Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Angelus on November 01, 2008, 12:55:02 pm

Title: Faking the presence
Post by: Angelus on November 01, 2008, 12:55:02 pm
For the mission i'm working on, i need to fake the presence of a ship.
It is supposed to be visible in the target thingy in the bottom left corner.

My first thought was, to add a ship and rename it's class, but the original ship is showing up.
For example: the player scouts an area with low visibily, the the target computer shows an Lucifer destroyer, but the ship the player encounters is only fightersize ( Zeus, Athena, whatever ).
My second thought was to create an object without textures, and name it LuciferSD#, but i'm trying to avoid that.


Any ideas how to accomplish that?
Title: Re: Faking the presence
Post by: Mobius on November 01, 2008, 01:03:58 pm
Uhm, in order to do that you need to create a new table.

Check the SJD Sathanas table - it uses the trick you're looking for: a display model that is different from the real one. :)
Title: Re: Faking the presence
Post by: karajorma on November 02, 2008, 12:35:52 pm
Or you can simply change-ship-model. Depends on how close you want the player to get before they figure out it's not what they thought it was.
Title: Re: Faking the presence
Post by: Angelus on November 02, 2008, 05:25:40 pm
thx, it works  :)