Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: MrMittens on November 22, 2008, 07:07:29 pm

Title: How Many VPs can your machine handle?
Post by: MrMittens on November 22, 2008, 07:07:29 pm
Personally, I'm on an older MacBook with a piece of **** GMA 950 that can on average only handle Core, Music, Effects, and maybe textures without the specular lighting. Unfortunately I just blew my budget on a new bike, so for the moment I'm stuck where I am. What about you guys?
Title: Re: How Many VPs can your machine handle?
Post by: dragonsniper on November 22, 2008, 07:14:37 pm
The full works (thankfully. It's great for testing.) The other computer I have can handle everything in medium detail, but without any sound. (It doesn't matter anyhow, the sound jack on it was smashed in somehow. It's a great computer for FREDing though.)
Title: Re: How Many VPs can your machine handle?
Post by: eliex on November 22, 2008, 07:33:26 pm
Generally the full set works fine for me. Save for the asteroids but then I'm quite sure that I heard that it was a bug in the 3.6.10 that was going to be fixed.
Title: Re: How Many VPs can your machine handle?
Post by: FUBAR-BDHR on November 22, 2008, 07:45:11 pm
Depends on which computer but most of them can handle everything. 
Title: Re: How Many VPs can your machine handle?
Post by: Rodo on November 22, 2008, 07:56:57 pm
with all the new stuff.. media, adv eff and all the other things, I only disable adv when I have to play some asteroid mission.
Title: Re: How Many VPs can your machine handle?
Post by: MrMittens on November 22, 2008, 09:13:14 pm
You people are making me very, very jealous.
Title: Re: How Many VPs can your machine handle?
Post by: Bob-san on November 22, 2008, 10:12:26 pm
The works. My HD3850 does very well.
Title: Re: How Many VPs can your machine handle?
Post by: CP5670 on November 22, 2008, 11:25:43 pm
I think almost any midrange or high end card from the last 3-4 years should handle adveffects fine. Those effects were somewhat intensive when they were first developed, but that was a long time ago.
Title: Re: How Many VPs can your machine handle?
Post by: Androgeos Exeunt on November 23, 2008, 09:18:04 am
/me has voted.

My MacBook can run everything, and it's the first computer that I can call my own, so...yeah. AdvEffects doesn't appear to work, though.
Title: Re: How Many VPs can your machine handle?
Post by: Vip on November 23, 2008, 09:22:31 am
Well, until January 2008, I had to do with my old PC, and that poor GeForce 4MX with 64 MB RAM was slapping me each time I turned on FSO with all the effects, but in the end a combination of effects and HTL models was a compromise between quality and performance.

However, buying a new PC, with Core 2 Duo and GeForce 8800 means that things are now smooth as baby's skin even with the experimental 3.6.10 builds and the beta media VPs :D (though it sometimes gets crunchy during the explosions of big ships or while firing the beams, but compared to the previous crunchiness, it's barely noticable)
Title: Re: How Many VPs can your machine handle?
Post by: nvsblmnc on November 23, 2008, 01:30:34 pm
My 2-year old Alienware A7500 can run 'em all.

Still chokes on the dodgy asteroids, though.  Looking forward to the next MVP.
Title: Re: How Many VPs can your machine handle?
Post by: Krallis on November 23, 2008, 01:36:54 pm
Quad core. Thats all I can say :D
I can get it ALL.
Title: Re: How Many VPs can your machine handle?
Post by: CP5670 on November 23, 2008, 01:59:14 pm
More cores don't do anything in FS2.
Title: Re: How Many VPs can your machine handle?
Post by: Bob-san on November 23, 2008, 02:19:55 pm
More cores don't do anything in FS2.
It only slows you down. Forcing on all 4 cores should make the game run 1/4 as fast.
Title: Re: How Many VPs can your machine handle?
Post by: FUBAR-BDHR on November 23, 2008, 04:09:18 pm
More cores don't do anything in FS2.

It does help if your running other stuff at the same time. 
Title: Re: How Many VPs can your machine handle?
Post by: colecampbell666 on November 23, 2008, 05:17:58 pm
Before my Radeon 9550 Pro (really old) went KIA, I could play everything on high, with AdVPs.
Title: Re: How Many VPs can your machine handle?
Post by: Mongoose on November 23, 2008, 10:01:02 pm
The full works, even though I experience the occasional wicked slowdown that's probably a combination of AdvEffects and my not-so-good video card.  I've learned to live with it for the sake of making everything look pretty.
Title: Re: How Many VPs can your machine handle?
Post by: ssmit132 on November 26, 2008, 06:12:24 am
Mine's not as good. I use my laptop now exclusively for about everything. I use core, textures and effects. Apart from not bothering to download models again, any more makes my system crawl. Blue Planet was bad enough, before I updated my video drivers!

Edit:
Quote from: Science Advisor
We are backward people. We can't allow this to continue!
Edit2: Stupid integrated graphics...
Title: Re: How Many VPs can your machine handle?
Post by: Colonol Dekker on November 26, 2008, 06:17:39 am
The works, Even Blue Planet  :pimp:
Title: Re: How Many VPs can your machine handle?
Post by: Wobble73 on November 26, 2008, 06:45:21 am
The works, even with an old FX5200 with 128mb of RAM! Some slight slowdowns at times (especially with the known buggy asteroids), but quite playable, never drops below 10fps on Blue Planet!  :cool:
Title: Re: How Many VPs can your machine handle?
Post by: Davros on November 26, 2008, 10:36:40 am
The full monty
Title: Re: How Many VPs can your machine handle?
Post by: MuaDib on November 26, 2008, 10:50:54 am
I love normal maps!!! :D
Title: Re: How Many VPs can your machine handle?
Post by: Rodo on November 26, 2008, 11:22:32 am
I love normal maps!!! :D

what about the fenris ones??
Title: Re: How Many VPs can your machine handle?
Post by: Jeff Vader on November 26, 2008, 11:27:20 am
Uh, I think it would be the fourth option for me. I've tried to use AdvEffects on a couple of occasions, but they cause noticeable slowdowns. Because of that I have everything else. And I think it's pretty. Especially now that I've maxed quality instead of performance from Cataclysm Control Center.
Title: Re: How Many VPs can your machine handle?
Post by: shiv on November 26, 2008, 01:33:41 pm
No Adv effects, but with hi-poly models it works fine for me :)
Title: Re: How Many VPs can your machine handle?
Post by: Polpolion on November 26, 2008, 10:54:22 pm
My onboard Nvidia 7100 can handle everything just fine.  :pimp:
Title: Re: How Many VPs can your machine handle?
Post by: Androgeos Exeunt on November 27, 2008, 12:00:15 am
In fact, the only issues I have with everything on is when I play Blue Planet or when I see the SJ Sathanas in the Techroom.
Title: Re: How Many VPs can your machine handle?
Post by: ssmit132 on November 27, 2008, 06:08:34 am
 :(

Now I know how rubbish my computers are!  :lol:
Title: Re: How Many VPs can your machine handle?
Post by: SpardaSon21 on November 27, 2008, 03:45:15 pm
I run at 1600x1200, 2xAA, adveffects, all graphics, media vps, trilinear filtering, 2x anisotropic.

Works great, even when in nebulae!

Specs are:

XP SP2
3.0 Ghz Pentium 4
1.5 Gbytes RAM
nVidia 7300 GS
Title: Re: How Many VPs can your machine handle?
Post by: colecampbell666 on November 27, 2008, 07:35:09 pm
:(

Now I know how rubbish my computers are!  :lol:
Don't worry, you're not alone.
Title: Re: How Many VPs can your machine handle?
Post by: Bob-san on November 27, 2008, 08:27:04 pm
Intel E2140 @ 2.67GHz
2GB DDR2 800
HD3850 256MB
Vista HP64 SP1


If all goes well tomorrow, I'll be upgrading to...

Intel i7 920
Intel DX58SO
? DDR3 1333
? HD3850 still or HD4830 or HD4850
Vista HP64 SP1

$285 for the i7 920 and DX58SO is WELL worth the money. Hopefully I get them--it's a great deal.
Title: Re: How Many VPs can your machine handle?
Post by: eliex on November 27, 2008, 11:27:25 pm
Ahh! I just realized that my laptop has integrated graphics! Unless I totally change the motherboard of my computer, no new video cards for me.  :(
Title: Re: How Many VPs can your machine handle?
Post by: Androgeos Exeunt on November 28, 2008, 01:24:19 am
My graphics card is an integrated Intel GMA X1300, if I recall correctly.

:nervous:
Title: Re: How Many VPs can your machine handle?
Post by: Jeff Vader on November 28, 2008, 02:08:56 am
Ahh! I just realized that my laptop has integrated graphics!
It is a matter of opinion whether to classify all laptop graphics cards as "integrated" since removing/replacing them is usually extremely difficult/impossible. However, another matter is the memory of the GPU: does it has its own or does it leech off your RAM.

Unless I totally change the motherboard of my computer, no new video cards for me.  :(
If we're still talking about the laptop, good luck with that.

Intel GMX X1300
Eww.
Title: Re: How Many VPs can your machine handle?
Post by: Androgeos Exeunt on November 28, 2008, 03:27:03 am
Yeah...it's not exactly very good at games, especially when dealing with the glowmaps of 3.6.10, but it's decent enough when I apply the light parameters of other HLPers in the Celebration of FreeSpace thread. Everytime I run FS2_Open, I hear the hard disk spin up. :D

Oh, and Lobo, I made a correction. It's GMA, not GMX.
Title: Re: How Many VPs can your machine handle?
Post by: Jeff Vader on November 28, 2008, 05:39:48 am
Oh, and Lobo, I made a correction. It's GMA, not GMX.
GMX, GMA... still an integrated Intel GPU. So my statement remains.