Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: SilverAngelX on October 24, 2008, 05:17:24 pm
-
Hello everybody!
I have two strange graphics bugs since a few days. Sometimes, my hyperspace jump point look incomplete like in this screenshot: www.the-dead-rabbits.de/pics/screen1.jpg (http://www.the-dead-rabbits.de/pics/screen1.jpg)
The other thing is in the tech room's ship database. THe EAS Aurora model has some problems while it is turning, you can see it in this screenshot: www.the-dead-rabbits.de/pics/screen2.jpg (http://www.the-dead-rabbits.de/pics/screen2.jpg)
Do you have any ideas where it's coming from and much better, how to fix it.
GPU is an ATI Radeon HD 4850, TBP is at 1280x1024 with maximum grsphics details and all features activated. The problems happen in OpenGL and Direct3D mode with or without antialiasing. And in inferno and normal build.
-
What do you have enabled on your launcher?
Any custom tags?
-
Well first TBP is in 3.6.9 so no widescreen support. Try 1024x768.
Did you update any drivers or anything like that?
-
Happens in 1024x768 as well. And I did not change any drivers. Maybe I just did not notice this bug earlier.
I have enabled the following command line flags:
Features: all without scale to window for movies
Game Speed: none
HUD, Gameplay: the first four flags
Audio: only preload mission game sounds
Multi, Troubleshoot, Experimental, Dev Tool: none
-
I had this error with an Omega Driver for ATI cards. If you use a Omega, try switching to a recent standard driver from ATI.
-
I had this error
Go to launcher's TAB "futures", select list type "Troubleshoot" and choose "Disable OpenGL VBO".
-
That does help, thanks.