Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: Antares on December 15, 2008, 11:54:25 pm

Title: [V]
Post by: Antares on December 15, 2008, 11:54:25 pm
Out of curiosity, will anyone be sending this to the boys at :v: for Christmas? Both the SCP and FSPort have come a long way since the code was released in 2002, and they might be gratified to know how far things have progressed...
Title: Re: [V]
Post by: Mars on December 16, 2008, 12:06:40 am
I think we pissed off DaveB pretty hard  :nervous:
Title: Re: [V]
Post by: Black Wolf on December 16, 2008, 01:58:55 am
I very much doubt it :-/

I suspect that at least one or two of the [V] guys are keeping a quiet eye on things - but firing off an email or two would peobably be appreciated.
Title: Re: [V]
Post by: Galemp on December 16, 2008, 01:20:41 pm
I dunno about anyone else on the team but I fully intend to, what with ST:R, the new interface, and the media VPs. We've been in touch with a few people. :)

After all the three big releases (MVP, FSPort, FSPort MVP) are all done, which means it's a nice neat and tidy package.
Title: Re: [V]
Post by: Topgun on December 16, 2008, 01:31:56 pm
I think we pissed off DaveB pretty hard  :nervous:
we did?
Title: Re: [V]
Post by: chief1983 on December 16, 2008, 02:30:38 pm
Maybe wait until the engine 3.6.10 is finalized too, or at least give us until Christmas :)
Title: Re: [V]
Post by: Galemp on December 16, 2008, 03:01:55 pm
Just so long as we have that shield bug fixed (I curse myself for introducing that!) with the widescreen fix and radar icons implemented in a stable 3.6.10 build I'll be happy. Though it is very important that ships.tbl texture replacement gets implemented, or else ironically none of the Orions will have nameplates.
Title: Re: [V]
Post by: chief1983 on December 16, 2008, 03:17:06 pm
Radar icons probably won't make it this release, I think they're going to be the next one (but it will be pretty shortly after this one).  And by shield bug, you mean where you have shields too early in the Port?  Cause that was happening to me with the release I downloaded a couple nights ago.
Title: Re: [V]
Post by: Goober5000 on December 16, 2008, 03:47:53 pm
Though it is very important that ships.tbl texture replacement gets implemented
That won't happen until 3.6.11 unfortunately. :(  But I've added version-specific commenting so that the old method will be used for the time being.
Title: Re: [V]
Post by: Galemp on December 16, 2008, 04:45:28 pm
hrmph. So we do have nameplate replacements in the new missions?
Title: Re: [V]
Post by: chief1983 on December 16, 2008, 05:19:36 pm
Yeah, those were shown to be working now for that new TBP campaign someone was working on.  But you have to replace all the textures and not just the diffuse (shine, glow, etc too) I believe.  That was catching a lot of people off guard.  I might have misunderstood the issue but that's what I took from a long series of posts and bug reports about it.
Title: Re: [V]
Post by: Galemp on December 16, 2008, 05:41:20 pm
I've known about the glow/shine/normal maps having to be added to the list for a while. (Seems nobody's encountered an HoL Aten yet.)

Our trouble is that if you want a reskin to be a separate class--such as with the GTD Orion#Galatea, or the medical ships, it ought to be easier to do the texture replace in the table entry for that class rather than on a ship-by-ship basis. This could particularly be a problem with wings, or spawned support ships.
Title: Re: [V]
Post by: CaptJosh on December 16, 2008, 05:52:48 pm
What shield bug is that, Galemp?
Title: Re: [V]
Post by: chief1983 on December 16, 2008, 06:20:46 pm
That also reminds me, I didn't see the Galatea's nameplate in the Port I don't believe.
Title: Re: [V]
Post by: CaptJosh on December 16, 2008, 06:29:46 pm
Oh wait, nevermind. I know what bug. I'm the one who reported the damn thing. Sheesh.
Title: Re: [V]
Post by: Goober5000 on December 16, 2008, 06:40:34 pm
hrmph. So we do have nameplate replacements in the new missions?
Yes, we should.
Title: Re: [V]
Post by: Topgun on December 16, 2008, 07:02:36 pm
Oh wait, nevermind. I know what bug. I'm the one who reported the damn thing. Sheesh.
I don't. :blah:
Title: Re: [V]
Post by: chief1983 on December 16, 2008, 10:56:40 pm
Oh wait, nevermind. I know what bug. I'm the one who reported the damn thing. Sheesh.
I don't. :blah:

Yeah I was still curious too.  Mantis number perhaps?  Or a description?
Title: Re: [V]
Post by: CaptJosh on December 17, 2008, 01:43:02 am
Pretty simple really. In part one of the campaign, if you switch from the default fighter, you have shields, even though you're not supposed to. The first mission this is evident in is "Out of the Darkness..." as I recall. I may have the name wrong. It's the one where you're tasked to escort the the GTSC Plato.
Title: Re: [V]
Post by: chief1983 on December 17, 2008, 02:26:10 am
Oh that shield bug.  It's fixed in revision 5007.  I just reverted a change that caused it tonight.  It'll be in the next nightly build and in the Wanderer build I'm re-uploading for radar icons (check recent builds later).
Title: Re: [V]
Post by: CaptJosh on December 17, 2008, 02:45:27 am
Thanks, chief. You folks are really on the job this holiday season. Lots of presents.  :D
Title: Re: [V]
Post by: Stormkeeper on December 17, 2008, 03:03:50 am
/me vaguely wonders about interviewing them for Christmas.
Title: Re: [V]
Post by: Androgeos Exeunt on December 18, 2008, 09:45:11 pm
There will always be a couple every year. The release of 3.6.9 was at the start of this year, I think. :)
Title: Re: [V]
Post by: chief1983 on December 19, 2008, 12:50:16 am
3.6.9 came out when I joined about 2 years ago.  3.6.10 is long overdue.
Title: Re: [V]
Post by: eliex on December 19, 2008, 01:14:48 am
There's still no official 3.6.10 build yet. Not for FRED at least.
Title: Re: [V]
Post by: Galemp on December 19, 2008, 09:02:48 am
FRED 3.6.10 would be nice. You know we're doing all of our mission editing by hand to preserve the FSO comment lines? :blah:
Title: Re: [V]
Post by: Goober5000 on December 19, 2008, 09:55:36 am
That won't be fixed in FRED 3.6.10 :nervous:
Title: Re: [V]
Post by: phreak on December 22, 2008, 01:00:30 am
Do the nightly builds not create a new FRED executable?
Title: Re: [V]
Post by: chief1983 on December 22, 2008, 01:13:21 am
They do.
Title: Re: [V]
Post by: eliex on December 22, 2008, 09:35:00 pm
Do the nightly builds not create a new FRED executable?

That's the odd part. The executable is called "3.6.10" but in the properties section it is still classified as "3.6.9".
Title: Re: [V]
Post by: chief1983 on December 22, 2008, 11:14:03 pm
Something I've been meaning to look at sometime, getting better version display there and embedding the SVN revision in the executable.
Title: Re: [V]
Post by: phreak on December 24, 2008, 02:19:05 pm
i think you need that changed manually.  I have it done on my local copy.  Should I commit them?
Title: Re: [V]
Post by: chief1983 on December 24, 2008, 03:15:40 pm
If you just mean bumping 3.6.9 to 3.6.10, I suppose that can't hurt.  But there are ways to automate that into Visual Studio and the like.  There's specific SVN plugins for that kind of behavior.