Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Colonol Dekker on November 13, 2008, 01:09:36 pm
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In short macro recording of flight controls. I've got quite a scenic level set for a credits mission, camera pans etc don't quite feel right, a hud disable and setting ai to the player is my best bet but the ai is useless on smooth flybys and close passes to objects of interest.
Is this a realistic request or is the engine "unsuitable"? Either using sexps to load an external keypress "recording" or by doing it as a subsection of the .fs2 file?
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Like, instead of scripting the flightpath you record the EXACT movements of the fighter?
While I can't comment on its feasibility I could certainly see its usefulness.
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Yes. Thought the term macro seemed to sum it up.
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For it to work right, it might be necessary to record the entire mission, though. I don't know if that's true for your case, though.
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From the guided tour document:
- There was a demo recording/playback system I half-heartedly was playing with at
one point. Its still in there, in very incomplete form.
My bet is that it would take a substantial amount of work to get it anywhere near working. Not worth the effort. You'll just need to learn how to make in-game cutscenes. :p
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I know very well how to make cutscenes thank you very much. :p I'll have to scrap what i had penciled in and try something different.
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isn't it possible to modify the way the ai fly? i mean can't it be forced to fly smoother , it'll increase the cut scene realism and even ingame experience (that's a little detail but it would look like much better inflight) ?
I really have no idea how hard it would be , that's was just a free suggestion :ick: