Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Retsof on November 09, 2008, 09:46:21 pm
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Okay, I wasn't happy that the science vessel showed up as a cruiser in the briefings, so I made a new icon for it. Problem is, FRED (and most likely freespace itself, haven't tried) barfs all over me for having too many briefing icons. Solutions?
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I'd suggest replacing one of the redundant icons, such as largeship and largeshipwing.
(which are identical to cruiser and cruiser wing anyway)
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That'll work for now, I'd still like to be able to ADD stuff though.
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I don't think you're allowed to add any new icon types.
I'm not certain though.
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It sounds like it's another hardcoded limit, unless there's a table somewhere that value can be changed. The value could be modified in the code, but like many hardcoded values it could have far-reaching implications that make it not worthwhile right now. Have any mods run into this limit before I wonder?
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Well, tried that and the name is still largeship and no icon appears. I guess I could still have it called largship and just chage the file name in the table ... anyway here's the ani if anyone want's to play with it a little.
[attachment deleted by necromancer]
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I just did an icon myself. (as an experiment)
It needs to have a specific pallet (only the first 15 colors can be used, the rest must be green). Just import a pallet from an existing ani.
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Right, had the same issue with sheild hud icons.
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FSPort has a bunch of new icons, including the Faustus, that you can use. They're definitely verified to work in-game.
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So you did indeed add icons when you worked on FSPort?
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So you did indeed add icons when you worked on FSPort?
I imagine they brought the FS1 icons over or something similar.
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I think haloboy is wondering if they set it up so it uses more than are in stock FS2, but it's more likely that they just replaced the ones they didn't need.
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So you did indeed add icons when you worked on FSPort?
No, we replaced duplicated or unused icons with the new ones. The GTSC Fasutus is the Terran Large Ship, the SD Demon is the Shivan Support Ship, and the GTD Hades is the Vasudan Supercap (which is why it's Vasudan in the tables.) At present it is not possible to add new icon type entries.
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Ah.
Wait, a Shivan Support Ship? :wtf:
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Wait, a Shivan Support Ship? :wtf:
Well, the icon wasn't being used for anything, so I considered it an open slot.
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But wouldn't making the Hades Vasudan change its engine glows?
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Yep. They're orange. We're handwaving it away by saying they're Terran/Shivan hybrid engines.
Although there's been some talk of just moving the Hades icon to the Terran Supercap (Colossus) slot, which would let us go Terran again. The icon set was originally created when we were maintaining compatibility with FS2.
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Yeah...wouldn't making the Colossus Vasudan make more sense?
That we know for sure is part Vasudan :P
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And what research do you think led to the Colossus?
(purely speculation of course)
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Isn't there a table option to override species default engine glows? TBP uses it on many of its ships.
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Not in retail... (don't get me started)
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At present it is not possible to add new icon type entries.
Which is why we have SCP...Something for the future.
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If you want a whole boatload of open slots you can go into Speciesdefs and define a new species "Terran Icons". As long as you copy all the terran stuff exactly, you'll have an entire species worth of empty slots. But you will need to go and put an icon in to every different type in icons.tbl, or it'll crash
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Wouldn't adding new ship classes into the objecttypes.tbl file automatically add new class slots into the icon.tbl, or is it only that I THINK it should work that way?
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If it was that easy, I think it'd be well known by now.