Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LtNarol on March 06, 2002, 10:57:01 pm
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is it possible for a ship to have subobjects that move independently to create the sort of effect of a serpent? sorta head changes direction and the rest of it changes direction only when they reach the location where the head originally changed?
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The only rotation that the FS2 engine allows it turret rotation and continuous sub-object rotation such as radars or the thing on the Sience vessel.
Sorry :(
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I once considered this (for a dragon type model) but like untouchable has pointed out it won't work.
Where is that damn sourcecode?!?
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o well, just thought it would be kinda cool to have that..."a bright flash, a creature slithers in from subspace, devouring all in its path, then disappears just as suddenly..."
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Wait, isn't there rotation by degrees? Look at the SG Rahu. The rearend rotates at 30 degree intervals.
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It does? Never saw that...
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rotation by degrees? what would that mean for the model?
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em... only rotating 30 degs then back???