Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Scooby_Doo on November 09, 2008, 09:07:21 pm

Title: Duplicate Texture performance.
Post by: Scooby_Doo on November 09, 2008, 09:07:21 pm
Does it matter if PCS2 shows:

texture1
texture2
texture3
texture1

compared to:

texture1
texture2
texture3

Is it smart enough to optimize?
Title: Re: Duplicate Texture performance.
Post by: Nuke on November 23, 2008, 11:18:09 pm
i think it does but im not sure. freespace goes by object then by texture. so if you have texture 1 on the ship and then texture 1 on a turret, then it woud be like drawing the texture twice.