Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vertigo 7 on December 01, 2008, 12:58:51 am

Title: poly count
Post by: Vertigo 7 on December 01, 2008, 12:58:51 am
Does anyone have an updated list of poly count guidelines? I've seen the one that IPA put out a while back but i think its a bit dated, ya?
Title: Re: poly count
Post by: Vasudan Admiral on December 01, 2008, 01:34:35 am
http://www.hard-light.net/wiki/index.php/Modelling#Polygon_Counts
^Those are more 'upper limit' polycounts than 'you must be within this range'. :)
Title: Re: poly count
Post by: Vertigo 7 on December 01, 2008, 02:07:11 am
fantastic! thank you sir!
Title: Re: poly count
Post by: peterv on December 01, 2008, 02:08:33 am
There is one missing: Hades model by V.A.  ~ 80.000 polys.
(I still can't get over this)  :(
Title: Re: poly count
Post by: Droid803 on December 01, 2008, 07:04:15 pm
Well, that's a cutscene model, and there'll only ever be one Hades anyway, and its large enough to be a juggernaut.