Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Dilmah G on October 20, 2008, 07:02:02 am

Title: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Post by: Dilmah G on October 20, 2008, 07:02:02 am
does anyone knoe in transcend where ur in the nebula escorting like an argo (i think, i havent played in at leats 6 montsh), and the transcendant appears in front of you and eveyrhting else dissapears during this stage and suddenyl appears back as the transcdent appears and reppears? Could someone tell me how this is done in terms of sexp-ing?
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Post by: Stormkeeper on October 20, 2008, 07:08:22 am
I can only guess. But I suspect its a mix of moving the player's ship to a far away location and back.
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout
Post by: Dilmah G on October 20, 2008, 07:56:19 am
I can only guess. But I suspect its a mix of moving the player's ship to a far away location and back.

yea i thought of that... but i have no idea how to do it and i 'inspected' the list of sexps and couldnt find one that did that, but im sure there is one. Ill keep looking
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Post by: Dark Hunter on October 20, 2008, 08:36:34 am
set-object-position (http://www.hard-light.net/wiki/index.php/SCP_SEXPs#set-object-position)
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Post by: Rodo on October 20, 2008, 11:40:46 am
Or, you can open the mission and take a look at the work of a genius.
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Post by: Stormkeeper on October 20, 2008, 11:53:14 am
Or, you can open the mission and take a look at the work of a genius.
I'd reccomend that.
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Post by: karajorma on October 20, 2008, 01:02:07 pm
Or, you can open the mission and take a look at the work of a genius.

The problem with opening missions by the really good FREDders is that due to the lack of comments it can be very hard to follow what is going on. I remember opening the last mission of Transcend and taking a good few minutes to make the slightest clue of what was going on. :D

That doesn't mean you can't learn from those missions, just that it might not be as simple as asking. :D
Title: Re: Transcend effect? (Those of you who've played it will know wat Im talkn bout
Post by: FreeSpaceFreak on October 22, 2008, 01:29:19 pm
It's easier if you play the mission first :D

It is indeed moving the player to a far-away place and using player-use-ai and ai-play-dead to make sure he doesn't move.

One example is in TransE3M5:

[attachment deleted by Tolwyn]
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Post by: karajorma on October 22, 2008, 01:54:41 pm
It's easier if you play the mission first :D

I had. :) That mission is particularly hard to understand because it's the big climactic finale.

Comments would make it easier. I've been telling myself I'll get off my arse and implement them for ages now. I guess I'll try to do it for 3.6.11.
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Post by: Stormkeeper on October 22, 2008, 08:22:31 pm
Comments would make it easier. I've been telling myself I'll get off my arse and implement them for ages now. I guess I'll try to do it for 3.6.11.
Would help the mission maker keep track of what the events are for too.
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Post by: karajorma on October 23, 2008, 03:52:16 am
Yep. That's the entire idea. You could just add a comment on the event explaining what it did. It might be nice to add the comments at the node level so that if you are making a complicated SEXP you need only comment on the SEXP in question but that would be more complicated.
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Post by: Stormkeeper on October 23, 2008, 06:58:24 am
I actually added '//' when I was FREDing last night and not paying attention to what I was typing. :doubt:
Title: Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout
Post by: Dilmah G on October 23, 2008, 08:40:13 am
set-object-position (http://www.hard-light.net/wiki/index.php/SCP_SEXPs#set-object-position)


Ahhh thank you, and yes i also did a runthrough of some missions in transcend and got so put off by the lack of any consistency or order between the events that i gave up after a solid 30 seconds