Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Colonol Dekker on November 20, 2008, 10:23:41 am
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I know it sounds silly, but for the folks newer to the FS2 modding scene a TBM template pack might be quite useful. I may well work on some over the weekend* then possibly....
This could get stickied.
Or even a mod starter pack with a blank mod.ini and correct folder layout.
*unless someone beats me to it.
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Not to be rude. Why look at a TBL file instead of making a template.
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TBM's a re modular, it'd be a bit easier to get to grips with for the new guy who just wants to make one new ship or weapon rather than risk corrupting a whole table :)
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WOW that good for make a small add-on :D
just technical question it is faster for the engine to processing only one TBM file or i can easily pull one tbM per weapons or ships ?
This is not affect the loading time and memory usage and/or access time ?
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I think the limit is equal to a maxed out TBL. so well over a hundred ships :nervous:
Weapons not so sure, but in answer to your question you could easily have forty plus .TBMs running in a "mymod" folder under FS2.
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cool it's become more simple to manage new ship you learn me some thing thanks :yes:
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You're very welcome, i might do a bit of tinkering tonight once i'm back from the pub...
On second thoughts i might leave it as it'll mostly be ranting about Zod-hate in the comments :lol: