Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Angelus on October 18, 2008, 07:18:08 am
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I checked the Wiki, but couldn't find answers, so i hope the people here can help me.
What is the max limit of Missile banks on a fighter/ bomber?
Is it possible to have more then one eye point per ship ( Capships, not fighters )?
I would like to add a 'turret-cam' ;7
What's the difference between the flags "capital" "supercap" "cruiser" "corvette"?
I mean, what's the difference in AI behavior ?
Which one is the best for a capship with a lot of side mounted turrets?
Thx in advance!
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What is the max limit of Missile banks on a fighter/ bomber?
I believe it is 3 primaries 4 secondaries, unless the SCP changed it recently.
Is it possible to have more then one eye point per ship ( Capships, not fighters )?
I would like to add a 'turret-cam' ;7
I don't think it has any effect having more than 1 eye point, I think the game chooses the first it finds and sticks to that one.
A turret cam is only possible through Nuke's IR tracking system I think, so you'll have to go down to the Scripting thing to get help there.
What's the difference between the flags "capital" "supercap" "cruiser" "corvette"?
I mean, what's the difference in AI behavior ?
Which one is the best for a capship with a lot of side mounted turrets?
I think they're all more or less the same now, but in Retail, you could give cruisers and corvettes "attack my target" and "depart" orders while you could give capitals only the "depart" order. Supercaps didn't accept any orders. This was all changed recently though, I think, since in the recent builds I could tell TrashMan's Whitehall installations to kill each other (and everything else in the mission too, by smacking them around). :wtf:
Ships with the "supercap" flag can only be damaged by weapons with the "supercap" flag.
The effect on the AI is minimal, so you should just go by size. If your ship is 100-500 meters in size, go for cruiser, 700-1500 meters go for corvette, 2000-4000 meters go for capital and 4000+ go for supercap.
(I am not responsible for any problems caused by following my advice)
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Thank you Snail, this will help!
I think the best for me is cruiser then.
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Ship type flags assign an objecttype data for the defined ship. (see wiki for objecttype.tbl) However default table is hardcoded so you do not need one for the game to work. Second function of the said flags is that they assign again hardcoded ship type flags for the ship assuming the ship type in question was one of the retail ship types.
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Corvettes and above cannot be destroyed by retail primaries - or non-bomb weapons (I think) .
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Corvettes and above cannot be destroyed by retail primaries - or non-bomb weapons (I think) .
I thought they could, just the last 10 percent takes eons to get through.
Well, it's how it works on SCP and I've been on it for so long I've forgotten what it's like in Retail.