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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 14, 2008, 05:35:50 pm

Title: Nightly (Windows): 14 Nov 2008 - Revision 4947
Post by: SirKnightly on November 14, 2008, 05:35:50 pm
Here is the nightly for Windows on 14 Nov 2008 - Revision 4947

fso-WIN-20081114_r4947.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20081114_r4947.7z)
MD5Sum (MD5 wasn't installed on my new box, didn't work)

Code: [Select]
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r4940 | karajorma | 2008-11-10 13:31:07 -0600 (Mon, 10 Nov 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionlog.cpp
   M /trunk/fs2_open/code/mission/missionlog.h
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix Mantis 1812 (Ship-Deaths reported incorrectly for player starts controlled by AI ships)
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r4941 | phreak | 2008-11-10 18:09:30 -0600 (Mon, 10 Nov 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionlog.cpp

Got rid of goto statements
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r4942 | taylor | 2008-11-10 18:58:19 -0600 (Mon, 10 Nov 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/missionui/missiondebrief.cpp

give multi clients a short delay on briefing music to reevaluate goals if needed (should fix/reduce Mantis #1465)

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r4943 | taylor | 2008-11-10 18:59:19 -0600 (Mon, 10 Nov 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multi_obj.cpp
   M /trunk/fs2_open/code/network/multimsgs.cpp

make sure that a positive hull precentage doesn't hit 0 due to rounding error (Mantis #1720)

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r4944 | taylor | 2008-11-10 19:03:38 -0600 (Mon, 10 Nov 2008) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/network/multiteamselect.cpp

remove bad checks for loadout info (we are screwed if the info is bad regardless, so making it Assert() is cleaner)
fix bug that screwed up TVT if more than 4 ships on team

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r4945 | taylor | 2008-11-10 19:09:01 -0600 (Mon, 10 Nov 2008) | 6 lines
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.rc
   M /trunk/fs2_open/code/freespace2/freespaceresource.h
   M /trunk/fs2_open/code/network/multi_log.cpp
   M /trunk/fs2_open/code/network/stand_gui-unix.cpp
   M /trunk/fs2_open/code/network/stand_gui.cpp

standalone changes:
 - add score/kill values to Player Info tab
 - add multi.log out to the Debug tab
 - add minimize-to-tray functionality
 - fix messaging problem with property sheet handled messages

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r4946 | karajorma | 2008-11-13 15:21:00 -0600 (Thu, 13 Nov 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/redalert.cpp

Fix Mantis 1633 (Initial orders for multiplayer Player Starts that end up AI controlled are ignored).
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r4947 | karajorma | 2008-11-14 03:15:19 -0600 (Fri, 14 Nov 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multi_endgame.cpp
   M /trunk/fs2_open/code/network/multimsgs.cpp

Fix the Decline error message that crops up in multiplayer sometimes and get rid of the PAIN! entry in the log.
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Title: Re: Nightly (Windows): 14 Nov 2008 - Revision 4947
Post by: Zacam on November 15, 2008, 02:52:22 am
According to 9 seperate downloads on 7 different computers and 4 different OSes, the MD5 has been:
20d08192bd036d7d7ceda6200107091f

SHA1:
323fa0e95bfe53e1f47e08069843b0fd3aa6502b