Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: 0rph3u5 on December 06, 2008, 07:48:38 am
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for a campaign which name I dare not to mention I've created a vasudan variant of the Myrmidon (I just needed a cheap easy to waste all-purpose fighter)
but as you can see in the image below the GVF Myrmidon has not the same lights installed as the GTF Myrmidon - actually it has none at all; where do put those in?
[attachment stolen by Slimey Goober]
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Use PCS1 to import glows from the old one into the new.
Open new model in PCS1. Select glows tab. Click import. Select the old.pof. Save.
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is that really needed?
I mean I just renamed fighter2t-05.pof to Vmyrmidon.pof and put a recolored set of textures on it....
where did I break the glow-points?
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If you ran it through modelview, it destroys the glowpoints.
Use PCS2 instead.
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If you ran it through modelview, it destroys the glowpoints.
Use PCS2 instead.
I see...
well thanks - I won't make to repair that till the demo release but maybe later...