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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Asker on November 16, 2008, 12:16:03 pm

Title: Artillery-Bombers
Post by: Asker on November 16, 2008, 12:16:03 pm
Hi Folks. I just wanted to ask, if its possible to make s ship stay still, and just fire its trebuchets on a target. A got an idea with weapon create... but this would cause a lot of sexp for each bomber ~_~
Title: Re: Artillery-Bombers
Post by: Rodo on November 16, 2008, 12:26:07 pm
Why dont you use a normal sentry gun, edit the tables and make it shoot missiles, I guess that's possible, though I've never tryied myself.
Title: Re: Artillery-Bombers
Post by: Asker on November 16, 2008, 12:31:14 pm
Well, you should investigate, whats shooting at the Convoy. And that should be a bomber, not a Sentry, because it should flee, after you saw it.

EDIT: i got an idea... what, if i damage the engines to 0%? Would they stay at their place and fire?
Title: Re: Artillery-Bombers
Post by: Rodo on November 16, 2008, 01:38:56 pm
Well, you should investigate, whats shooting at the Convoy. And that should be a bomber, not a Sentry, because it should flee, after you saw it.

EDIT: i got an idea... what, if i damage the engines to 0%? Would they stay at their place and fire?


It will, but only when facing the enemy and it has to be in range also.
Title: Re: Artillery-Bombers
Post by: Asker on November 16, 2008, 01:44:04 pm
No Prob. I am going to use Trebuchets, when a Capship arrived at a  Waypoint.
Title: Re: Artillery-Bombers
Post by: Asker on November 16, 2008, 02:55:58 pm
Okay... another Problem... i ordered them to attack the engines... but they attack online, if the cruiser (which is their target) has done its waypoints... the now carry cyclops... but with trebuchets its the same
Title: Re: Artillery-Bombers
Post by: Rodo on November 16, 2008, 06:07:20 pm
I didn't understand, what happens when the cruiser comes into the trebs range?
Title: Re: Artillery-Bombers
Post by: Asker on November 17, 2008, 03:31:54 pm
nothing. They just Chase the cruiser... and when the cruiser stops, they fire their secondaries... maybe a prob with the lock on...
Title: Re: Artillery-Bombers
Post by: karajorma on November 17, 2008, 04:06:57 pm
Bear in mind that AI fighters won't actually fire trebs or tempests without a certain AI profile option being turned on. I forget the name but a quick look in the Wiki section for AI_Profile.tbl should tell you.
Title: Re: Artillery-Bombers
Post by: Colonol Dekker on November 17, 2008, 04:22:16 pm
The term Artillery bombers is "niggling me", i get the feeling they should be dropping self-propelled guns on targets or bombs on self propelled guns.


Maybe you could make a dedicated class/name for the type of craft you've envisioned.

Artillery craft perhaps?
Title: Re: Artillery-Bombers
Post by: Dilmah G on November 18, 2008, 02:27:44 am
Use Good-Secondary-Time (can't remember the actual name) sexp and tell the ai to use trebs, it's worked for me on a mission using Trebs to attack a convoy on a hit and run mission.
Title: Re: Artillery-Bombers
Post by: Wanderer on November 20, 2008, 10:52:35 am
The term Artillery bombers is "niggling me", i get the feeling they should be dropping self-propelled guns on targets or bombs on self propelled guns.


Maybe you could make a dedicated class/name for the type of craft you've envisioned.

Artillery craft perhaps?
In game terms artillery seems to be used when referring the planned subspace bomb strikes (targeting lazor stuff).
Title: Re: Artillery-Bombers
Post by: Colonol Dekker on November 20, 2008, 10:54:15 am
I'd have thought it would be applied to any large weapon that can fire over say... ten klicks?