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General FreeSpace => FreeSpace Discussion => Topic started by: dANGER boy on December 10, 2008, 03:50:33 pm

Title: Best weapons loadout
Post by: dANGER boy on December 10, 2008, 03:50:33 pm
Just wondering what some of you guys think is the best weapons loadout.

Is dual Prometheus-S stronger than Maxim/Circe combo?
Title: Re: Best weapons loadout
Post by: Titan on December 10, 2008, 03:53:01 pm
meh, i usually go with dual subachs in my perseus. Just shunt some energy from my guns into my shields and engines.

I prefer a Harpoon/Tempest loadout for secondaries.
Title: Re: Best weapons loadout
Post by: Colonol Dekker on December 10, 2008, 03:58:51 pm
Erinyes, Kayser, maxim, ornett, and tornadoos...........


DIE SHIVAN!
Title: Re: Best weapons loadout
Post by: Mars on December 10, 2008, 06:05:56 pm
It depends on the situation.

Circe Maxim is good when you're likely to deal with multiple cruisers.

Prom S is a nice balance, but the ROF is terrible

Kayser is a lot of peoples favorite, I find it eats energy too fast.

Subach is good for people who want extra engines / shields.
Title: Re: Best weapons loadout
Post by: eliex on December 10, 2008, 06:06:55 pm
Always have a bank for Stellito II's if there are cap ships in your missions.

Maxim shakes my screen way too much for my liking.  :nervous:
Title: Re: Best weapons loadout
Post by: CP5670 on December 10, 2008, 06:14:57 pm
I like Maxim/Tempest if the fighter can carry the former. It works far better than the Maxim/Circe combination.

The Prometheus S is better than the Kayser at high difficulties due to its extra range.
Title: Re: Best weapons loadout
Post by: Androgeos Exeunt on December 10, 2008, 06:53:37 pm
I think it depends on which ship you're flying and for what sort of mission. I usually use a GTF Ares equipped with dual UD-8 Kaysers, a bank of Tornados and a bank of Trebuchets. It works pretty well, although the only disadvantage is that reloading takes forever.

In the initial missions, I typically use a Myrmidon equipped with dual Subach HL-7s and all three banks filled with Tempests.

On a Herc II, I use dual Subachs with a bank of Tempests and a bank of Hornets.

I never fly the Perseus unless if I really have to.
Title: Re: Best weapons loadout
Post by: IceFire on December 10, 2008, 07:28:14 pm
I like to mix the Prometheus S with the Subach/Mekhul HL-7 until the Kayser is available.  Then the Kayser and Subach combo.  Depends allot on the ship of course but those are generally my choices.

Sometimes I'll go for the full on Prom S/Kayser combo at the end in certain places...that is killer but it takes the energy down fast.
Title: Re: Best weapons loadout
Post by: Androgeos Exeunt on December 10, 2008, 08:33:55 pm
I try not to use the Prometheus (both versions) because I never seem to be able to hit anything with them. I actually have better luck at hitting things with the Subach, and with the Kayser, most of my shots tend to hit.

Does anyone here use a Kayser-Maxim combo or a Circe-Maxim combo?
Title: Re: Best weapons loadout
Post by: AlphaOne on December 10, 2008, 08:39:07 pm
Hey didnt the Kayser boast a +1 km range ??? Cuz ive played some campaigns where it barely reaches 600 m.

Anyway Kaysers with Maxim and Treb's and thoser...err...what you call them....Piranha i believe.....they seem to work very well for me. Of course i tend to swap the Piranha's for Tempest on many ocasions.
Title: Re: Best weapons loadout
Post by: Androgeos Exeunt on December 10, 2008, 08:40:37 pm
Probably a tablefile modification to balance the weapon out.

I'm quite surprised that you use Piranhas, AlphaOne. I'm not good at the whole remote-detonation thingie.
Title: Re: Best weapons loadout
Post by: AlphaOne on December 10, 2008, 08:47:31 pm
Hey not remote detonation i mean those things with the spikes and the read tipped missiles you get to use i believe after you get to use the hornets in the main campaign. Il go a wiki check to see the correct name.


Edit:

I sis a check and its the harpoon ! Sorry for the mishap guys.
Title: Re: Best weapons loadout
Post by: Androgeos Exeunt on December 10, 2008, 08:53:33 pm
Oh, Harpoons are all right in my opinion. Apart from the range of its aspect lock, I can't find any other issue with it. I use it as a second-last-resort weapon, the Tempest being the last.
Title: Re: Best weapons loadout
Post by: Mars on December 10, 2008, 10:00:05 pm
Tempest > Everything
Title: Re: Best weapons loadout
Post by: AlphaOne on December 10, 2008, 10:00:40 pm
Actualy i find tempest depending on the situation can be a very very usefull tool ! much more so then other weapons available to you .
Title: Re: Best weapons loadout
Post by: eliex on December 10, 2008, 10:23:20 pm
The rockeye is impossibly strong if your distance is to the enemy is good enough too.
Title: Re: Best weapons loadout
Post by: Droid803 on December 10, 2008, 10:35:44 pm
Not for its impossibly huge size.

In the beginning go dual subachs + all tempests
When the Harpoon becomes available, I switch one bank for harpoons. They're good for nailing SF Dragons and SF Manticores that I can never hit with primaries.
When the Kayser becomes available, I use that on all craft, except the GTF Erinyes. For that I just go 8 Subachs.
When the Trebuchet becomes available, the the Harpoon bank is swapped to Trebs.

Tempests are always in unless I have bombs, due to their superb ability to grab capital ship kills for me.

The only missions I really use the Maxim in are Their Finest Hour and the one where the Sathanas first appears (the Fog of War?).
Because shooting up a stream of Shivan cruisers is immensely satisfying, and because the Serapis is too flimsy to actually do anything in other than park 2km away from a gas miner and start filling it full of maxims. Makes their explosions non-isssues :D

Never touched the Circe nor the Lamprey. If it doesn't make things go BOOM, I don't use it. I can't micromanage my weapons well enough to blast off the shields then switch to maxims.
Title: Re: Best weapons loadout
Post by: ssmit132 on December 10, 2008, 11:50:12 pm
For some reason I'm not very good with using Tempests/Furys on other fighters. Even though it's just like using primaries.  :confused:

Usually I use Kaysers whenever I can in both banks, but sometimes I use them with Maxims/Subachs/Prometheus S. I like having heavy firepower. If not, I use Prometheus S with Maxims or Subachs. For missiles, usually a Tornado/Harpoon combination, but sometimes I use Trebuchets.
Title: Re: Best weapons loadout
Post by: admiral_wolf on December 11, 2008, 12:14:11 pm
Erinyes

Maxim
Promethus S

Harpoon
Trebuchet
Title: Re: Best weapons loadout
Post by: castor on December 11, 2008, 12:38:24 pm
I try not to use the Prometheus (both versions) because I never seem to be able to hit anything with them. I actually have better luck at hitting things with the Subach, and with the Kayser, most of my shots tend to hit.
That's probably due to the longer range of Prom-S. Its shots have higher velocity, so it should be easier to hit with it than the others you mentioned (if shooting from the same range).
Title: Re: Best weapons loadout
Post by: Black Wolf on December 11, 2008, 12:43:49 pm
I don't think the main FS campaign ever really gives you the incentive to really learn the advantages of some of the seemingly weaker weapons. I've been FREDding high-difficulty, restricted-loadout missions of late, and have gained massive respect for some of the less loved weapons. The basic loadout I'm using at the moment is Myrmidon with Akheton/Subach + Rockeyes, tornadoes, Tempests. The tornadoes are for occasionally taking down fast, nimble but weak fighters from a reasonable distance, because they track well, like the Harpoon. The Rockeyes are for turrets, since you can use them from >1500m away i.e. outside of beam range, and you can fire off all five in the Myrmy's top bank in around 2 seconds (less if you dual fire). Even without trebs, you can easily defang freighters and light cruisers from a distance. The Akheton helps with that as well, but when you don't need it, yo can put on the Subach and drop gun energy down to almost zero. It's got a good enough range and fire rate to make up for the less than stellar damage, and when you need to pump out extra pain, dual firing the Tempests does the job nicely. So really, I don't think there's an ideal loadout - it's more about using your weapons to their full advantage by choosing the most appropriate application.


All that aside, when I'm unencumbered by plot required restrictions, I'll grab a Prom S on a Sekhmet and load up with Trebs, Harpoons and Helios :D
Title: Re: Best weapons loadout
Post by: Galemp on December 11, 2008, 02:06:32 pm
I really really hate flying the Potato but sometimes you just gotta spit out Trebuchets all over the place.

I take the Thoth with Prom S + Tempests whenever possible: offensively the quad lasers are superb, and there's plenty of energy and secondary bank capacity to go around; defensively its shape is hard to hit and nimble too.

Sometimes, though, I mix things up with a Myrmidon carrying EMP missiles, Tempests and Tornadoes. It's good to have some variety.
Title: Re: Best weapons loadout
Post by: eliex on December 11, 2008, 02:43:03 pm
Somehow I prefer flying the Pegasus whenever it is available.  :nervous:
I guess that my flying style is based on primaries and speed.
Title: Re: Best weapons loadout
Post by: terran_emperor on December 11, 2008, 03:03:01 pm
My preference is power. I'm like the terminator - i go in guns blazing, overwelming the enemy with superior firepower

My favourite loadout is an Erinyes loaded with either Dual Kaisers or Kaiser/Maxim for primaries, and Harpoon/Trebuchet for secondaries.

Power ratings look something like this

=   =
=   =
=   =   =
=   =   =
G   S   E
=   =   =
=   =   =
=   =
=   =
Title: Re: Best weapons loadout
Post by: Snail on December 11, 2008, 03:05:04 pm
I'm lazy. I just take a Tauret or an Ares and lob missiles at people.

Oh, and if anyone gets to close, Kaysers and Maxims. Or Harpoons if I'm especially lazy.
Title: Re: Best weapons loadout
Post by: Jadehawk on December 13, 2008, 03:11:59 pm
My Preference for primaries is the Kaiser if my ship's got a good power reserve. If not, the ol standby Prometheus S is the standard preference.
The Maxim is a joke with that stupid recoil. Why would anyone want to have that with all that recoil is beyond me. And from a professional stand point, it's not something you would see on a fighter that cannot dampen the recoil which I find funny in this game.
All these lasers, warping to far distances and they can't create a decent dampening for the Maxim gun. If you ask me, they could if they place it in a damping field sort of like a Mag Lev train you see in Europe that keeps it stationary, yet not cause any problems with the host ship.

My Secondaries preference is the Trebunchet depending on the mission at hand. If that's not an ideal tactical solution, then it's the Harpoon. Anything else I'm waisting my time.
Title: Re: Best weapons loadout
Post by: Mars on December 13, 2008, 03:37:11 pm
The recoil doesn't actually effect accuracy. It's just mildly annoying.
Title: Re: Best weapons loadout
Post by: Kie99 on December 13, 2008, 06:21:45 pm
Ares

2 Banks of Maxim
4 Banks of Kayser

Tornado - Like a "Die" button for fighters)
Trebuchet - Can take out a wing of bombers below Seraphim class before they get anywhere near the ship they're trying to attack.
Title: Re: Best weapons loadout
Post by: dragonsniper on December 13, 2008, 06:27:57 pm
Ares

2 Banks of Maxim
4 Banks of Kayser

Tornado - Like a "Die" button for fighters)
Trebuchet - Can take out a wing of bombers below Seraphim class before they get anywhere near the ship they're trying to attack.
Do you mean 2 Maxim guns and 4 Kayser guns? Cause if you do... :drevil:
Title: Re: Best weapons loadout
Post by: terran_emperor on December 13, 2008, 07:25:10 pm
The maxim is sweet cos you can snipe out turrets from a safe distance (Despite what Trashman says)
Title: Re: Best weapons loadout
Post by: dragonsniper on December 13, 2008, 07:31:14 pm
Is it the Maxim that shakes the screen when you shoot?
Title: Re: Best weapons loadout
Post by: Rodo on December 13, 2008, 07:32:58 pm
Is it the Maxim that shakes the screen when you shoot?

right!
Title: Re: Best weapons loadout
Post by: terran_emperor on December 13, 2008, 07:37:28 pm
The maxim uses a recoil - though it doesnt affect your aim. It also has a 3km range - i would expectnothing less from a mass driver.

Trashman once argued, at great length with Karajorma, that the Maxim's range was a mistake on :v: part.
Title: Re: Best weapons loadout
Post by: Mars on December 13, 2008, 08:00:32 pm
To be fair, it horribly effects the balance, because from the point you get the Maxim on, anti-fighter defenses are moot.

That's fine in a single campaign, but aftermarket campaigns usually either ignore the maxim, or ignore cruisers.
Title: Re: Best weapons loadout
Post by: Snail on December 13, 2008, 08:07:06 pm
Send fighters after him.
Title: Re: Best weapons loadout
Post by: eliex on December 13, 2008, 11:51:00 pm
Send fighters after him.

Send Shivan fighters after him with lots and lots of shielding.  :)
Title: Re: Best weapons loadout
Post by: Androgeos Exeunt on December 14, 2008, 03:29:22 am
A good way to circumvent any sort of ship vibration (be it from a hit, using the afterburners, or using the Maxim) is to switch to Chase View. When you do so, however, be sure you don't have to rely on your lead indicator.
Title: Re: Best weapons loadout
Post by: BengalTiger on December 14, 2008, 05:42:45 am
For the Erynies: Maxim+Maxim; Trebuchet+harpoon.

8 maxims give the shield damage of 4 Subachs, so it's like flying a Perseus with an all-Subach armament, only with much higher projectile speed, and much longer range. With good aiming, you can splash a Mara before it can shoot back.

The Trebs properly used will give unshielded targets 3 km away, perfect for shooting with the Maxims (single fire prefered, shooting continuously sucks batteries too fast) before they can do anything.

And the Harpoons are as a backup weapon, in case any fighters manage to avoid the Treb with their name on it.

For the Perseus: All Kayser; Treb+Harpoon.

With this ship, it's best to use single fire mode for the missiles, a-burn close to a damaged target and finish it quickly with the primaries. With dual fire the Trebs run out really fast, and a single one is more than enough for any fighter charging at you.

And the GTF Pegasus:

Subach for primary, 3 Trebs+4 Harpoons, or all Harpoons for secondaries.

With 3 Trebs and some luck you can have a wing of 4 Maras changed into a wing of 1 Mara and 3 flying pieces of junk, and you're able to shoot all 4 down easily without backup.

With the All-Harpoon loadout it's good to have some friends because you won't have the advantage of superior range, but you'll be able to challenge 2 or 3 wings of enemies before running out of missiles.
Title: Re: Best weapons loadout
Post by: Molybdenum on December 14, 2008, 06:09:24 am
It came up when playing Derelict on hard.

The Kayser is rarely available in that campaign. I've learned to use the Prommy to some effect.

My favorite loadout vs. Terrans and Vasuldans is a Persues with 1 bank of Prometheus S and another with Morning Star for ragdollising and stopping their heavy ships and toasting bombs.

Versus Shivans its the same except Subach instead of Morning Star. Their ships are light and they fly away to far if you hit them with MS. Subach just makes them blow fasters.

Secondaries depend on whether I need Trebs or Tornadoes. I either case its either two banks of Trebs or two banks of Tornadoes. ;)
Title: Re: Best weapons loadout
Post by: Androgeos Exeunt on December 14, 2008, 06:48:18 am
Derelict, Derelict...

I think I use Subachs pretty often.
Title: Re: Best weapons loadout
Post by: MT on December 14, 2008, 09:02:22 am
Blue Lion missions, too many bombers and far apart to deal with

Erinyes
1 bank x4 Prometheus S for bomber sniping
1 bank x4 Maxim for cruiser hunting
1 bank Tempest for all round damage
1 bank x6 Trebuchets for beam turret nerfing

I'd switch to all Tempest for the final 2 linked missions. 

As for Derelict, the Prometheus S allows one to complete the destroy the depot mission after the arrival of the Aeolus cruiser.
Title: Re: Best weapons loadout
Post by: Uchuujinsan on December 14, 2008, 12:32:27 pm
In Bomber/Intercepter/Space superiority Fighters I always have at least 1 Bank of tempest, they just own :>
Well, as extra normally a bank of Harpoons against fighters, rarely a trebuchet, in some campaign missions the EMP-missile (2nd to last for example) is quite strong - instant "kill" against a whole bomber wing :>
As primary subachs/maxim or kayser/prometheus (suffer from very high energy usage on higher difficulties)

The only weapon(s) so far that seemed really useless are:
Rockeye - I never hit anything with them, and you only got so few of them...
Lamprey - Well, nice to see the AI slow down, but use a better primary instead and just kill him..
Inferno - Might be quite useful if it was just a little faster, you cant hit anything with this missile :/
Tag B - come on, 6s reload time? Normal missiles kill in this time basically 2 fighters! The Tag A is more useful..

The advantages of the different missiles imho:
Tempest: Superior in close combat against fighter/bombers and quite usefull against capships.
Harpoon: Very useful against Fighters.
Hornet: They look cool! Good for Wingmens, are realible sniping of certain very important turrets. Nice burstfire, but also emptied very fast, and you dont hit fighters beyond normal difficulty.
Tornado: A mix of Harpoon and Hornet, still suffers from low loadout, but at least they often hit fast targets.
Stiletto II: Superior against Subsystems, high range and doesnt even need target lock - unfortunately interceptable.
Piranha: Helpful weapon to distract enemy Fighters when flying a heavy Bomber.
Trebuchet: Well, high range, high firepower, low loadout, but completely useless in close combat
EMP: Bomber killer against the AI (they will normally start to tail you in my experience), fast target lock, high velocity, medium range
Tag A: If you manage to hit a dragon near an allied capship it probably is the best available weapon, as those dragons are to fast to get a full volley of tempests. However, the useability is just too narrow.

Title: Re: Best weapons loadout
Post by: Mars on December 14, 2008, 12:36:16 pm
Tempests have the most potential damage per bank of any non-bomb missile.

TAG missiles might be more useful if typical anti-fighter missiles like the Harpoon and Tornado weren't so good. As it is, a double Harpoon or a single Tornado has a far better chance of actually killing the damn fighter your shooting it at.