Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Nawyria on December 14, 2008, 03:42:13 pm

Title: Sound Issue with Terran and Vasudan beams
Post by: Nawyria on December 14, 2008, 03:42:13 pm
Hello everyone,

I just upgraded my game from FSO 3.6.9 to FSO 3.6.10 and I noticed a significant change in the sound produced by the SVas and the TerSlash beams. I'm not sure if the change was an intended upgrade, but it sounds rather glitchy. It doesn't seem to be connected to the mediaVP's, if I use fs2_open_3_6_10r-20081214_r4996.exe it sounds glitchy, but when I tell the Launcher to execute fs2_open_3_6_9 it sounds ok. Could anyone help?

Kind Regards,

Nawyria

Link:
http://www.megaupload.com/?d=S84O0D0O


[attachment stolen by Slimey Goober]
Title: Re: Sound Issue with Terran and Vasudan beams
Post by: Droid803 on December 14, 2008, 04:29:39 pm
see here:
http://www.hard-light.net/forums/index.php/topic,58230.msg1176724.html#msg1176724

Is this the same problem?
I just realized beam_shot2.wav sounds like **** when coupled with ANY beam.
Title: Re: Sound Issue with Terran and Vasudan beams
Post by: Nawyria on December 14, 2008, 04:39:03 pm
Doesn't seem like it. SRed beams have the same sound effect as they had before.
Title: Re: Sound Issue with Terran and Vasudan beams
Post by: Vasudan Admiral on December 14, 2008, 06:50:37 pm
Sounds to me like that's exactly the issue, and believe it or not it's not something the MVPs did. ;)

The way beam sounds work is they play through in order:

Code: [Select]
| (warmup sound)(beam looping sound for fire time of the beam)(warmdown sound)
|               (shot sound)
------------------------------------------------------------------------------> Time axis
Where the crappy above diagram is meant to show that the shot sound is played at the same time the looping sound starts.

Since retail, there have been two 'shot' sound effects, and something like half the beams have used the second one. However, no matter what the tables said, the engine used the first of the two. It looks like this bug has now been fixed, so the engine uses whichever effect is used in the tables.

Anyway, I agree - the second shot sound is crap compared to the first and really detracts from the overall sound of the beams. I'll see about setting all beams to use the first shot in the patch. :)
Title: Re: Sound Issue with Terran and Vasudan beams
Post by: terran_emperor on December 14, 2008, 06:53:22 pm
Please do so VA
Title: Re: Sound Issue with Terran and Vasudan beams
Post by: Vasudan Admiral on December 14, 2008, 07:06:54 pm
Committed. :)