Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: HotSnoJ on March 07, 2002, 04:31:41 am

Title: Hel Mark II
Post by: HotSnoJ on March 07, 2002, 04:31:41 am
Hey you all might think I really bad at the modeling thing, but a couple of days ago I was Iming with USS Alexander and I showed him my new ship the Hel Mark II (//freespace.0catch.com/hel.html). Don't mind the pink stuff, just something blender does when you render the way I did.
Title: Hel Mark II
Post by: Anaz on March 07, 2002, 05:54:35 pm
wow...lots of lovely little red x's....
Title: Hel Mark II
Post by: vadar_1 on March 07, 2002, 06:07:10 pm
You need to give credit to Microsoft for the red Xs, and Netscape for the broken page image
Title: Hel Mark II
Post by: mikhael on March 07, 2002, 08:35:58 pm
Just as a side note, when using Frontpage Express 2.0: don't let it generate your links. You're linked to your "C:/tri pics/pix/" directory. As this is on YOUR hard drive, and not ours, we don't get the pics.

I recommend, btw, using relative HTML links, so that they work on both your machine and on the internet. Just keep the pics in the same direcory as the webpages and your image tags can be very simple:
Code: [Select]




You might also want to ditch the spaces in the filenames or make them %20s.
Title: Hel Mark II
Post by: HotSnoJ on March 08, 2002, 07:22:14 am
Fixed the page. Enjoy! :p

Hel Mark II (freespace.0catch.com/hel.html)
Title: Hel Mark II
Post by: Unknown Target on March 08, 2002, 09:52:49 am
Nice!!!!
Title: Hel Mark II
Post by: CP5670 on March 08, 2002, 12:27:52 pm
Sleek but simple; I like it.:nod::yes: You may want to change the texture alignments though, since they look a bit stretched.
Title: Hel Mark II
Post by: HotSnoJ on March 08, 2002, 12:32:16 pm
Thanx! the Textures are in blender, I just put them on there so you'd get the feel. BTW someone who knows how to program should maybe look into the Blender file stuff to make models and then convert them to POF, it's almost like (blender files) COB as a info dump (ie childs, textures, and the like of the stuff you do in tS).