Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Stormkeeper on October 22, 2008, 11:25:02 am

Title: The Faustus' mysterious third turret...
Post by: Stormkeeper on October 22, 2008, 11:25:02 am
So, I was tweaking a Faustus' turrets, and I came across this weird thing ...

(http://i15.photobucket.com/albums/a354/sohmingjian/Wtf.jpg)

I'm pretty certain its not a table error, cause after I got chewed out by Kara for modifying the table direct, I switched to using modular tables.
Title: Re: The Faustus' mysterious third turret...
Post by: Snail on October 22, 2008, 11:40:35 am
It's a table oddity (not a bug) in the tables since FS1. Volition must have entered some strange data on purpose. Perhaps the Faustus originally had a special turret which they changed in the model but forgot to change in the table.
Title: Re: The Faustus' mysterious third turret...
Post by: Stormkeeper on October 22, 2008, 12:11:02 pm
So if I want to tweak it to use, say a AAAF? I just tweak the first weapon slot and all's jake?
Title: Re: The Faustus' mysterious third turret...
Post by: Droid803 on October 22, 2008, 12:13:24 pm
Uhh..you'd probably want to switch the rest to "None" too.
Title: Re: The Faustus' mysterious third turret...
Post by: Stormkeeper on October 22, 2008, 12:22:59 pm
... I wonder what will happen if I switch them ALL to AAAFs...
Title: Re: The Faustus' mysterious third turret...
Post by: Droid803 on October 22, 2008, 12:25:48 pm
Well, judging from the effect I got when I swapped the Orion's triple barrel turrets to TerSlashes, I'm, guessing it'd fire two. (The missiles won't fire beams).
Title: Re: The Faustus' mysterious third turret...
Post by: Stormkeeper on October 22, 2008, 12:30:11 pm
Point, point...