Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: Antares on December 15, 2008, 11:54:25 pm
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Out of curiosity, will anyone be sending this to the boys at :v: for Christmas? Both the SCP and FSPort have come a long way since the code was released in 2002, and they might be gratified to know how far things have progressed...
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I think we pissed off DaveB pretty hard :nervous:
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I very much doubt it :-/
I suspect that at least one or two of the [V] guys are keeping a quiet eye on things - but firing off an email or two would peobably be appreciated.
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I dunno about anyone else on the team but I fully intend to, what with ST:R, the new interface, and the media VPs. We've been in touch with a few people. :)
After all the three big releases (MVP, FSPort, FSPort MVP) are all done, which means it's a nice neat and tidy package.
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I think we pissed off DaveB pretty hard :nervous:
we did?
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Maybe wait until the engine 3.6.10 is finalized too, or at least give us until Christmas :)
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Just so long as we have that shield bug fixed (I curse myself for introducing that!) with the widescreen fix and radar icons implemented in a stable 3.6.10 build I'll be happy. Though it is very important that ships.tbl texture replacement gets implemented, or else ironically none of the Orions will have nameplates.
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Radar icons probably won't make it this release, I think they're going to be the next one (but it will be pretty shortly after this one). And by shield bug, you mean where you have shields too early in the Port? Cause that was happening to me with the release I downloaded a couple nights ago.
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Though it is very important that ships.tbl texture replacement gets implemented
That won't happen until 3.6.11 unfortunately. :( But I've added version-specific commenting so that the old method will be used for the time being.
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hrmph. So we do have nameplate replacements in the new missions?
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Yeah, those were shown to be working now for that new TBP campaign someone was working on. But you have to replace all the textures and not just the diffuse (shine, glow, etc too) I believe. That was catching a lot of people off guard. I might have misunderstood the issue but that's what I took from a long series of posts and bug reports about it.
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I've known about the glow/shine/normal maps having to be added to the list for a while. (Seems nobody's encountered an HoL Aten yet.)
Our trouble is that if you want a reskin to be a separate class--such as with the GTD Orion#Galatea, or the medical ships, it ought to be easier to do the texture replace in the table entry for that class rather than on a ship-by-ship basis. This could particularly be a problem with wings, or spawned support ships.
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What shield bug is that, Galemp?
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That also reminds me, I didn't see the Galatea's nameplate in the Port I don't believe.
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Oh wait, nevermind. I know what bug. I'm the one who reported the damn thing. Sheesh.
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hrmph. So we do have nameplate replacements in the new missions?
Yes, we should.
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Oh wait, nevermind. I know what bug. I'm the one who reported the damn thing. Sheesh.
I don't. :blah:
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Oh wait, nevermind. I know what bug. I'm the one who reported the damn thing. Sheesh.
I don't. :blah:
Yeah I was still curious too. Mantis number perhaps? Or a description?
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Pretty simple really. In part one of the campaign, if you switch from the default fighter, you have shields, even though you're not supposed to. The first mission this is evident in is "Out of the Darkness..." as I recall. I may have the name wrong. It's the one where you're tasked to escort the the GTSC Plato.
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Oh that shield bug. It's fixed in revision 5007. I just reverted a change that caused it tonight. It'll be in the next nightly build and in the Wanderer build I'm re-uploading for radar icons (check recent builds later).
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Thanks, chief. You folks are really on the job this holiday season. Lots of presents. :D
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/me vaguely wonders about interviewing them for Christmas.
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There will always be a couple every year. The release of 3.6.9 was at the start of this year, I think. :)
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3.6.9 came out when I joined about 2 years ago. 3.6.10 is long overdue.
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There's still no official 3.6.10 build yet. Not for FRED at least.
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FRED 3.6.10 would be nice. You know we're doing all of our mission editing by hand to preserve the FSO comment lines? :blah:
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That won't be fixed in FRED 3.6.10 :nervous:
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Do the nightly builds not create a new FRED executable?
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They do.
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Do the nightly builds not create a new FRED executable?
That's the odd part. The executable is called "3.6.10" but in the properties section it is still classified as "3.6.9".
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Something I've been meaning to look at sometime, getting better version display there and embedding the SVN revision in the executable.
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i think you need that changed manually. I have it done on my local copy. Should I commit them?
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If you just mean bumping 3.6.9 to 3.6.10, I suppose that can't hurt. But there are ways to automate that into Visual Studio and the like. There's specific SVN plugins for that kind of behavior.