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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Reprobator on October 12, 2008, 04:42:17 am

Title: 3ds max model format
Post by: Reprobator on October 12, 2008, 04:42:17 am
Good day everyone ,

I m using 3ds7 and my friend 3ds2008, he make a model with 3ds2008 but the 2008 max format and it can not be opened with 3ds7.

To export it , i need to open it with 3ds7 but when we use the .3ds format we have more than 1000 stl error (open edges) we do not have on its original format.

So here come my question :
Is there any other less lossy format to open that model ? (it's already completely uvmapped and mapped  so we would like to keep it while converting.)

Title: Re: 3ds max model format
Post by: Water on October 12, 2008, 05:11:13 am
So here come my question :
Is there any other less lossy format to open that model ? (it's already completely uvmapped and mapped  so we would like to keep it while converting.)
Try obj or dae (collada)
Title: Re: 3ds max model format
Post by: Reprobator on October 12, 2008, 05:43:38 am
dae could not be opened with 7 and i could not find obj under 3ds2008.
I m checking the web to see if i can download plug in to support those format

Thanks you.

Title: Re: 3ds max model format
Post by: DaBrain on October 12, 2008, 06:55:20 am
You'll have to install the Collada plugin to open DAE files:

http://sourceforge.net/projects/colladamaya/


The Collada XML format supports a lot more stuff compared to OBJ. (lights, cameras, helpers, animations and user properties and more)
Title: Re: 3ds max model format
Post by: Bluepilot on October 17, 2008, 07:02:34 am
Thank you very much.