Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: esarai on November 20, 2008, 08:03:37 pm
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So yeah... what the title says.
I've been trying to find new songs to plug into missions. I'm getting ready for when I actually have time to mess with FS again. I've been looking for soundtracks that sound like they actually belong in FS. The only problem is that songs like these are apparently really f**king hard to find. I think this is difficult because I have no idea what genre to classify FS music in. Industrial? Grunge? Super beyond-unbelievably-awesome techno? what? I bet if I knew that, things would be a lot easier, but I don't.
So here is where you come in. What genre do you think FS music belongs in?
And while you're at it, if you know of any good songs, give their name(s) or link(s).
I hope to release some epic soon.
(and for ShadowGorrath and all the people waiting for the GTC Garm (AKA Fenris Mk.II), it will be included)
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I always thought of FS music as an orchestra band, so I would say orchestra-kind or classics maybe.
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It dosen't really matter as long as it fits the story. Think of that one from BP when the lucy jumps is and the electric guitar starts.
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It's called 'soundtrack', I believe. There aren't really better categories.
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Techno music?
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It dosen't really matter as long as it fits the story. Think of that one from BP when the lucy jumps is and the electric guitar starts.
gotcha!
and the one they use on forced entry!
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It depends on the mood of the mission, anything from classical symphony style to orchestral.
My mod has a some heavy classical for one track, and another side campaign has some heavy electro / funk. It's all circumstantial.
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It still needs to sound spacey though.
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It still needs to sound spacey though.
Lies and slander.
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I got a couple for End War. Individually, one of them sounds a bit... un-FS. In-game, it's amazing as a soundtrack.
Music tracks themselves are classified level Phi though.
Best would be to just look for music on youtube, and then see if it fits with the mod's/campaign's/missions's/story's atmosphere.
esarai, did you convert the GTC Garm, or something?
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The first Forced Entry music was taken from FFVII, while the second one (when the SD Abel jumps in) is "The 2ND Reality" from Skaven.
However, it depends on whether the missions you make are serious or contain the sledgehammer-in-your-crotch humour. For the former, try some orchestra or techno. For the latter, try oldies or the Dive Dive Dive remix.
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It still needs to sound spacey though.
If you can define wqhat "Spacey" is meant to sound like, then i'll be able to provide a positive or negative response. ;)
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As far as I'm concerned you can use various kinds of music as long as they fit well in FS. As someone already said BP made use of particular soundtracks that don't seem FS-ish...the results were very good, though. :)
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As far as I'm concerned you can use various kinds of music as long as they fit well in FS. As someone already said BP made use of particular soundtracks that don't seem FS-ish...the results were very good, though. :)
True, that. I still hear Razorback thrice a week. :D
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esarai, did you convert the GTC Garm, or something?
I'm really close to having it done. There are a few textures that need to be finished, but past that, converting the model to pof is pretty simple... Blender has so many useful export tools.
I must warn you though that to me, PCS2 is a complete jerk and only lets me change textures around. Anything else and it practically goes "F*** YOU!" and disappears. With the very roundabout path I have to use (involving PCS1, ModelView and the only portions of PCS2 that will obey my computer), I can get turrets, LODs and debris working fine, but the non-combat subsystems like comms and weapons every now and again have a habit of not appearing in-game despite each and every pof editor saying they exist and each table telling FS2 the same.
Does anyone know if FS2 will ignore a subsystem if you give that system a rotation time when it has no rotational submodel? I've mixed up rotation time and the percent health value before. Perhaps that's the culprit.
We've got Thanksgiving break this week, and our teachers are actually recognizing that we have social lives and aren't just mind slaves.
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If you can give the UV mapped pof of it, Droid803 could do the rest, if he's nice, I suppose.
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:D
I'd prefer the turrets on it too, but I can just use PCS2's import function if it really comes down to that.
EDIT: wow, really off topic.
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Righto.
To fit in with the sleek design aspect, I'm using button turrets. Do you want arm turrets?
And yeah... we might consider moving these back to the original GTC Garm section.
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which is lost in the sands of the modding forum :D
i saw who started this topic, and said 'what a minute... wasn't he gonna to finish that ship?', but it looks like you guys beat me to it.
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"Button" turrets, of course.
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Righto.
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Okay, we have something.
The ship's model and gunnery are ready to go, but I encountered a few issues:
1. The textures got mashed to hell when I scaled them down. I wanted to use a 1024x1024 texture instead of the 2048x2048 I worked with. I still have the bigger one, so that can be worked out.
2. It looks better with specmaps.
3. NONE of the subsystems will appear in-game. No idea what happened here. Every .pof editor on my computer is telling me everything checks out and ready to go, but FS2 is throwing hissy-fits. I guess this is where you come in, Droid803. I can get you my .pof, the .cob and .blend that made it, the textures and the table entries. I'll post those soon, but not now, since where I am it is 1:00 in the morning... and my brain hurts.
Ship averages 470 m long, pushes 30 m/s, and has 2 beam cannons, 3 missile launchers, and 4 AAA guns and 14 laser cannons. It is indeed a 'Heavy Cruiser.' It'll take quite a lot of stuff out real fast if you use my Hellion missiles. I'll include some new missiles for it when I upload it.
I'll post the next update in the old Fenris II thread.
EDIT: Aw heck, A copy of this is going there anyways.
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Splllit? :nervous: