Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Warp Shadow on November 30, 2008, 02:03:41 pm

Title: Brace Yourselves
Post by: Warp Shadow on November 30, 2008, 02:03:41 pm
Okay, here is the crap. I am hiding in my invincible bunker so any horrible things you would want to do to me for this automatically fail.

Is there any current way, through scripting, workarounds, etc. To get any of the following into the game.

A: Secondaries that shoot more than one type of projectile. Like one point would shoot one rocket while the other would shoot another type when you click secondary fire.

B: Barrage fire. Where pressing the secondary button results in several seconds of firing rather than having to hold it down.

C: Animation. Seriously I know there are techincally incredibly limited and rubby animation commands that let you rotate a subobject, but I want to know if it is AT ALL possible to add in even an animated model. Like you go left, change character animation to animation_6 or something. Even just armoured core level of animation would be acceptable.

D: Notices when another player fires a specific weapon. Like when they fire it a comms message triggers. I'm actually fairly sure this could be done with SEXPS.

Now. Let the beatings commence.
Title: Re: Brace Yourselves
Post by: Shade on November 30, 2008, 02:08:39 pm
B: The secondaries for (I think...) the Falkosi fighters in TBP do this. So check out how it's done there.
Title: Re: Brace Yourselves
Post by: Warp Shadow on November 30, 2008, 02:28:42 pm
Huh so there is. A $swarmwait flag right there.

I just sort of realized that what I'm aiming for here is essentially two weapons firing at once. One spewing a huge barrage of blobs whire the other shoots slower paced huge blobs at the same time. Maybe something with turrets?

EDIT: Also the message thing seems to work, but FRED completely mystifies me. I only have the choice between when and every time operators, but either of them only allows maybe half of the cahnges, leaving most of the menu permanently greayed out. Why are there options for beams and turrets if it seems to be impossible to allow them?
Title: Re: Brace Yourselves
Post by: Droid803 on November 30, 2008, 09:38:47 pm
For the ones that are greye out, you need to use > < and = operators.