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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vertigo 7 on December 11, 2008, 06:34:03 pm

Title: UV mapping question
Post by: Vertigo 7 on December 11, 2008, 06:34:03 pm
When I'm UV mapping an object, if i'm working in a 2048*2048 area and i export the uv map in a 4096*4096 picture... i can rescale the finalize texture to 2048 * 2048 and all the edges will line up, right?
Title: Re: UV mapping question
Post by: Scooby_Doo on December 11, 2008, 07:09:07 pm
Correct.  At least with Max and DirectX/OpenGL, the "region" extends from 0 to 1.0  The actual resolution is irrelevant (in the 2048*2048 cause, 0 would be 0 and 2048 would be 1, if you plop in a 4096 then 1 would go to 4096....)
Title: Re: UV mapping question
Post by: Vertigo 7 on December 11, 2008, 07:26:48 pm
so you mean the area where all the UV's are laid out in, correct? I think i get it, i can resize that all day, it just needs to match the texture size I use, right?
Title: Re: UV mapping question
Post by: Galemp on December 11, 2008, 09:24:05 pm
Right. UVs are relative, not absolute. The important thing is to keep it at the same proportions, though even that can be adjusted in the UV editor.
Title: Re: UV mapping question
Post by: Vertigo 7 on December 11, 2008, 09:42:03 pm
awesome =) thanks guys