Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: killface on November 02, 2008, 06:27:03 pm
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I'm sure this has to have come up before but damn if I can find it. How can I affect future ships in a wing with SEXPs?? For instance: A 4-ship wing called Beta. Betas 1-4, I can select when building SEXPs, but once that initial quad of fighters is killed off, how I can ensure that Betas 5-8 and so on will be affected by the events I'm building, if I can't even select them in FRED since they haven't spawned yet?
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I've tried to do this over and over again and never found a good solution for it. If the sexp allows you to select the wing itself then you are OK but if it only allows individual ships then all I can say is have fun trying. I did have some luck using when-argument but gave up on that when I ran into another bug. If I ever get it working I'll let you know.
Also you could try fake wings. Basically 4 wings named Beta 1, Beta 2, Beta 3, and Beta 4. The ships for the Beta 3 wing would them be named Beta 3 1, Beta 3 2 etc.
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A bug with when-argument? I thought I'd solved most of those last month. :)
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Well I haven't worked on that mission in months so you probably did but the bug I ran into was the multiple engine one. 3.6.9 didn't have a way to tell if a single engine was repaired. I can probably get that mission working now. Or at least the repair part.
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Yeah. I fixed that one. Hits-left-subsystem can be used for single engines now if you supply the 3rd argument.