Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Alex Navarro on November 23, 2008, 06:26:13 am
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So, people, which is the easiest way to reduce the size of a ship model? True space? No, better question: what can i do to reduce the size of a ship model?
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As in, the physical size in-game?
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As in, the physical size in-game?
Yes. There are some fighter models out there that i would like to reduce in size, because they're too large, too big for a fighter.
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IIRC, Kaz was thinking about a scaling option for PCS2, but it's not in there yet.
The oyyl way to go about it would be to convert to .cob, re-scale, then convert back to POF. F'course, all POF data will have to be changed.
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Bollocks!!!!!!!!!!!!!!!!!!!!!!!!!
The scaling option's there and it works!
Just look under options->preferences->lower left corner->cob scaling factor.
You will, however, need to save the model as a .cob, and after changing the scale and reopening it with a new size, redo all the fire points, subsystems and everything else.
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Just look under options->preferences->lower left corner->cob scaling factor.
I see it. It really works? How can i use it? It says 20.00
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Bollocks!!!!!!!!!!!!!!!!!!!!!!!!!
The scaling option's there and it works!
Just look under options->preferences->lower left corner->cob scaling factor.
You will, however, need to save the model as a .cob, and after changing the scale and reopening it with a new size, redo all the fire points, subsystems and everything else.
no dude. I mean a REAL scaling option. Ya know, open a POF, select a specific scaling factor (NOT the conversion scaling), hit OK, and all vertices are re-scaled (moved), all gun points, glowpoinnt,s sub-systems - all are re-scaled too to conpensate.
No importing, changing and exporting again needed, no fuss with fixing the pof data needed. THAT scaling option.
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What program do you use, Trashman? Truespace?
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Are the models new creations or ships already ingame?
If new creations, then open PCS2 go to options->preferences->lower left corner->cob scaling factor and use a value that fits your needs ( if the model in your 3D app is 15meters and you want exactly the size use a value of 1.00.
If the models are ingame already, extract the .pof files, open them in PCS2 go to save, then select as .cob from the drop down menu, save it.
Edit the value in cob scaling factor, load the previously saved .cob and check the size of the model.
You see it in the bottom right corner, it's model info, H: W: D:
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What program do you use, Trashman? Truespace?
Yeah.
But as I said, ATM you can't re-scale without exporting and converting again. And fixing .pof data. Sucks, I know.
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once extracted from POF you can use any 3d ap that has a size option as long as it takes .cobs or if you convert it over to one it can recognize. I get tired of constantly changing the SF, so instead I use a med value by defualt and then go up or down later.
Like after makign a test pof, I start dividing or multi plying as needed (x10, x100) or (divide by 10, 25, half, ect) to get teh scale I feel is appropriate. (using otehr fighters or caps as references).
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Alternatively, you could export to DAE, import DAE into max, scale everything, export again...never tried it though, nor am I sure the Collada-DAE converter is 'finished' enough to do this yet.