.
If you play starcraft, you will see that Protoss ships have that kind of shield system.



Title: Re: A Starcraft mod for FreeSpace
Post by: Droid803 on January 11, 2009, 02:06:38 pm
No they don't.
Their shield gradually gets depleted as they absorb damage and gradually recharge, just like FS Shields. Otherwise, Archons would be pissweak because a siege tank shot will go straight through its 300 shield points and take down its pathetically low HP in a single shot.
the only thing that might be an exception is the Immortal with its 'hardened' shield which is immune to heavy weapons, but cannot stop small arms fire, but that's the opposite of what you described.
Title: Re: A Starcraft mod for FreeSpace
Post by: darkmaster on January 11, 2009, 02:22:07 pm
Yes the shield works in the same way as FS shield. But its visual effects show that it is obviously a bubble-like shield.
Title: Re: A Starcraft mod for FreeSpace
Post by: Droid803 on January 11, 2009, 03:01:28 pm
Then just make your shield mesh a sphere around the unit, and change your shield-hit effect.
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on January 11, 2009, 03:30:06 pm
Yes the shield works in the same way as FS shield. But its visual effects show that it is obviously a bubble-like shield.

Yeah, like Droid says, that's basically exactly like a Freespace shield. All you'd have to do is adjust the shield mesh. (Normal FS shields are pretty much elliptical anyway...)
Title: Re: A Starcraft mod for FreeSpace
Post by: starlord on January 13, 2009, 02:51:50 am
Besides, I know this was previous talk, but someone at scifi meshes is taking it on his time to model the gothic/warhammer 40K fleet. and from the results he's succeeding admirably.

Perhaps one day those models could find their use in a gothic MOD for freespace, as was once proposed on this thread.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on January 13, 2009, 09:08:31 pm
Okay. I have a storyline that uses the Protoss and Terrans only. If anybody would like to take a look at it, then just say so. I would like relatively quick feedback (within a week) if possible. I'm sorry if it may be a bit disorganized, I planned it and wrote it in under 2 hours. I'll PM it to whoever wants to take a look.
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on January 13, 2009, 09:35:44 pm
Send it.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on January 24, 2009, 10:57:52 pm
I'm still getting the storyline done with a lot of help and advice, but I think it's almost done. In the meantime, the following can be done to help the mod progress. :)

Green indicates open, yellow indicates one person is currently working on it, or that it is finished but we'll take others, and red means it's taken and done.

Tabling: Weapons/weapon descriptions. I would prefer if the weapons had made up names, instead of the ones used in the main SC game. The storyline that the mod may be using, will not follow the SC game directly.

Backgrounds: Some of the nebula's from FS2's VP pack will be okay, but skybox's and other nebula designs would be nice to add to the background. Planets would be nice to. :)

Music/Composer: If anybody's interested in doing the main music for this mod, feel free to send me a PM with a sample. I have some of the original music from the game done, but other music will definitely add to the overall effect of the game.


Website: This project was declared asleep a month or two ago until I and the everyone that wanted to help had some more time. The website for it was taken down and removed, so a new one needs to be put up. I'll work on a website, but I'll keep it at yellow so that if you have a website, or a site that will host this mod, just PM it to me and I'll take a look at it.

Modeling: (I'll try not to go on my hands and knees and beg...) Anybody willing to do a model is more than welcome to. If you want to, you may create just one model if you don't have the time for a whole bunch, or if you have the time and want to, you can model as many as you want. NOTE: If there are any duplicate models that I get, I'll take the one I find that most resembles the original off of Starcraft and use it. The models needed at the time are:
:Wraith fighter
:Dropship
:Battlecruiser (Behemoth class)
:Valkyrie missile frigateThis is another optional. I'm not sure if it will be used, and if it is, what it's purpose will be. Idea's are welcome on this and the science vessel. The link for this is here: http://starcraft.wikia.com/wiki/Valkyrie (http://starcraft.wikia.com/wiki/Valkyrie)


PROTOSS SHIPS:
:Corsair A light Protoss fighter.
:Shuttle Protoss support/transport ship. Similar purposes to the dropship.
:Scout Medium-Heavy fighter.
:Carrier
:Interceptor Like a scout, but with better maneuverability and speed.

Others that are not currently listed are: The Observer, and Probe. I can't find uses for them, so any advice on how they can be used would be nice. :)

No Zerg will be used in this mod. Maybe in the future they will be added, but for now it's only the Terran and Protoss ships that will be used.


FREDing will sadly :( not be needed until all the models and music (and nearly everything else) is done. So please don't ask for a FREDing position right now. When the mod is ready for it, I'll let everyone know.

If you have any other idea's that will help the mod at this time, feel free to post them up. :yes:
Title: Re: A Starcraft mod for FreeSpace
Post by: Aardwolf on January 24, 2009, 11:31:15 pm
What about the Protoss' Observer? Obviously you'd want it to use stealth... you could probably use the shader code (if you can figure out how it works) to make an invisibility effect for it (and possibly for the wraith and any ships near an Arbiter).

Also, I think it should be pointed out that in the SC cinematics the Science Vessel is HUGE; the battle on the Amerigo in the Zerg campaign (episode 2) was fought on a science vessel. If you stuck with the cinematic scale, a science vessel would probably be more akin to an installation than a ship. Also there are one or two Terran ships shown in the SC cinematics that aren't in the game (mostly freighters it seems).

Another thing -- have you considered using lifted-off Terran structures to add more non-combat ships to the game? Would it be possible to have an 'infested' Terran structure (possibly a command center) so that there's at least some Zerg stuff represented?




I would like to see this mod working, but I think you may have to do something clever to make the lack of diversity as far as fighters less of an issue.
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on January 24, 2009, 11:44:27 pm
Just advice -- the corsair is lighter than the scout. The scout is a heavy fighter by any other race's standards; the corsair is lighter and faster.
Title: Re: A Starcraft mod for FreeSpace
Post by: Stormkeeper on January 25, 2009, 10:03:48 pm
Calling the Protoss Scout a "scout" would be really underestimating it. The Scout has the highest in-game attack power as far as AA is concerned. It is equally fast as the Corsair but only after upgrades. As far as a mod is concerned I would advice using its original speed before the upgrade, which is about half the Corsair's.

For Aardwolf's suggestion on infested stuff, maybe an infested Science Vessel. Wouldn't be too far out of fiction; I presume that the Zerg would have infested the Amerigo if the Confederacy hadn't blown it away later on. There is also a "Behemoth"-class Battlecruiser that's noted inside the various Starcraft novels.

The Valkyrie could be a bomber. It has the right look, and its Halo missiles could be represented in game as swarm bombs much like in Sol: A History has swarm bombs.

Also, once I'm a bit more free, I could do a webpage.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on January 26, 2009, 05:12:40 pm
Another thing -- have you considered using lifted-off Terran structures to add more non-combat ships to the game? Would it be possible to have an 'infested' Terran structure (possibly a command center) so that there's at least some Zerg stuff represented?
The storyline I sent to General Battuta doesn't use any Zerg, but future idea's may use them.
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on January 26, 2009, 05:23:04 pm
Another thing -- have you considered using lifted-off Terran structures to add more non-combat ships to the game? Would it be possible to have an 'infested' Terran structure (possibly a command center) so that there's at least some Zerg stuff represented?
The storyline I sent to General Battuta doesn't use any Zerg, but future idea's may use them.

The story he's floated is pretty solid (though I still think maybe too ambitious -- you want a four or five-mission campaign with very few ships for starters.)
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on January 26, 2009, 05:29:14 pm
All you would need for the first part are Wraith Fighters, Battlecruisers, and Dropships for the Terrans. For the Protoss you would need Corsairs, Scouts, Carriers, Shuttles and possibly an Interceptor. (Guess I'll change the post I put up a while ago.) Chapter 2 on the other hand... :nervous:
Title: Re: A Starcraft mod for FreeSpace
Post by: starlord on January 27, 2009, 07:51:07 am
Indeed it would be interesting. ;7 I think it would leave plenty of possibilities.
Title: Re: A Starcraft mod for FreeSpace
Post by: Mad Bomber on January 30, 2009, 11:24:18 am
There's also that Terran salvage vessel that gets vaporized in the beginning of the SC1 intro, if anyone wanted to make that.
Title: Re: A Starcraft mod for FreeSpace
Post by: Hellstryker on January 30, 2009, 12:12:23 pm
All you would need for the first part are Wraith Fighters, Battlecruisers, and Dropships for the Terrans. For the Protoss you would need Corsairs, Scouts, Carriers, Shuttles and possibly an Interceptor. (Guess I'll change the post I put up a while ago.) Chapter 2 on the other hand... :nervous:

Valkyries, science vessels...
Title: Re: A Starcraft mod for FreeSpace
Post by: Tomo on January 31, 2009, 04:57:30 am
Modeling: (I'll try not to go on my hands and knees and beg...) Anybody willing to do a model is more than welcome to. If you want to, you may create just one model if you don't have the time for a whole bunch, or if you have the time and want to, you can model as many as you want.
I'd quite like to get back into 3D modelling, so I'm interested in building a few of these.

Do you have links to some reference material?
I've dived through the StarCraft Wiki and can't find very many images - I think I've got enough to build a Wraith, but can't find much of anything for the Protoss models.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on February 02, 2009, 07:11:20 pm
starcraftwiki has some good images of all the ships.
Title: Artistic License
Post by: jkalltheway on February 04, 2009, 05:35:49 pm
You guys should remember that when making this that you guys have artistic license. It doesn't need to be exactly the same as the ship itself. Feel free to add and remove or change certain aspects of the ships itself if you feel it would be appropriate. I'm not saying you should change it drastically, but little things like giving the Battlecruiser a larger midsection, or more guns. I personally felt that in SC having a capship with only a single turret and such a thin midsection made it seem a little ridiculous. Bottom line is to make it super awesome, and i doubt anyone will complain or nitpick. I'm sure you guys already know this, but I'm putting it up just in case.

Also, certain Terran Buildings could lift off and fly around, so I'm not sure if you should consider putting those things into the game. There were definitely missions where you could fly them out of space onto space platforms so you might consider putting that into the game. The ingame ship sizes may not be exactly realistic, so feel free to play around with those to make them as you see fit.

As a last note, it would make me personally very very very happy to see a Battlecruiser finally have more than a single turret. Just a thought :D
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on February 06, 2009, 06:03:54 pm
Also, certain Terran Buildings could lift off and fly around, so I'm not sure if you should consider putting those things into the game. There were definitely missions where you could fly them out of space onto space platforms so you might consider putting that into the game. The ingame ship sizes may not be exactly realistic, so feel free to play around with those to make them as you see fit.

As a last note, it would make me personally very very very happy to see a Battlecruiser finally have more than a single turret. Just a thought :D
For chapter 1 of the campaign, there will be very few models. However, in the future after the first chapter is released, then this may be an option.

And I agree that it would be nice to have a battlecruiser have more than 1 turret.  :D
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on February 16, 2009, 07:41:27 pm
Okay. I have some good news and bad news for the mod. F

The good news: I know someone that might be able to help model some ships, and may be able to help texture. The storyline is down, and all planned out (for the most part.) Someone else posted up saying that they might help, but I haven't heard back, so I'm not counting on it at the moment. I've also started modeling a Wraith fighter, but progress is slow, and the overall body size is to bulky, so I may need to start over or re-construct a new body.

The bad news: I haven't done any work on this lately. I've found another game I'm enjoying for the moment, but I'm sure once I'm done with it, I'll come back to this. I may do some tabling in the future, but the days don't have enough time in them to do everything I want and more.

If you have any questions or comments, please feel free to PM me. The positions are back one page for those interested.

Thanks for all the support so far. I hope to see big things come of this.  :nod:

-dragonsniper
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on March 07, 2009, 09:23:05 am
Thanks to Stormkeeper, the website should be up soon. I also received the storyline that the mod will be using from now on (once again, thanks Stormkeeper :yes:) I would also like to thank those that have helped with reading over the storylines that have been proposed so far. 
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on March 30, 2009, 06:01:52 pm
I don't like having 4 strait posts... :nervous: Anyhow, thanks to Stormkeeper I have both the storyline and a website that should be up soon. Also, I have a question that I would like some feedback on.

Would you like to be able to fly over the surface/in the atmosphere of a planet or two, or would you like to stick to space?

And does anybody know what the buildings and technology on Chau Sara would have looked/been like before the Zerg took over?
Title: Re: A Starcraft mod for FreeSpace
Post by: jkalltheway on March 31, 2009, 12:40:27 pm
I dont think there has been anything that would show the artwork of chau sara aside from the missions you play on it.
Title: Re: A Starcraft mod for FreeSpace
Post by: Stormkeeper on April 01, 2009, 02:27:24 am
You could go and mail the devs of StarCraft for help. :p
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on April 02, 2009, 02:54:35 pm
Guess I could. Thanks for the input.
Title: Re: A Starcraft mod for FreeSpace
Post by: Dragon on April 19, 2009, 10:02:44 am
I can do the weapon tables ,I have and enjoy SC ,and looking forward to completion of this mod.
I will upload tables on mediafire ,just tell me to who I should send download link.
Title: Re: A Starcraft mod for FreeSpace
Post by: Azhren on April 19, 2009, 11:07:07 am
Also, certain Terran Buildings could lift off and fly around, so I'm not sure if you should consider putting those things into the game. There were definitely missions where you could fly them out of space onto space platforms so you might consider putting that into the game.

How about an escort mission where:

Your wing jumps in, recieve message that a Terran Command Centre, 2 Barracks and a Starport are fleeing Chau Sara
Depending on whether you are Terran or Protoss you:
 -Terran: Defend the structures to jump point
 -Protoss: Destroy structures before they reach the jump point

BTW Hows the website coming along?
Title: Re: A Starcraft mod for FreeSpace
Post by: jkalltheway on April 19, 2009, 11:50:31 am
For a base, sure. I hope the mission would be a little more complicated than that, but its a good starting point. Although I've always hated defending stuff >:[ Its really up to the dragonsniper. I think he said he already had the first chapter mapped out.
Title: Re: A Starcraft mod for FreeSpace
Post by: starlord on May 18, 2009, 12:32:41 pm
Has there been any news yet regarding an eventual update/functionning web site? it might be good to have news on that project once in a while.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on May 19, 2009, 06:09:45 pm
I can do the weapon tables ,I have and enjoy SC ,and looking forward to completion of this mod.
I will upload tables on mediafire ,just tell me to who I should send download link.
If you have the weapon tables done, then send me a PM and I'll give you my e-mail and you can send them to me. Or you can post them on another website and give me the ling. Either works. ;)


Also, certain Terran Buildings could lift off and fly around, so I'm not sure if you should consider putting those things into the game. There were definitely missions where you could fly them out of space onto space platforms so you might consider putting that into the game.

How about an escort mission where:

Your wing jumps in, recieve message that a Terran Command Centre, 2 Barracks and a Starport are fleeing Chau Sara
Depending on whether you are Terran or Protoss you:
 -Terran: Defend the structures to jump point
 -Protoss: Destroy structures before they reach the jump point

BTW Hows the website coming along?
1) I have the storyline laid out, so if it fits in, then I'll see what I can do. Also, in the current storyline, you only play as a Terran. Things may change later on though. :)
2) Thanks to Stormkeeper, the website was actually done about 2 months ago. I'll make sure that it gets up ASAP.


For a base, sure. I hope the mission would be a little more complicated than that, but its a good starting point. Although I've always hated defending stuff >:[ Its really up to the dragonsniper. I think he said he already had the first chapter mapped out.
I do have part 1 all done. I havn't looked over it in a while, so I'll make sure I do that again. That doens't mean however, that I can't add a couple suggested missions. :)


Has there been any news yet regarding an eventual update/functionning web site? it might be good to have news on that project once in a while.
Website will be us soon. When it is, I'll post everything there, and more major things here as well as the website. Thanks for the patience. Life has caught up to me, and after I do some FREDing for another mod, then I'll be able to work harder at this. I'll post when the website is up.

***NOTE*** I am looking for modelers. Anybody that wouldn't mind trying to model a ship or base (not sure exactly what ships I am and am not using yet) would be appreciated a lot. :yes:) Thanks.
Title: Re: A Starcraft mod for FreeSpace
Post by: Scooby_Doo on May 19, 2009, 09:24:31 pm
Has anyone attempted the battleships?

The building and texture wise it doesn't look too horrible, a lot of duplicating and cloning. Polycount is still kinda scary though.

BTW does anyone have good designs of one?  I got a good side view of the Retribution class.
http://the-first-magelord.deviantart.com/art/Battlefleet-Gothic-Scale-Chart-82219217 (http://the-first-magelord.deviantart.com/art/Battlefleet-Gothic-Scale-Chart-82219217)
Title: Re: A Starcraft mod for FreeSpace
Post by: starlord on May 20, 2009, 05:43:19 am
Scooby? you would try modelling the 40K ships under FS? That would be great, but you would need quite some luck! :D
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on May 20, 2009, 06:41:55 am
Here some pics of a battlecruiser. Hope it's the one you were looking for. Also, how can you tell what the poly count of a ship is? Thanks.


[attachment deleted by ninja]
Title: Re: A Starcraft mod for FreeSpace
Post by: Dragon on May 20, 2009, 07:10:55 am
I'm working on tables ,I already completed Phase cannon for Arbiter (and maybe Dragoon).
You may want to take a look.
And I got a problem with Scout's cannons ,swarm primaries just don't seem to work for player.
Do you want Wraith lasers to fire as fast as in-game ,or like in cutscene where they attack the Battlecruiser?


[attachment deleted by ninja]
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on May 20, 2009, 02:33:29 pm
Love the pics. :nod: What were you firing the Phase cannon on? Also, what weapons are those for...? Don't remember the Arbiter. As for the Wraith, whatever looks the best. And if your up to it, maybe one of both, then some pics for comparison.
Title: Re: A Starcraft mod for FreeSpace
Post by: Dragon on May 20, 2009, 02:47:00 pm
I was flying my modified Valkyrie Mk2 (HTL Stentor).
For Wraith I was asking about ROF setting ,I think in-game is a bit slow ,but you may want to have it identical to game.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on May 20, 2009, 02:56:57 pm
1) Do you mean "in-game" as in the SC game done by blizzard, or by FS2?
2) ROF...?
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on May 20, 2009, 09:24:24 pm
Anybody have some idea's for a website name? I though of one, but it's pretty basic. Thanks.
Title: Re: A Starcraft mod for FreeSpace
Post by: Dragon on May 21, 2009, 02:01:16 am
1) Do you mean "in-game" as in the SC game done by blizzard, or by FS2?
2) ROF...?

1) I mean in Starcraft they fired pretty slow for me ,way slower than in cutscene.
2) Rate Of Fire.
Title: Re: A Starcraft mod for FreeSpace
Post by: Scooby_Doo on May 21, 2009, 04:16:38 am
Actually I was kinda referring to the Warhammer dreanaught, not sure which one would be easier to do LOL
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on May 21, 2009, 03:51:30 pm
The Warhammer isn't from SC is it?
Title: Re: A Starcraft mod for FreeSpace
Post by: Scooby_Doo on May 21, 2009, 04:03:55 pm
This one:
(http://fc09.deviantart.com/fs30/f/2008/098/9/c/Battlefleet_Gothic_Scale_Chart_by_The_First_Magelord.png)
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on May 21, 2009, 04:05:11 pm
Those aren't from Starcraft, Scooby_Doo. That's Warhammer 40K.
Title: Re: A Starcraft mod for FreeSpace
Post by: Scooby_Doo on May 21, 2009, 04:06:29 pm
LOL someone mentioned warhammer back on the first page and someone else mentioned incredibly high poly, so the 1+1... LOL
Title: Re: A Starcraft mod for FreeSpace
Post by: starlord on May 23, 2009, 04:32:27 am
They are attractive though. :nod:
Title: Re: A Starcraft mod for FreeSpace
Post by: Mikes on May 23, 2009, 05:42:50 am
The number of individual cannons on these things is excessive as well ;)

I remember in the board game it just handled them as "Batteries" with different amounts of firepower LOL.
Only the strongest weapons were handled individually... and i also remember using several dozens of torpedo counters during each game ;)
Title: Re: A Starcraft mod for FreeSpace
Post by: starlord on May 23, 2009, 09:11:44 am
Quite the same as the renegade legion in fact. Yet I suppose that compromises could be made...
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on May 23, 2009, 10:10:52 am
Quick update: I was able to get a modeler who is anxious to start working on some ships. SC also has a ships and weapons tabler and the website should be up soon (I know I've been saying this for a couple months now, but it shouldn't be long now. ;))
Title: Re: A Starcraft mod for FreeSpace
Post by: Dragon on May 23, 2009, 10:38:08 am
OK ,I have some more weapons ,they still need some work ,but I think they look right.
In fact ,they look better than on screenshots ,it's very hard to catch something that moves as fast as them.
First screen is 20mm Burst lasers ,second is Heavy laser battery ,on third you can see effects of Dual photon blasters usage.
(I used energy consumption setting to fake the swarm effect).

[attachment deleted by ninja]
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on May 25, 2009, 06:53:17 am
Can you get new screenshots for the 20mm Burst lasers and the Dual photon blasters? I didn't really see them in the screenshots. Like the 2nd one. If you can get another pair of screenshots for the other two, that would be great. :)
Title: Re: A Starcraft mod for FreeSpace
Post by: Dragon on May 25, 2009, 02:56:29 pm
The problem is that the burst lasers are travelling very fast ,so catching them in screenshots is really hard.
Dual Photon Blasters have only the explosions and muzzleflash ,just like in SC ,so they are even harder to catch.
Title: Re: A Starcraft mod for FreeSpace
Post by: TopAce on May 26, 2009, 09:26:21 am
Then lower their velocities just for the sake of a couple of screenshots.
Title: Re: A Starcraft mod for FreeSpace
Post by: Dragon on May 26, 2009, 10:47:14 am
OK ,I will consider your suggestion TopAce ,I took a screen in lab ,but it doesn't look too good.
I'm attaching it anyway ,expect more screenshots soon.

[attachment deleted by ninja]
Title: Re: A Starcraft mod for FreeSpace
Post by: TopAce on May 26, 2009, 11:51:30 am
Not bad at all.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on May 26, 2009, 12:01:23 pm
Very nice. :yes:
Title: Re: A Starcraft mod for FreeSpace
Post by: jkalltheway on July 31, 2009, 06:35:49 am
http://www.youtube.com/watch?v=s06Ua_EIQyo&eurl=http%3A%2F%2Fsclegacy.com%2Feditorials%2F34-general%2F421-starcraft-first-contact&feature=player_embedded

May help a little. Also, any news about this?
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on July 31, 2009, 09:30:49 pm
That's an amazing preview. Someone really put a lot of time into that.

As for where we are... nowhere. The website is done, I just haven't gotten it up yet. As for other status, it hasn't moved hardly at all. What the project needs is modelers. Once we have the models, then everything can smoothly go along. Until then, this project is sorta stuck. :( Once again, if anyone is interested in helping with a model or two, go ahead and say so, or you can send me a PM. :)

That's the current status update. Sorry for the slow progress.
Title: Re: A Starcraft mod for FreeSpace
Post by: General Battuta on July 31, 2009, 09:47:16 pm
You're best off learning how to model yourself.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on August 01, 2009, 10:44:48 am
I can sorta model, but getting my model from Maya into FS is one heck of a huge job.
Title: Re: A Starcraft mod for FreeSpace
Post by: Stormkeeper on August 02, 2009, 11:30:05 pm
I can sorta model, but getting my model from Maya into FS is one heck of a huge job.
I've done that before. I exported it to .fbx, used accutrans to convert it to another format, loaded it in blender, used water's script to export it to .obj, then converted it to .pof with PCS (I think).
Title: Re: A Starcraft mod for FreeSpace
Post by: Thaeris on August 03, 2009, 01:10:05 am
I will agree with the positive commentary on the StarCraft Legacy trailer. The look of the ships matches very well what was seen in the original game, whose models/vehicles I found much better than those of the new iteration.

A list of ships will be interesting to compile. I took a brief look through the ship list on StarCraft Wiki - not everything was necessarily there, or at least in that particular place. I did find the ship I was looking for, but it required a manual search.

Noting the ships in the cutscenes will be an interesting task if you go that far. Most of the ships are never seen in-game (such as the little transport shown bringing the demo team onto... Amerigo Station? Regardless, it's a useful ship with very few details provided) but would prove invaluable to it. Using Fraps could do well for capturing images for developing models.

Actually, I've had a heated debate about a realistic CF/A-17 Wraith before on a different forum. It could potentially add to your current conceptions of you who might-be-doing a model.

From my noobish days on the X-Plane.org forum:
http://forums.x-plane.org/index.php?showtopic=25740&st=0

-Thaeris
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on August 03, 2009, 08:03:28 am
@Stormkeeper- I tried going from Maya to Exploration 3D (not free, so I was on a 30 day limited trial,) converted it to .obj then I had to take it through Truespace (a living nightmare :hopping:) add a whole bunch of stupid lights and then put it into PCS2 and convert it. And PCS2 still crashed atleast 30% of the time when I did try to convert it. Never got my ship in-game.  :( Maya isn't the nicest of programs when it comes saving or exporting formats.

@Thaeris- I was able to get several screenshots of different ships by playing through SC and taking pics at the cutscenes. Thanks for the link. May be worth looking at in a bit. :)
Title: Re: A Starcraft mod for FreeSpace
Post by: Akalabeth Angel on August 06, 2009, 05:00:47 am
I can sorta model, but getting my model from Maya into FS is one heck of a huge job.

Eh?
1. Download Collada support for Maya
2. export your ship as a .dae file
3. load up in a collada-supported build of PCS2.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on August 06, 2009, 05:29:48 pm
Eh?
1. Download Collada support for Maya
2. export your ship as a .dae file
3. load up in a collada-supported build of PCS2.
1: Done.
2: Done.
3: PCS2 crashes every single time that I try to load it in. I then exported it to exploration 3d and from there to truespace. The reason it kept crashing is that I didn't have any lighting or texturing on my ship. But I didn't know how to add the necessary lighting in Maya, and I'm no good at doing textures. So I gave up on it for the time being. PCS2 was also giving me a rough time. Whenever I tried to open a FS1 or FS2 model, it would crash on me 50% of the time. Very aggravating... :ick:
Title: Re: A Starcraft mod for FreeSpace
Post by: Scooby_Doo on August 06, 2009, 06:14:30 pm
Start with a simple cube and try to convert that.
Title: Re: A Starcraft mod for FreeSpace
Post by: Akalabeth Angel on August 06, 2009, 06:49:20 pm
1: Done.
2: Done.
3: PCS2 crashes every single time that I try to load it in. I then exported it to exploration 3d and from there to truespace. The reason it kept crashing is that I didn't have any lighting or texturing on my ship. But I didn't know how to add the necessary lighting in Maya, and I'm no good at doing textures. So I gave up on it for the time being. PCS2 was also giving me a rough time. Whenever I tried to open a FS1 or FS2 model, it would crash on me 50% of the time. Very aggravating... :ick:

Hmmn have you tried exporting a model out of PCS2 and loading it into Maya and then reverse engineering the lighting information into your own model?? Or before when I had a crap video card, PCS2 would always crash when I tried to add anything, so I would just convert the .dae into a pof using PCS2 and then edit that pof using modelview or PCS1. Though of course if you can't even get that far it doesn't really help.

But yes, I know. Modding is very aggravating. Hence my userbar quote. I've only managed to finish one model without shooting myself so far.

As I have Maya as well I could always take a look at your model and see if I can have any better luck.
Title: Re: A Starcraft mod for FreeSpace
Post by: Felix 039 on August 06, 2009, 09:00:50 pm
Protoss probe can be used in recon/escort missions: Escort the probes to Station X.

Or they can be "modified" into a sentry gun.

Have them orbiting a station to increase weapon range? or act as a beacon for reinforcements.
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on August 06, 2009, 09:03:53 pm
The model I made was a piece of genuine crap and I am in no way proud of it. Maybe when I have more time I'll try it again. Is there an official release of PCS2 that will allow collada support?
Title: Re: A Starcraft mod for FreeSpace
Post by: Akalabeth Angel on August 07, 2009, 02:09:23 am
The model I made was a piece of genuine crap and I am in no way proud of it. Maybe when I have more time I'll try it again. Is there an official release of PCS2 that will allow collada support?

I don't know about official release but this version at least is marked as "stable":
http://scoobydoo.freespacemods.net/Completed/Misc/pcs2.exe (http://scoobydoo.freespacemods.net/Completed/Misc/pcs2.exe)
Title: Re: A Starcraft mod for FreeSpace
Post by: dragonsniper on August 08, 2009, 12:18:08 pm
Thanks. I'll DL and try doing it sometime maybe next week.