Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Molybdenum on October 20, 2008, 12:46:17 pm
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I've had this idea stumbling across my head for quite some time now. Does the modeling community have a ship that could be used as a Colony Ship?
I'm thinking the vessels that the Terrans used to establish planetary bases in other systems. A ship like that would have to be a mix of transport and destroyer, possibly able to hold an enormous amount of personnel along with self-sufficient hydroponic food production. I'm thinking big and fat here along with maintaining the rag-tag FS1 style.
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There's always the CCD Kiev from 158. That would work pretty well, actually. It's got a rotating habitation center to boot.
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We need more Civilian Ships in this game and I always felt we should have what is a Fleet service and repair ship that correct me if I'm wrong, does not exist in the game. Yes I know we have that contraption that repairs ships, but it's not really a ship at all. Look up the US Navy and check out the USS. Arcadia which my good buddy served on. They could create, repair just about anything other than large problems. But in this game, I think it would be a tactical advantage to have a ship capable to fix and repair anything up to major and\or destroyed equipment that does not require a permanent repair facility. Keep the battle Fleet at the front I say! :nod:
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It appears all that equipment can easily be carried onboard a single Argo transport. The whole of the Aquitaine's engine assembly was repaired by 1 Argo in a matter of minutes.
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Know where I could get the Kiev model?
I checked freespacemods and they have neither the ships model nor the spoof campaign released by 158 on April fools.
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Blue Planet used the GTL Anemoi (http://blueplanet.hard-light.net/anemoi.jpg) as a field logistics and repair station that could carry supplies for ship rearming and repair.
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Know where I could get the Kiev model?
Try the new Hades Combine.
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I'm thinking the vessels that the Terrans used to establish planetary bases in other systems. A ship like that would have to be a mix of transport and destroyer, possibly able to hold an enormous amount of personnel along with self-sufficient hydroponic food production. I'm thinking big and fat here along with maintaining the rag-tag FS1 style.
The discovery of new planets is rare so I don't know if a new ship class is needed for that task. In addition I'd excluse the mix of transport and destroyer because it should be supposed to focus on colonization in safe environments, with no risk of encountering enemies.
This concept could work in a mod but IMO it doesn't fit well in the main FS Universe.
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The best version of colonization vessel I've yet seen is the GTE Vidar from Warzone....
you can find it in this download (http://www.freespacemods.net/download.php?view.214)
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The Vidar is a ship meant to explore systems. It isn't big enough to carry the people, instruments and supplies needed to colonize a planet.
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Not exactly FS2ish, but years ago i converted a SW passenger liner and instead of making it like 1k capacity I made it over a MILLION! Simple re-textures, going for a colossal effect.
It's intended for planetary/colony civvy base foundation.
A military escort would be provided along similar lines (everything a beginning Military needs, plus production equipment).
This was before glow and shine I think and are NOT in game pics...
[attachment deleted by Tolwyn]
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Wow. That would be pretty cool for one of those mods set thousands of years in the future. Like that one Woolie Wool was working on... Starforce or something.
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Blue Planet used the GTL Anemoi (http://blueplanet.hard-light.net/anemoi.jpg) as a field logistics and repair station that could carry supplies for ship rearming and repair.
that's my Mining vessel..I think I see a texture change there.
IIRC, I made a colony ship, a friggin big one. I know it was used in Into the Depths of Hell.
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Well my frankenstien mothership would work. It's definetely big enough to house a colony very comfortablely. Plenty of room for greenhouse areas (like those on Babylon 5) and its only a bit bigger than 80km long.
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Yeah, there's TrashMan's colony ship in ITDOH, or you could use the CivL Splendid if the colony ship is too big.
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We need more Civilian Ships in this game and I always felt we should have what is a Fleet service and repair ship that correct me if I'm wrong, does not exist in the game. Yes I know we have that contraption that repairs ships, but it's not really a ship at all. Look up the US Navy and check out the USS. Arcadia which my good buddy served on. They could create, repair just about anything other than large problems. But in this game, I think it would be a tactical advantage to have a ship capable to fix and repair anything up to major and\or destroyed equipment that does not require a permanent repair facility. Keep the battle Fleet at the front I say!
I'll just second the notes that Trashman's GTL Anemoi made a great logistics ship.
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I give thee...
The Andalite Dome Ship
http://www.hiracdelest.com/images/gallery/schematics/Andalite%20Dome%20Ship%20Schematic.bmp
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We need more Civilian Ships in this game and I always felt we should have what is a Fleet service and repair ship that correct me if I'm wrong, does not exist in the game. Yes I know we have that contraption that repairs ships, but it's not really a ship at all. Look up the US Navy and check out the USS. Arcadia which my good buddy served on. They could create, repair just about anything other than large problems. But in this game, I think it would be a tactical advantage to have a ship capable to fix and repair anything up to major and\or destroyed equipment that does not require a permanent repair facility. Keep the battle Fleet at the front I say! :nod:
Totally agreed, have you played any of homeworld series? there you could have some ideas how the repair ships would look like, specially for fighters, like a docking plataform to repair and possibly make longer jumps attached to it.
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We need more Civilian Ships in this game and I always felt we should have what is a Fleet service and repair ship that correct me if I'm wrong, does not exist in the game. Yes I know we have that contraption that repairs ships, but it's not really a ship at all. Look up the US Navy and check out the USS. Arcadia which my good buddy served on. They could create, repair just about anything other than large problems. But in this game, I think it would be a tactical advantage to have a ship capable to fix and repair anything up to major and\or destroyed equipment that does not require a permanent repair facility. Keep the battle Fleet at the front I say! :nod:
Totally agreed, have you played any of homeworld series? there you could have some ideas how the repair ships would look like, specially for fighters, like a docking plataform to repair and possibly make longer jumps attached to it.
I played the first two when they first came out long ago. it's been so long I cant remember much other than the mothership and some of the cruisers and fighters created. A very interesting game!
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I'll just second the notes that Trashman's GTL Anemoi made a great logistics ship.
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That I see and he did a great job on that :) We just need more support ships and perhaps a Vasudan design or Dare I say a Shivan one?
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The Vidar is a ship meant to explore systems. It isn't big enough to carry the people, instruments and supplies needed to colonize a planet.
actually it is larger than a crovette and the neary 2/3 of an orion in lengh - so much for the size
also with a small tbl. and modelediting (I don't know the if later is actually needed) the "CryoPods" could be "DropPods" ... so think of the first wave of supplies just being dropped out of orbit like small meteroids - on impact creating a crater that would make an ideal place to found the colony in (also this things are larger than any container save for the TC-TRI/Meson Bomb)
and the colonization of a planet would rather begin with building infrasturcture than unloading people on the planet - so at first a large quatity of supplies and a large population are senseless (not too many would sign up to leave the conforts of an interstellar civilisation for running on a planet which in near pure wilderness)
than further supplies and colonists would arrive in freighters and transports on the already spaceport of some sort
---> no need for rediculusly over-sized colony ship like the one from ITDOH (while that ship was more a colony on a ship than ship to colonize planets)
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The colony ship in ITDOH actually landed on the planet and became the start-up colony itself, IIRC. :nod:
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Always dreamed of watching an instalation bombarding the surface of mars with nukes just to melt the ice layers on the poles :P, been thinking about how to make the effect on FS2 but I couldnt figure it out.
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Always dreamed of watching an instalation bombarding the surface of mars with nukes just to melt the ice layers on the poles :P, been thinking about how to make the effect on FS2 but I couldnt figure it out.
You could have a ship shooting at SJDs.
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actually it is larger than a crovette and the neary 2/3 of an orion in lengh - so much for the size
also with a small tbl. and modelediting (I don't know the if later is actually needed) the "CryoPods" could be "DropPods" ... so think of the first wave of supplies just being dropped out of orbit like small meteroids - on impact creating a crater that would make an ideal place to found the colony in (also this things are larger than any container save for the TC-TRI/Meson Bomb)
IMO the Vidar isn't big/equipped enough to colonize a planet. It was meant as some sort of high endurance reconnaissance vessel.
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You could have a ship shooting at SJDs.
what's an SJD?
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I'll just second the notes that Trashman's GTL Anemoi made a great logistics ship.
Hehe...funny that is was designed as a mining ship. Even stranger, I can't seem to find it on my HDD...
original image:
http://img392.imageshack.us/my.php?image=miner20ihyf8.jpg
I also don't remember giving it a name. I probably would have some symbolic name - like the God of minining/smiting/labor or something.
On a side note, this is the colony ship used in ITDOH
(http://img208.imageshack.us/img208/4828/colony1sy3.th.jpg) (http://img208.imageshack.us/my.php?image=colony1sy3.jpg)(http://img208.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
and this is the updated Repair ship. I still have the old lower-poly version sitting around
(http://img91.imageshack.us/img91/95/constructorwo9.th.jpg) (http://img91.imageshack.us/my.php?image=constructorwo9.jpg)(http://img91.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
EDIT: Just found that miner. Misplaced the bugger....
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You called the mining vessel the Krom. IIRC I loved the idea of it as a mining vessel.
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What is this "Vidar" you speak of?
Certainly it is not the INFA one?
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What is this "Vidar" you speak of?
Certainly it is not the INFA one?
The one from Warzone.
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You called the mining vessel the Krom. IIRC I loved the idea of it as a mining vessel.
Oh yeah, now I remember :P
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For colonization ship I suggest going trough TBP EA ships and picking one of them :D
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For colonization ship I suggest going trough TBP EA ships and picking one of them :D
TBH I wouldn't do that for an FS2-universe mod.
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For colonization ship I suggest going trough TBP EA ships and picking one of them :D
TBH I wouldn't do that for an FS2-universe mod.
"Why does that colony ship have pulse turrets and a pair of massive X-ray lasers? And why does it say Agamemnon on the side?" :P
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Change the table entry and a few textures, myabe? ;)
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Babylon 5 ships belong in the Babylon 5 universe, not in the FS2 one.
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Reskins and table changes aren't forbidden...
The only issues are caused by ships with designs that don't fit well in FS2 and spacecraft whose cockpits(and pilots) are bigger/smaller than FS2's.
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Reskins and table changes aren't forbidden...
It's still a B5 ship even if it's got a different name and looks slightly different.
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If it can be used I don't see why it shouldn't...
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I saw a nice ship that could provide some inspiration, but it's not a model, just a picture (although the model is probably out there somewhere):
(http://www.merzo.net/images/1mppSTMalonExportVessel.gif)
Malon Export Vessel, from Star Trek (Voyager I think)
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I don't know if the screenshot is taken from below of from one of the sides(probably)...
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How about a converted, obselete destroyer, such as a Typhon, for use as a colony ship. It prabaly in combat condition has a crew of 10,000, and if all of the combat systems were romoved (on the principle that they are old, buggy and not suitable for upgrade), this could be significantly increased. If the colonists were put into cryotubes, this could be increased further. remeber a colony ship does not have to be big as many colony types would have small popuations (I would expect a mine on an airless rock to have a population of less than 1,000). As for the use of Babylon 5 ships, I think I understand shiv_pa's point. While the combat vessels of course would be completely unsuitable, the liners would make ideal colony ships.
I have been trying to put together a small camaign about setting upa major colony, using the method I described above, but I cannot work out how to get something as valuable and vulnerable as a colony ship into a combat zone to have some missions.
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Anything on the relatively old side (read: anything from TVWP really) would make a pretty logical colony ship. I would imagine there was some significant effort to get some settlers out of T-V space by both sides.
How successful these efforts actually were is up for debate. ;)
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If you ask me, you have two choices. One, have a colony ship that has reasonable DEFENSIVE armament that should be enough to repel bombers and small vessels and be fast enough to quickly get to it's destination. i.e to the next jump node. As refurbished old combat vessel would fill in here for this. They would also be able to protect reasonably them at their destination until the infrastructures were create and setup to support a more permanent protection.
Two, a vessel that would outrun most combat ships sans fighters in lieu of any substantial defensive armament sans a small amount for shooting space borne rocks, etc. It would also be purpose-built for such a mission with speed a key player in it's survival.
But all this is based on the idea such a vessel would have to go through the combat lines more than once as reasonable thinking puts vessels as this far away from the combat front. In fact, I do not think you would colonize a new area or planet system without something like a Space station or Fleet to protect them to begin with. A Space station would be brought in such an area then colonizing the area planets, rocks etc. would begin unless they are some rouge or enterprising group setting out in their own.
Just my opinion. :)
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why should a colonization vessel have defenses??? It's supposed to be fully dedicated to colonization and that's it, if it should require protection then a military escort would simply fill up the role.
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Very good point. A colonization ship needs to be 100% or close efficient use of space. Defenses would take up possibly a unacceptable amount fo room.
Plus it is assumed the ship's destination is one already mapped out and considered desirable to send CIVILIANS.
A Corp patrol or full military escort of just a few fighters would be more than sufficient for mere "pirates" on the off chance a colony convoy would run into any en route.
It would be feasible to think a small cap ship would be sent to stay int eh colony's orbit until a defensive installation (arcadia?) is built and minor defenses planet side built, and a response fighter unit.
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I based my points on what he wants to do which is have it in or near a combat zone. Like I said, in normal sense, you would not see this type of vessel in or near a combat zone. But never say never as anything could happen to where such a vessel would have been in this type of situation such as a Shivan suddenly showing up which they have demonstrated in the past to do.
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That I see and he did a great job on that :) We just need more support ships and perhaps a Vasudan design or Dare I say a Shivan one?
I had an idea in my head for a story where, after the supernova, some misplaced Terrans/Vasudans on the wrong side of Capella found that the Shivans were building a Knossos back to the GTVA, and I could only think of giving the Krom/Anemoi Shivan maps to make some big Shivan cargo ship to transport the materials for the portal. Nothing else that's currently about IMO wouldn't fit with Shivan maps, and I didn't think destroyers carrying materials were suitable either. (Don't think I'm going to make this, it's just an idea. :nervous: )
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Not exactly a campaign idea, but it would be interesting if perhaps a colony ship had been launched from the Sol system, before they detected the subspace node out of the system. They may have known of in-system subspace, but not inter-system subspace. They went as far out as they could using standard subspace, then went normal-space for the rest of it and arrived in Alpha Centauri centuries later, only to find that Humans are already there, but that the way home is blocked due to the collapsed node.
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Wouldn't there have been communications though? They wouldn't just totally forget a colony ship.
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Our hero uses a "sleeper ship" — a (typically) slower-than-light spacecraft which puts the occupants "on ice" to allow them to survive the travel times between stars. The ship gets knocked off course, or encounters a Negative Space Wedgie (http://tvtropes.org/pmwiki/pmwiki.php/Main/NegativeSpaceWedgie), and isn't found again until far into the future. Alternatively, in the hundreds of years the trip takes, humans manage to invent faster-than-light travel, and colonize the destination world long before the sleeper ship arrives. Bonus points if they flat out forget about the sleeper ship. Cue the proud colonists coming out of cryosleep only to find themselves snarled in space traffic.
:drevil: It's definitely a possibility. A very slim possibility.
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what about the GTL Splendid
link: http://www.freespacemods.net/download.php?view.180
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Space travel IS very hazardous. How about the possibility that Earth lost contact with the ship and circumstantial evidence pointed that it was destroyed?
Possible hooks:
Loss of telemetry
No visual tracking due to astronomical interference
A comet or asteroid crossed it's path and causes bad data to be collected
navigation was a little off to ebgin with or thrown off by unknown gravity wells/eddies
Pure dumb bad luck.
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Could also have been more like a Pilgrimage kinda thing. Perhaps there was so much civil war going on in the Terran system, that they decided that the whole system was going to hell in a hand basket, and decided to just head out on their own without letting anyone else know. Sorta like those Klingons from the final season of Voyager.
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:bump:
I had an idea in my head for a story where, after the supernova, some misplaced Terrans/Vasudans on the wrong side of Capella found that the Shivans were building a Knossos back to the GTVA, and I could only think of giving the Krom/Anemoi Shivan maps to make some big Shivan cargo ship to transport the materials for the portal. Nothing else that's currently about IMO wouldn't fit with Shivan maps, and I didn't think destroyers carrying materials were suitable either. (Don't think I'm going to make this, it's just an idea. :nervous: )
Here it is: The SL Pluto. I re-skinned the Krom/Anemoi, as I said; do you mind, Trashman?
I would put the sample mission I made here, but, even though it's simple, it's not complete - I need to fix it up.
"The Pluto is a Shivan vessel that has only been recently encountered. Since scans have shown these ships to have large cargo holds, they have been designated as Logistics-class vessels. However, the Pluto has very heavy armour and even has two light beam cannons to harass larger vessels. These ships should be destroyed at every opportunity, unless otherwise ordered."
[attachment deleted by admin]
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It still kinda looks Terran. And I'm not sure 'Pluto' is the right name, since it fits into the generally Greek Terran naming scheme. But it could work.
Hmm. What else could we name it?
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what type of designation uses FS for shivan craft?? they seem to be biblical names or demon-like definitions.
maybe Babel? :nervous:
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Demons.
Go to wikipedia, search up "List of Demons".
Have fun :D
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I thought of 'Pluto' as a name because, IIRC, Pluto is the messenger, and I thought that would fit with a transport. That Demon list looks interesting... A lot to choose from. Any of you know if there's one that's like a messenger or carrier?
Hmm... Mammon is to do with material greed... Maybe that?
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Mammon is good.
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Well, since Shivan is after "shiva", and Shivan names are Demons / Hindu mythos... You could call it a Brahma-class (Hindu Triumvirate god of creation)... Or you could name it Kaitabha-class (Kaitabha attack Brahma)...
Here: this may help. (http://pantheon.org/areas/mythology/asia/hindu/articles.html)
Another one that may work is Kurma,
The Vedic cosmic tortoise. It is the second avatar of Vishnu or Brahma. After the Deluge, Kurma placed himself at the bottom of the sea so that a mountain might be placed on his back. From this mountain the gods churned the sea and retrieved the treasures of the Vedic tribes.
In other words, a ship is sent to make a settlement. They will use that settlement to cause trouble, and take that which they desire.
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Sounds good... Although I like Mammon better, Kurma sounds more 'Shivan'. And it fits in for its role - transporting stuff for a new Knossos - that would cause a lot of trouble.
Should I re-upload it with the new name? Better - upload it to FSMods with the new name? Just as long as it's all right with Trashman, since it's his model.
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Wouldn't there have been communications though? They wouldn't just totally forget a colony ship.
Communications between systems are made through subspace in FS, hence the lack of communication between Sol and the GTA/GTVA after the Lucifer was destroyed.
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:wtf:
How is that relevant? Even if there wasn't subspace communications, there might be more conventional communications.
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http://www.hard-light.net/forums/index.php/topic,42492.0.html
Look here ;) :p :nervous: