Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: 0rph3u5 on December 06, 2008, 07:48:38 am

Title: GVF Myrmidon - where are the lights?
Post by: 0rph3u5 on December 06, 2008, 07:48:38 am
for a campaign which name I dare not to mention I've created a vasudan variant of the Myrmidon (I just needed a cheap easy to waste all-purpose fighter)
but as you can see in the image below the GVF Myrmidon has not the same lights installed as the GTF Myrmidon - actually it has none at all; where do put those in?

[attachment stolen by Slimey Goober]
Title: Re: GVF Myrmidon - where are the lights?
Post by: TrashMan on December 06, 2008, 07:53:58 am
Use PCS1 to import glows from the old one into the new.

Open new model in PCS1. Select glows tab. Click import. Select the old.pof. Save.
Title: Re: GVF Myrmidon - where are the lights?
Post by: 0rph3u5 on December 06, 2008, 08:05:17 am
is that really needed?
I mean I just renamed fighter2t-05.pof to Vmyrmidon.pof and put a recolored set of textures on it....
where did I break the glow-points?
Title: Re: GVF Myrmidon - where are the lights?
Post by: Droid803 on December 06, 2008, 11:15:16 am
If you ran it through modelview, it destroys the glowpoints.
Use PCS2 instead.
Title: Re: GVF Myrmidon - where are the lights?
Post by: 0rph3u5 on December 06, 2008, 03:26:56 pm
If you ran it through modelview, it destroys the glowpoints.
Use PCS2 instead.

I see...
well thanks - I won't make to repair that till the demo release but maybe later...