Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: dANGER boy on December 06, 2008, 03:10:00 pm

Title: 1119 Shader VP and GLSL
Post by: dANGER boy on December 06, 2008, 03:10:00 pm
So I was reading the Nightly Builds FAQ and it mentioned that we need the 1119 Shader VP to use normal maps using post-June 2008 builds.  Are these shaders included in the 3.6.10 mediavps or is this a completely separate thing?

Thanks for your help.
Title: Re: 1119 Shader VP and GLSL
Post by: Tinman on December 06, 2008, 03:22:20 pm
seperate, here http://www.hard-light.net/forums/index.php/topic,55190.0.html (http://www.hard-light.net/forums/index.php/topic,55190.0.html)
Title: Re: 1119 Shader VP and GLSL
Post by: captain-custard on December 06, 2008, 03:30:07 pm
heres one

[attachment stolen by Slimey Goober]
Title: Re: 1119 Shader VP and GLSL
Post by: chief1983 on December 06, 2008, 03:54:07 pm
There will be a version of the shaders in the final MediaVPs.  Those may be useful though, for testing other normal maps or using with other mods.
Title: Re: 1119 Shader VP and GLSL
Post by: Zacam on December 06, 2008, 06:48:54 pm
Here is the shaders package (http://zacam.ueuo.com/fsu/MV_Shaders.vp) that is currently in the MediaVP's.

Being provided as a mod resource outside of the mediavp's for standalone use.