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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JBX-Phoenix on March 03, 2002, 01:10:23 pm

Title: [Semi-OT] Bridge Commander
Post by: JBX-Phoenix on March 03, 2002, 01:10:23 pm
Does anyone have ST:Bridge Commander?  Its an awsome game and I was just wondering about the modability of it.  We could transform it into the FS universe.  Many similarities between the gamegame can help us, like the phasers could be like the beams and so on.
Title: [Semi-OT] Bridge Commander
Post by: Pera on March 03, 2002, 03:56:30 pm
As far as I've heard, bridge commander will be very moddable. I don't know how well would FS universe fit in it though, as FS2 capships don't actually do much else than just sit in place and shoot everywhere. And we don't quite know what FS2 bridges look like :)
Title: [Semi-OT] Bridge Commander
Post by: Nico on March 03, 2002, 05:21:36 pm
Quote
Originally posted by Pera
As far as I've heard, bridge commander will be very moddable. I don't know how well would FS universe fit in it though, as FS2 capships don't actually do much else than just sit in place and shoot everywhere. And we don't quite know what FS2 bridges look like :)


well, with have very precise shots of the Arcadia bridge, i suppose that FS2 capships (terrns ones) may share a lot with this.
Title: [Semi-OT] Bridge Commander
Post by: Alikchi on March 03, 2002, 08:34:32 pm
And Scorpius' sketch of the Deimos :P
But that would definitely be fun..
Title: [Semi-OT] Bridge Commander
Post by: Fineus on March 04, 2002, 02:26:46 am
Might be nicer to re-texture the Enterprise-E bridge at first...simpler with obvious results :nod:

As for combat - I think it'd rock... although in FS2 all ships can fire simultaneous guns at once... that can't be done in BC. It'd still be great fun to play.
Title: [Semi-OT] Bridge Commander
Post by: Zeronet on March 04, 2002, 02:56:24 am
Sounds good.
Title: [Semi-OT] Bridge Commander
Post by: Fury on March 04, 2002, 10:05:26 am
Quote
Originally posted by Thunder
although in FS2 all ships can fire simultaneous guns at once... that can't be done in BC.  


Incorrect. Armed starbases can fire at multiple targets at once.
So the code and feature is there. :)
Title: [Semi-OT] Bridge Commander
Post by: Fineus on March 04, 2002, 03:16:18 pm
I was referring to in-demo play as a player...
Title: [Semi-OT] Bridge Commander
Post by: Fury on March 05, 2002, 08:25:51 am
Quote
Originally posted by Thunder
I was referring to in-demo play as a player...


Yeah right, and your previous post clearly indicated that. :p
Title: [Semi-OT] Bridge Commander
Post by: GrandAdmiralAbaht on March 05, 2002, 05:55:36 pm
Perhaps there should be some render submissions to depict a bridge?  Because how will you make a Vasudan bridge?
Title: [Semi-OT] Bridge Commander
Post by: Pera on March 06, 2002, 07:52:32 am
Quote
Originally posted by GrandAdmiralAbaht
Perhaps there should be some render submissions to depict a bridge?  Because how will you make a Vasudan bridge?


I think the Vasudan main hall can give you a few ideas.
Title: [Semi-OT] Bridge Commander
Post by: Fineus on March 06, 2002, 12:56:41 pm
Quote
Originally posted by Mr. Fury


Yeah right, and your previous post clearly indicated that. :p

No, it didn't - shouldn't have to. Since most mods center around improving or changing the players game one would assume that any FS2 to BC conversion would look to include simultaneous beam cannons on player craft :nod:
Title: [Semi-OT] Bridge Commander
Post by: Fury on March 08, 2002, 02:31:55 am
On player craft things may be a bit more problematic, as you can select only one target at time.

But perhaps SDK allows adding more buttons to the interface, like "Active turrets" and "Deactive turrets" and then the player handles the main guns himself or issues orders to use them for tactical while independent turrets takes care of hostiles in their arc of fire and range.

Adding independet turrets is possible, it is used on space stations, another question is that can you have any control over them even when you have the SDK?

By the way, SDK is coming soon. :)