Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: dragonsniper on November 19, 2008, 04:17:43 pm

Title: History of the Trinity campaign
Post by: dragonsniper on November 19, 2008, 04:17:43 pm
I am glad to announce that the "history of the UFS Trinity" website is up and running.

Here's a VERY quick synopsis of the campaign: You have to escort the UFS Trinity back home to the Sol system after it mysteriously takes an impossible jump to the Polaris jump node area. 


(Note that in this mod, very little is known about the Polaris area and most of the area beyond Antares and Vega, making it ever more dangerous for the Trinity.)
Here is the link to the site: http://www.spacew.com/trinity/ (http://www.spacew.com/trinity/)

Any ideas, comments and suggestions are welcome as always. :D

Title: Re: History of the Trinity campaign
Post by: carbine7 on November 19, 2008, 05:56:12 pm
Interesting. Tweaked the website a little?? :lol: Looks familar...
Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 19, 2008, 06:10:35 pm
Haha. True.  :nod: I can get a different look, but I'm going to keep it like that for now. Can you FRED and if you can do you have some spare time? I might need a little help, not a lot (Don't need the whole site trying to help :lol:) but I might need some help/advice on some larger missions. I'll also need a tester, if you're up to it.
Title: Re: History of the Trinity campaign
Post by: Stormkeeper on November 19, 2008, 06:15:58 pm
How long do you plan for the campaign to be?
Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 19, 2008, 06:26:28 pm
12 missions is the plan, but if I can figure out how to do a certain thing when creating the campaign file (I want a mission to play if such and such a thing happens, but I want a different one to play if such and such a thing happens,) then it will be 13 missions long. I've started to realize that a 40 mission campaign is a bit much for 1 person to FRED and test if the person wants to have it done in his/her lifetime. (No offense to Blaise Russel. Never played homesick the 40 mission campaign, won't work for me.)
Title: Re: History of the Trinity campaign
Post by: Kinman on November 20, 2008, 05:42:57 am
I'll betatest if you want ;)

Greetings Kinman
Title: Re: History of the Trinity campaign
Post by: Colonol Dekker on November 20, 2008, 06:55:12 am
You used "Their" instead of "They are/They're" in the TMP screenie...... :nervous:
Title: Re: History of the Trinity campaign
Post by: FreeSpaceFreak on November 20, 2008, 02:20:28 pm
"History of the Trinity" made me think of something else, which is already in the making.
Title: Re: History of the Trinity campaign
Post by: Droid803 on November 20, 2008, 05:02:05 pm
It doesn't help that the title also sounds like the FS2 mission "Mystery of the Trinity".
Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 20, 2008, 07:30:40 pm
"History of the Trinity" made me think of something else, which is already in the making.
Something I obviously don't know of.


It doesn't help that the title also sounds like the FS2 mission "Mystery of the Trinity".
It was one mission. Will it hurt to have a name that's sortof like it. Besides, I didn't even know of that mission's name and the similarities until now.
Title: Re: History of the Trinity campaign
Post by: Rodo on November 20, 2008, 08:05:03 pm
don't worry about that, as long as you have a good idea and the final product is fare enought, your campaign will always be very welcome.

Are you going to do the entire campaign all by yourself?
Title: Re: History of the Trinity campaign
Post by: carbine7 on November 20, 2008, 08:57:06 pm
Sorry I haven't replied by now, but I might be able to FRED some and can and will[if allowed] test all misions for bugs. :yes:
Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 21, 2008, 04:13:11 pm
don't worry about that, as long as you have a good idea and the final product is fare enought, your campaign will always be very welcome.

Are you going to do the entire campaign all by yourself?
I'm not sure yet. I'm pretty sure i'll need some help testing the missions. I'm also going to have some questions about packaging it all in a VP folder when it's over and done. As for FREDing, there may be one or two missions I'll need help with (not sure on that yet.) If you want to help FRED, then you can show me a previously made mission (your best please. :)) As for testers, just sign up and I'll call when I need them.


Title: Re: History of the Trinity campaign
Post by: Rodo on November 21, 2008, 04:18:07 pm
I might help you with beta testing, and minor freding fixes, but not yet I still have a rough week ahead with all these coming exams  :mad:
Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 21, 2008, 04:22:39 pm
I might help you with beta testing, and minor freding fixes, but not yet I still have a rough week ahead with all these coming exams  :mad:
I know what you mean. Exams do suck. :hopping: So do bugs. You can never flush them all out. :mad:
Title: Re: History of the Trinity campaign
Post by: carbine7 on November 21, 2008, 06:26:17 pm
That has to be the most true statement I've heard all day.
Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 24, 2008, 03:05:13 pm
Here's a shot of an Alien beam ripping the heck out of a Sathana's. (This beam will be used in the campaign.)  :)



[attachment deleted by admin]
Title: Re: History of the Trinity campaign
Post by: Rodo on November 24, 2008, 04:20:13 pm
I don't know why, but I'm guessing the the sathanas kicked ass in that battle...Maybe because the white beam does not look as frightening as the red ones  :beamz:
Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 24, 2008, 04:21:53 pm
Sorry to disappoint you, but it lost... :eek2:

Maybe a larger beam would look better...
Title: Re: History of the Trinity campaign
Post by: Rodo on November 24, 2008, 04:28:04 pm
Sorry to disappoint you, but it lost... :eek2:

Maybe a larger beam would look better...

try first with a brighter beam.. I will look better.
Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 24, 2008, 04:28:40 pm
Would I use a table editor for that?
Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 24, 2008, 04:32:41 pm
Okay. Here it is with a brighter beam.

(It beats the heck out of the poor Sath.)  :nod:



[attachment deleted by admin]
Title: Re: History of the Trinity campaign
Post by: Rodo on November 24, 2008, 04:43:06 pm
now it's too rough white  :P

ask in the modding section, someone will give you a hand with that beam.
Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 24, 2008, 04:49:14 pm
Any better? If not then the modding section wouldn't be a bad idea.


[attachment deleted by admin]
Title: Re: History of the Trinity campaign
Post by: Rodo on November 24, 2008, 05:15:06 pm
It looks a little better, the one on the middle seems different somehow, does that destroyer have two different beam turrets?
Title: Re: History of the Trinity campaign
Post by: CaptJosh on November 24, 2008, 07:10:32 pm
How would a larger beam make you look better, Rodo?  :p
Title: Re: History of the Trinity campaign
Post by: Rodo on November 24, 2008, 07:38:34 pm
How would a larger beam make you look better, Rodo?  :p

Ohh a larger beam makes it all look different...
If you have problems with your sight, you can go to see doc Sathanas, he will make a fast operation with it's beams on your eyes. (favourable results not guarantied)



Title: Re: History of the Trinity campaign
Post by: dragonsniper on November 25, 2008, 05:50:47 pm
I'm good... :nervous:
Title: Re: History of the Trinity campaign
Post by: Rodo on November 25, 2008, 06:07:15 pm
You got it working?
Title: Re: History of the Trinity campaign
Post by: Retsof on November 25, 2008, 08:00:09 pm
Quote
the one on the middle seems different somehow
He's using the AdvEffects with the disco beams.
Title: Re: History of the Trinity campaign
Post by: Droid803 on November 25, 2008, 08:01:45 pm
You should be using AdvEffects with the pretty, non-disco beams if you're going to use AdvEffects at all, IMO.
Title: Re: History of the Trinity campaign
Post by: dragonsniper on December 01, 2008, 04:28:10 pm
Another beam thingy. This time for the Sath. Enjoy. :)




[attachment deleted by admin]
Title: Re: History of the Trinity campaign
Post by: carbine7 on December 01, 2008, 05:45:03 pm
[sarcasm on*] Oh, yeah. White beams on a Shivan ship [*sarcasm off]. Seriously, it's illegal to make shivan beams white. jk
Title: Re: History of the Trinity campaign
Post by: dragonsniper on December 01, 2008, 05:51:59 pm
It's technically not a white beam. It's a whitish blue type of beam. I can fix it though.  :)
Title: Re: History of the Trinity campaign
Post by: Droid803 on December 01, 2008, 07:17:47 pm
So, you're going to make all the beams white? :P
Title: Re: History of the Trinity campaign
Post by: dragonsniper on December 01, 2008, 07:20:32 pm
Na. Sorry to dissapoint yet again :P
Title: Re: History of the Trinity campaign
Post by: dragonsniper on December 06, 2008, 12:44:13 pm
Here is a model of a fighter (without a surface texture) that I would use in the mod, but I can't currently convert over to a .pof with the program I'm using. So if the mod ever comes out, then it may or may not be in it. What do you think?

[attachment stolen by Slimey Goober]
Title: Re: History of the Trinity campaign
Post by: dragonsniper on December 12, 2008, 06:00:03 pm
I've been experimenting with FREDing and modeling lately and really haven't had the time to work on this project (I'm losing interest a bit also.) So... If there are any FREDers out there that don't feel up to the FRED academy and want to try something, then this is your chance. :) I hope I'm aloud to do this... :nervous: but I've noticed that there are only a couple spots open for the FRED academy campaigns left.

So, if you want to try to FRED a mission, then send me a PM and I'll give you the synopsis. The only requirements I have, is that you don't say that you'll take it, and never do it. Other than that, it's fine with me. ;)
Title: Re: History of the Trinity campaign
Post by: Snail on December 12, 2008, 09:53:19 pm
(I'm losing interest a bit also.)
That's the worst problem facing any project really. If you have the time, the motivation and the determination to do something you'll eventually get it done even if it's an 80 mission campaign or something. It's just losing interest that kicks you in the balls, I find.


Unless it's something idiotic like single-handedly implementing Geomodding.
Title: Re: History of the Trinity campaign
Post by: dragonsniper on December 13, 2008, 09:24:01 am
(I'm losing interest a bit also.)
That's the worst problem facing any project really. If you have the time, the motivation and the determination to do something you'll eventually get it done even if it's an 80 mission campaign or something. It's just losing interest that kicks you in the balls, I find.
How true... When I started FREDing I didn't think I would ever lose interest. Was I ever wrong.
Title: Re: History of the Trinity campaign
Post by: Rodo on December 13, 2008, 10:10:11 am
The problem is that Freding IS frustrating, you need hours of testing, modifying things heavily and well in other words... It's an ant's work...
The solution, get good, get faster, get more experience.

Join an already formed project, contribute as much as you can so you can get the experience you need, then... when you are good enough, you can go for your own mod, It will take less time and it will be more easy, so eventually seeing your work taking shape will encourage you even further till you actually finish it.
Title: Re: History of the Trinity campaign
Post by: dragonsniper on December 13, 2008, 10:20:29 am
The problem I have is that I'm not good enough yet to join another project. So I started my own to gain experience.
Title: Re: History of the Trinity campaign
Post by: dragonsniper on December 22, 2008, 07:06:05 pm
I have put this down at the website, so I'll say it here to. I have decided it's time to end this campaign. I don't have the interest in it any more, and have moved on. I would like to thank everyone that helped make me believe this campaign could be made. I may return to this later, but it is doubtful.
Title: Re: History of the Trinity campaign
Post by: Rodo on December 22, 2008, 07:19:49 pm
bump... I liked those beam ideas  ;)
Title: Re: History of the Trinity campaign
Post by: eliex on December 22, 2008, 07:40:17 pm
The problem I have is that I'm not good enough yet to join another project. So I started my own to gain experience.

Join the Fred Academy to gain experience. The missions available have a wide variety and with enough practice, you'll become very proficient.