Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: 0rph3u5 on November 30, 2008, 02:36:26 pm

Title: the broken (GTVA) Colossus
Post by: 0rph3u5 on November 30, 2008, 02:36:26 pm
I dled the 86 turrets Colossus recently from freespacemods.net...
Now upon putting it ingame once I've noticed it has no working fighter bay...
does anyone care to fix that please?
Title: Re: the broken (GTVA) Colossus
Post by: TrashMan on November 30, 2008, 03:11:35 pm
Should be easy to import paths and subsystems from the stock Collie with PCS1
Title: Re: the broken (GTVA) Colossus
Post by: Droid803 on November 30, 2008, 03:13:30 pm
or with PCS2...
Title: Re: the broken (GTVA) Colossus
Post by: Titan on November 30, 2008, 03:27:08 pm
oh, i thought this was a collie hulk.  :p
Title: Re: the broken (GTVA) Colossus
Post by: BS403 on November 30, 2008, 11:18:04 pm
yeah sorry about that... I did that, but I never really could do paths.   I usually would import the paths, but I think I moved then model center in truespace.  I know it doesn't swing like a baseball bat anymore.  So if you do import the paths, you might need to then shift them to compensate.  If I had any free time on my hands I would try to fix this, but I hardly find time to sleep anymore. So sorry.   Good Luck getting it fixed.