Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: LeGuille on October 23, 2008, 10:41:45 pm
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I remember a long time ago playing the FS(1 or 2) campaign and at one point you had the option via the command debrief ( i think) to take the campaign one way or another. Well, needless to say, I was wondering how you make a choice-based menu. Where you get to select, yes or no. Is it via the campaign editor?
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Well the most basic would be based on the accept / decline at the end of the mission. No loop event but just one branch goes to one mission if you hit accept the other goes the other route if you decline. You could then start adding events/goals to the equation like is-event-true-delay and accept go one way. Is-event-true-delay and decline go another. Is-event-false loop.
With some of the new stuff you can toss persistent variables, storing key presses, and all kinds of stuff into the works.
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But don't most players always press 'Accept'? You'd have to specify it in the debrief.
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Well a quick look at SM1-10 and the main FS2 campaign it seems that is how :v: did it. Different debriefing stages and the accept/decline.
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Oh, okay. Like accepting or declining a mission from SOC.
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Exactly like that.
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Follow up question... using the same optional branch method to perform campaign splits, does the game auto-generate the "you have been offered an assignment with Special Operations Command" message, or can you customize it? I ask because it you were designing a branching campaign centered on Vasudans, prior to the formation of the GTVA, you wouldn't want your assignment to be offered by SOC.
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I believe when I looked it was just a debriefing stage so you could probably have it say whatever you wanted it to. Just open up the mission and see how :v: did it.
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This is relevant to the topic.. just taking it another step...
What if you want to give the player more than one mission to accept or decline,
like say make 3+ ones you could pick from? With some menu art recreated, is that possible?
If you need an example. Let's say you're a merc and you're presented with several "jobs"
some with conflict of interest, etc.
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There may be another way but right now the only too ways I can think of. Instead of warping out (alt-j) at the end have three possible exits and let the player choose. Second would be some sort of training message and variable system with a key press.