Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Scooby_Doo on November 09, 2008, 09:07:21 pm
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Does it matter if PCS2 shows:
texture1
texture2
texture3
texture1
compared to:
texture1
texture2
texture3
Is it smart enough to optimize?
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i think it does but im not sure. freespace goes by object then by texture. so if you have texture 1 on the ship and then texture 1 on a turret, then it woud be like drawing the texture twice.