Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Skullar on October 23, 2008, 09:24:10 am
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It has mantis ID 0001804 :)
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Surely it would be better to request a reset rather than a set of login details?
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A reset ?
Well, i just request ANYTHING that could help me to EXPRESS myself...
lol
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More like someone just needs to activate his account that he signed up for, since he likely never got the email with the link to do it himself.
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S'what i meant, a password reset, not an account. pleaseexcusemylimitedcommunicationskillz :p
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He has registered at least two accounts, and both show up as enabled.
Anyway, I cleared the password for your first registered account. You should be able to log in with use that account name and no password, then go to "My Account" and add a new password.
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Thank you taylor. From now on, you shall be known as "taylor", which means as much as "taylor".
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:wtf: Just say no kids........ :lol:
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(http://babylon.hard-light.net/CivilWar/glowmap-bug.jpg)
As if the engine simply does not know how to access correct filename, it simply is not used ???
This is a 3.6.10 bug, as you see.
Well, the FRED list for texture replacement doesn't allow letting you choose replacements for GLOWMAPS, but I think this should be done automatically, right ?
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Yeah! mantising a buf is fun! :lol:
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I know for a fact that glowmap replacement is working now. Try a nightly build.
If the glowmaps still don't show up you may need to add the glowmap itself to the list of replaced textures:
+old: texture1
+new: texture2
+old: texture1-glow
+new: texture2-glow
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check the picture again. I used oct24 nightly build. :)
To be precise : when using texture replacement, NO glowmap is used for the ENTIRE model !!! Why that ?
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Well you said you assumed that glowmap replacement should be done automatically, but Galemp just mentioned you should doublecheck and make sure the glowmaps are in the replacement list. I do agree they should probably be swapped automatically, or be allowed to be changed via FRED's dialogs.
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Yes I think I tried that with editing the list in fs2 file .
Didn't work.