Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: Darster on November 10, 2008, 08:21:51 pm

Title: Capital Ship Combat
Post by: Darster on November 10, 2008, 08:21:51 pm
Hello all,

I am having a lot of fun with TBP creating what-if scenarios with Fred.  However I am noticing that when capital ships fight, they tend to eventually end up just firing broadsides and so cannot use their primary beam weapons which are front/rear mounted. 

I am considering some stratagems to minimize this behavior but rather than reinvent the wheel, has anyone come across/solved this problem?


Darin
Title: Re: Capital Ship Combat
Post by: Flipside on November 10, 2008, 08:28:23 pm
It's to do with the way the original FS2 worked iirc, ships tended to align side-on, rather than face on in combat.

I think there's an AI tweak around that might solve the problem, but I'm not sure where, and I'm not even 100% certain it's compatible with TBP :(

The best bet at this stage is probably exactly what you are doing, writing the missions to work around the problem.
Title: Re: Capital Ship Combat
Post by: FUBAR-BDHR on November 10, 2008, 08:29:35 pm
Use waypoints instead of just giving attack orders. 
Title: Re: Capital Ship Combat
Post by: Whitelight on November 10, 2008, 10:42:44 pm
Or clear goals when at a range of say 2500 to 3000 meters.. They stop and fire at each other at that distance.

Edit you`ll have to use a (sexp) to do it this way though.
Title: Re: Capital Ship Combat
Post by: Darster on November 11, 2008, 07:01:58 pm
Thanks to everyone that responded.  In case others are interested/wish to know, I have so far tried using waypoints to get the ships to intercept and then engage each other.  This works rather well for situations where only a few ships. 

I am also playing around with some of the Sexps that will work with 4 or more ships.
Title: Re: Capital Ship Combat
Post by: Skullar on November 12, 2008, 08:16:45 am
Darster is setting up the Battle Of Endor ;)
Title: Re: Capital Ship Combat
Post by: cloneof on November 13, 2008, 09:56:35 am
Darster is setting up the Battle Of Endor ;)
I actually don`t mind Battle Of Endor battles, if their good enough quality that is.
Title: Re: Capital Ship Combat
Post by: Colonol Dekker on November 13, 2008, 10:39:16 am
Darster is setting up the Battle Of Endor ;)
I actually don`t mind Battle Of Endor battles, if theY'RE good enough quality that is.

Grammar inquisition strikes again  :yes:
Title: Re: Capital Ship Combat
Post by: terran_emperor on November 13, 2008, 11:28:17 am
No body expects the Grammar Inquisition!  :D


Darster is setting up the Battle Of Endor ;)
I actually don`t mind Battle Of Endor battles, if their good enough quality that is.


Battle of endors are are fun but scary, especially with heavy use of beam weapons. You never know whether you'll buy it from enemy or friendly fire.
Title: Re: Capital Ship Combat
Post by: Skullar on November 14, 2008, 06:40:46 am
Personally, I am on the heavily-scripted side, and it is quite a lot of work to incite capship battles if you do it my way.

I don't like it when capships end up in a cluster ****. Especially battlecrabs have a nasty habit of not-getting-into-firing-position.