Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Dilmah G on October 20, 2008, 07:02:02 am
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does anyone knoe in transcend where ur in the nebula escorting like an argo (i think, i havent played in at leats 6 montsh), and the transcendant appears in front of you and eveyrhting else dissapears during this stage and suddenyl appears back as the transcdent appears and reppears? Could someone tell me how this is done in terms of sexp-ing?
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I can only guess. But I suspect its a mix of moving the player's ship to a far away location and back.
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I can only guess. But I suspect its a mix of moving the player's ship to a far away location and back.
yea i thought of that... but i have no idea how to do it and i 'inspected' the list of sexps and couldnt find one that did that, but im sure there is one. Ill keep looking
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set-object-position (http://www.hard-light.net/wiki/index.php/SCP_SEXPs#set-object-position)
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Or, you can open the mission and take a look at the work of a genius.
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Or, you can open the mission and take a look at the work of a genius.
I'd reccomend that.
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Or, you can open the mission and take a look at the work of a genius.
The problem with opening missions by the really good FREDders is that due to the lack of comments it can be very hard to follow what is going on. I remember opening the last mission of Transcend and taking a good few minutes to make the slightest clue of what was going on. :D
That doesn't mean you can't learn from those missions, just that it might not be as simple as asking. :D
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It's easier if you play the mission first :D
It is indeed moving the player to a far-away place and using player-use-ai and ai-play-dead to make sure he doesn't move.
One example is in TransE3M5:
[attachment deleted by Tolwyn]
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It's easier if you play the mission first :D
I had. :) That mission is particularly hard to understand because it's the big climactic finale.
Comments would make it easier. I've been telling myself I'll get off my arse and implement them for ages now. I guess I'll try to do it for 3.6.11.
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Comments would make it easier. I've been telling myself I'll get off my arse and implement them for ages now. I guess I'll try to do it for 3.6.11.
Would help the mission maker keep track of what the events are for too.
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Yep. That's the entire idea. You could just add a comment on the event explaining what it did. It might be nice to add the comments at the node level so that if you are making a complicated SEXP you need only comment on the SEXP in question but that would be more complicated.
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I actually added '//' when I was FREDing last night and not paying attention to what I was typing. :doubt:
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set-object-position (http://www.hard-light.net/wiki/index.php/SCP_SEXPs#set-object-position)
Ahhh thank you, and yes i also did a runthrough of some missions in transcend and got so put off by the lack of any consistency or order between the events that i gave up after a solid 30 seconds