Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Warlock on March 26, 2001, 10:00:00 am

Title: Ok I'm LOST on this one
Post by: Warlock on March 26, 2001, 10:00:00 am
Thunder hooked me up with a few cobs of mainstay FS2 ships, which was simply excellent. Now here's the kick in the head, een though they show textures in 3dx open ANY of them in Ts4,.BLUE. No texture mapping,..just over all blue.

I've tried a resaved 3dx version,..I've even used 3dx to see what directory the cob's where coded to show the textures location as and created that full directory and all sub-folders on the same Drive letter as it ws coded,..no go,..blue.


Ummm any ideas?

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Warlock
DeathAngel Squadron (//"http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum (//"http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite (//"http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Ok I'm LOST on this one
Post by: Shrike on March 26, 2001, 10:07:00 am
I've had that problem with ships converted to 3DS format.
Title: Ok I'm LOST on this one
Post by: Warlock on March 26, 2001, 10:24:00 am
I just want some working cobs so I can make a few different renders

*sniff*


 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)



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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Ok I'm LOST on this one
Post by: Starwing on March 26, 2001, 10:34:00 am
I resaved them in 3D- Exploration and it worked  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
Did you check "save textures as .bmp files" in the save options? If yes, deselect it.
You have the textures in the same directory as the model, right?
Title: Ok I'm LOST on this one
Post by: Warlock on March 26, 2001, 12:13:00 pm
"save as bmp" not checked
Textures and models in same folder

still blue  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Ok I'm LOST on this one
Post by: Starwing on March 26, 2001, 01:15:00 pm
Textures are in .bmp format?
Title: Ok I'm LOST on this one
Post by: The Claw on March 26, 2001, 02:26:00 pm
Got it.
 When you have the model file and all the textures converted, load it into 3DX then do the whole flip-faces thingy, then save it again as COB. After that simply save it as 3ds. The only thing wrong with it when I did it were a few of the textures were kinda screwy in Anim8or- butnot in 3DX. Don't ask me why.
edit: I forgot to say, if you are saving to a new directory, do actually use the Save as BMP function. And make sure other stuff like save texture maps is enabled.
 Intriguing thing is I get this in TS1 when I load up a converted .cob- havn't sorted it out for TS1, but I hope that helps you man   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die yoing"

[This message has been edited by The Claw (edited 03-26-2001).]
Title: Ok I'm LOST on this one
Post by: Warlock on March 26, 2001, 02:32:00 pm
Yes the textures are all bmps.

Here's the thing...this are already cob formatting models that Thunder sent me that are suppossed to be "ready to go" for TS.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Ok I'm LOST on this one
Post by: Warlock on March 26, 2001, 03:24:00 pm
Got it !  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

I had 3dx set to ascii mode for cobs,..turned that off...POOF it's working  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)


Thanks for all the help ppls  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Now I'm off to render some preview shots for Ghosts of the Past!!!!

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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together