Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Backslash on November 21, 2008, 09:41:00 pm

Title: Idea for multiplayer docking workaround
Post by: Backslash on November 21, 2008, 09:41:00 pm
So I was thinking about how to make a player ship able to dock in multiplayer.  Afaik player-use-ai doesn't work in multiplayer, so using that to dock yourself with a ship doesn't work.  Then I had an inspiration:

Can a specially designed support ship dock with the player, then be told to go dock using a second docking point to something else, like a station?  Would that second docking process 'bring the player along'?

And if so, could the support ship be made invisible? ;7
Title: Re: Idea for multiplayer docking workaround
Post by: karajorma on November 23, 2008, 04:14:15 am
That's probably all possible. Just be sure the invisible ship can win the tug of war against the player should the player decide to fly off somewhere.


That should be just a stop-gap really though since player-use-ai really should be fixed for multiplayer anyway.
Title: Re: Idea for multiplayer docking workaround
Post by: Backslash on November 23, 2008, 09:12:16 pm
Oh!  I didn't know fixing player-use-ai for multiplayer was an option.  Yeah that would be better.

But this could be pretty interesting in the meantime.  Thanks for the input.  Now all I have to do is learn more about making paths and whatever else is needed on such a model. ;)