Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Krelus on October 24, 2008, 08:01:32 pm
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I'm making a mission involving protecting an Argo. At some point I have a wing of Horus fighters jump in and try to kamikaze it. The problem is, they don't immediately ram into the thing; they sort of dick around for a bit, fire of a few MX-64's and then smack into it after about ten seconds. I've tried removing weapons and AI, and I even switched off Dynamic Goals and they simply do the same thing without firing weapons. Is this by design? If so, is there any way to bypass it? I want these things to be living torpedos.
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Never really tried it. Seems like it should work. One thing you could try doing is making a .tbm with the Hourus entry (call it Horus#2 or something) and change them from fighters to cruisers. If that works then you know it's the AI type.
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Never really tried it. Seems like it should work. One thing you could try doing is making a .tbm with the Hourus entry (call it Horus#2 or something) and change them from fighters to cruisers. If that works then you know it's the AI type.
That's so simple it just might work. I already did something similar with the Erinyes to make a bossfight... I made an Erinyes with the speed of a Manticore, the agility of a Dragon, and 1000 shields. That thing is a b*tch and a half to kill. I'll get back to you on whether or not the Horus-class cruiser (lawl) thing works!
EDIT: Perfecto! And I now realize just how nasty a kamikaze Horus can be... Those mofos go like stink.
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Instead of using a new class try setting the AI Class to none. That should have the same effect.
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Instead of using a new class try setting the AI Class to none. That should have the same effect.
I tried that, it didn't work... And the cruiser thing introduced a bunch of other annoying issues. Mein gott, this is annoying.
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Do waypoints with no AI work? And have the kamikaze option on in the ship options thing or whatever it's called.
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Why don't use the "kamikaze" SEXP after a given amount of seconds? It tells a given ship to perform a kamikaze run on its target...
If the Horus interceptors are targeting the Argo(ai-chase) kamikaze should lead them to perform a kamikaze run on the Argo...
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Why don't use the "kamikaze" SEXP after a given amount of seconds? It tells a given ship to perform a kamikaze run on its target...
If the Horus interceptors are targeting the Argo(ai-chase) kamikaze should lead them to perform a kamikaze run on the Argo...
I have a few ideas I can try... I'll put the remaining spit-and-polish on the mission and then start futzing around with the kamikaze. I will try this one first, though.
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Let us know...as far as I'm concerned the method I proposed above should work. :)