Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Galemp on October 21, 2008, 11:59:37 am

Title: Texture replace and multimods
Post by: Galemp on October 21, 2008, 11:59:37 am
So, for the FSPort Media VP, I'm attempting to replace the old method of having a different POF for each Orion, to having it use the same POF but with a different nameplate.

Here's a stripped-down version of what I'm working with.

MOD.ini
Code: [Select]
[multimod]
primarylist  =
secondrylist = fsport,mediavps

FS1_MODELS-SHP.TBM
Code: [Select]
$Name:         GTD Orion#Bastion
  +nocreate
$POF file: capital01.pof
$Texture Replace:
+old: capital01-05
+new: nameplate-bastion

What I want to do is take the high-poly Orion model in the media VPs, and apply the Bastion nameplate texture to it. So far, it hasn't worked; it's changed the POF to the new Orion, but doesn't change the nameplate. Could this be a prioritizing issue, in that it changes the nameplate on the OLD pof and then replaces it?
Title: Re: Texture replace and multimods
Post by: Zacam on October 21, 2008, 01:02:39 pm
That should work. But I have only seen it work on a mission level load.

I'll give it a shot when I am at home. Because I as well would like to see only one Orion in the MediaVP's.
Title: Re: Texture replace and multimods
Post by: chief1983 on October 21, 2008, 01:05:04 pm
Goob was already working on this, and the associated bug:  1802 (http://scp.indiegames.us/mantis/view.php?id=1802)
Title: Re: Texture replace and multimods
Post by: Galemp on October 21, 2008, 01:06:30 pm
That bug has to do with a page in error, that has since been fixed. It doesn't actually address the texture replacement problem I'm having.
Title: Re: Texture replace and multimods
Post by: taylor on October 21, 2008, 04:14:10 pm
Doing texture replacement in the ship tables only works in the Xt builds.  The code for that isn't going to go into SVN until some point after 3.6.10 is released.  So only texture replacement specified in a mission is supported for the time being.
Title: Re: Texture replace and multimods
Post by: Galemp on October 21, 2008, 05:23:38 pm
bah.

Well, at least it doesn't break parsing of ships.tbl
Title: Re: Texture replace and multimods
Post by: chief1983 on October 21, 2008, 05:45:57 pm
I don't see the release after 3.6.10 making it out by year's end, that's kind of a shame now.