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FreeSpace Releases => Mission & Campaign Releases => Topic started by: Androgeos Exeunt on December 16, 2008, 10:59:04 am

Title: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on December 16, 2008, 10:59:04 am
Hey, all. After too many months of waiting and thinking, I've finally decided to go ahead and create a broadside battle between the GTVA Colossus and the SD Lucifer.

Link to original (NOT DIRECT): http://cid-78eece80a0658c61.skydrive.live.com/self.aspx/FreeSpace%202/TSM-69/TSM-69.fs2
Link to version 2 (NOT DIRECT): http://cid-78eece80a0658c61.skydrive.live.com/self.aspx/FreeSpace%202/TSM-69/TSM-69-edit1.fs2
Link to version 3 (NOT DIRECT): http://cid-78eece80a0658c61.skydrive.live.com/self.aspx/FreeSpace%202/TSM-69/TSM-69-edit2.fs2


To play the mission(s):
WINDOWS USERS - save into [FreeSpace 2 directory]/data/missions
MAC USERS - save into [your username]/Library/FS2_Open/data/missions

Here are some very important notes:
0. This mission is VERY LONG. Make sure you have at least half an hour of spare time.
1. This mission MAY NOT be retail-compatible. I made and tested it on FS2_Open 3.6.9 without any mediavps in Windows and FS2_Open 3.6.10 with all mediavps enabled in Mac. If you're reading this and have retail but do not have FS2_Open, use Turey's installer or get it manually. At the very least, get a stable 3.6.9 build. If you want to try and run it in retail, do it at your own risk.
2. All incarnations of this mission were made using UNMODDED TABLEFILES. Disable all mods (you may, however, enable the FS2_Open mediavps) before running this mission.
3. The original is a training mission with no debriefing. Feel free to jump out at any time during the simulation.
4. The original mission was playtested four times on Insane difficulty, and a fifth time on Very Easy difficulty. Each of the first four playtests ended in the destruction of either ship. The fifth one was used to check if the Colossus would bat the Lucifer while it made its turns.
5. For all mission variants, the first five and a half minutes is a bit boring.

Here are some notes worth looking for the curious ones:
1. The SD Lucifer has its weapons changed from the default loadout so as to give it a fighting chance against the GTVA Colossus. The front SReds have been replace with the Shivan Super Lasers supplied in retail, while the other fifteen Shivan Turret Lasers have been replaced with one of the following: Piranha, Fusion Mortar, SAAA, SRed, LRed.
2. Your ship is invulnerable, protected, beam-protected and disarmed, so cheats are redundant and useless in this mission.
3. The GTVA Colossus is unmodified and using its default loadout. As its beams are unable to attack the Lucifer if I simply gave it the "Attack Lucifer" order, it follows a rectangular waypoint path around the Lucifer instead.

Modifications from original to version 2 are:

- Increased quantity of stars
- Added background
- Added sexp to selfdestruct Lucifer if all five reactors are destroyed
- Added debriefing
- Lengthened briefing
- Renamed to Training 7
- Removed scramble mission tag
- Changed briefing and in-game music

Modification from version 2 to version 3 is:

- Drastically toned down the Lucifer's weapons so that the Colossus can destroy it without losing too much hull integrity.

Since each version tends to give drastically different outcomes, all of them will be left on my Cloud. They're not exactly meant to replace or complement each other.

Finally, here are some screenies from the original version:
(http://kn46fg.blu.livefilestore.com/y1pcdMyqzvprDkHfyknl_r8IAvdWBuqx7WByx3v80EDjWDyF-fkSBiKHQzm17-c1gZMHgtn_F-U6iCfw2Awc-bE_w/Screen_01.PNG)
Lucy gets sandwiched.

(http://kn46fg.blu.livefilestore.com/y1pUub_SKZsAFjwzAmaFcRvgh2bMAEYSTWkElKWfxQTJfpX8Ly8ayQP1iZmmEI66Qoe8Rn6UN7ApRcelzCsCstj_w/Screen_02.PNG)
You can expect to see this as the first line in the Events list. ALWAYS.

(http://kn46fg.blu.livefilestore.com/y1pB_DGR4lyaMVs0NbqPzdHTc5T6NQIX5GjNKIfIIv0LGDx6QhikE4h98DK4VfK7mCNzf7L5HsSAy_2jtV4z2tihA/Screen_03.PNG)
Obviously, the SSL is not to be trifled with.

(http://kn46fg.blu.livefilestore.com/y1pkssFWmmiarGBWa7O7kf44iQHeGSuJ47LCF9ad_5NG1dSV4qW4euNBRPl7PXGE4PBJwtILI2Yu88x4cgbB4YFWA/Screen_04.PNG)
The inefficient TerSlash destroys an even more inefficient turret.

(http://kn46fg.blu.livefilestore.com/y1pFtKGl6gJLoyJDqPF-U1QysIiIsz5w7hR4l94PEFE8MZXp83hvpwF9QWTx7wLWpbfccEy8iwrv8RSA8uLGIi3ag/Screen_05.PNG)
Events list, one minute in.

(http://kn46fg.blu.livefilestore.com/y1pyIQben4i1eh3EnMqmvhkTF3SAqawAn1E-bNB3O6Gu-j5BWDSFGrhqR3ywprTghfm2GdQF_9fzIxqyE22q0pfeQ/Screen_06.PNG)
Events list, three minutes in.

(http://kn46fg.blu.livefilestore.com/y1p9dwQIxkRZAbpv4GHq7s1pItorFa9h0pKwmUtc6UVO0urDASVNqqe0QJb7xTvLVlPtejdrp0Y0W0elgn9bArltg/Screen_07.PNG)
Flak - be it ever so useless.

(http://kn46fg.blu.livefilestore.com/y1pGflQbgXgA8dYW4J4Nxa07rnT3t_QZMZAPMAkKaFJw0RvKnOoOdvtk_2n6PJio_5PITVyqlQgnwHtS5mspNHHJw/Screen_08.PNG)
The Colly's BGreen and TerSlash carve up the Lucifer to par.

(http://kn46fg.blu.livefilestore.com/y1pGflQbgXgA8dWbelTldUuHW2JIMyEpSN1_LWDz3WHP-uFoTC7G6FZpQW6miwOWGF2FQVg3zD5bNrXETAhMRqzMA/Screen_09.PNG)
That is not an LRed.

(http://kn46fg.blu.livefilestore.com/y1pOmu6NcclujPgORJF6tWNjt4EUZJ2Z1mZao7q45aWWLQ93BqQ1dHj8U_SWne0tLddLB2hHLuloiy625B0Co0F7A/Screen_10.PNG)
For attempting to slash Lucy, the Colly gets...an LRed.

(http://kn46fg.blu.livefilestore.com/y1pMtPtnT1Nf_TziadPQL8tWiq9WDgSi6hH9ViBf9wMROslVBYscIWD5BmSWyuAy4Wh5qWmkDFTSMkPgzj6FN79iw/Screen_11.PNG)
AAAAAAAAA!

(http://kn46fg.blu.livefilestore.com/y1pf2qoiU3L5Ja2e1orLvN9dBwQ7a_hFNmiiZ3xDxRvTPio8fr1n5dwavksyDY7Y1_-pJ5srp8YaMZgNJDtF6VM-g/Screen_12.PNG)
Colly slashes Lucy from behind...

(http://kn46fg.blu.livefilestore.com/y1p4OSOh6icBYc-pyrLSsSAockwN4tYb3K7Ki0xIWEcksHyD3gQr16h-P5i3hqU9HQYZWFQ49EmmvOR37t414VWbA/Screen_13.PNG)
Lucy fires a comeback.

(http://kn46fg.blu.livefilestore.com/y1pcPwNHus5Mv4qOKK2w4WEIsx8Qr0AFeyGgwv7p2IQvG7v93r1Go3B2aZWpHO1bN7rGsC-uBfO22B9bxKaScUnkw/Screen_14.PNG)
All's fair in war and...TerSlash?

(http://kn46fg.blu.livefilestore.com/y1pToZTsKXln3D8tpVO4xtnAUY7Mph9Bf8NfI6Qvqpj1gZQu4Zg7OA6c1RW7IErYDbw_MC-nds2qMyd99ivSOCMzw/Screen_15.PNG)
TerSlash against SAAA. No contest.

(http://kn46fg.blu.livefilestore.com/y1ppolwmddbMkpdRy-CH-Tf-47VjX_GgukVsgmTitUVzEdR9TxfzLBaQqvsMA_lQM3OE9h4rFwWEZM9Jok0duX7Gg/Screen_16.PNG)
Just as the Colly's BGreen cools down, it gets hit by an LRed. How coincidental.

(http://kn46fg.blu.livefilestore.com/y1pTrFoqOsfaRhswyWk08aoWtV4_hSBJhiyaXPmRcLygV8W0ctzBGDf2_NzfifcvWjFcbjcinqlNiroCTzD51BQCg/Screen_17.PNG)
The final blow!
Title: Re: RELEASE: TSM-69 - GTVA Colossus versus SD Lucifer
Post by: carbine7 on December 16, 2008, 05:50:25 pm
Fitting how that last beam drilled on of the Lucy's reactors. DLing :nod:
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on December 17, 2008, 12:04:32 am
The update has been uploaded and may be downloaded from here (NOT DIRECT) (http://cid-78eece80a0658c61.skydrive.live.com/self.aspx/FreeSpace%202/TSM-69/TSM-69-edit1.fs2).

Here are the modifications I've made:

- Increased quantity of stars
- Added background
- Added SEXP to selfdestruct Lucifer if all five reactors are destroyed
- Added debriefing
- Lengthened briefing
- Renamed to Training 7
- Removed scramble mission tag
- Changed briefing and in-game music

After playtesting this once on Very Easy and once on Insane, I realised that the battle now appears to be slanted towards the Colossus' favour. This is interesting because no modifications have been done to the waypoints of either warship. In the original, both ships had an equal chance of getting smooshed.

For this reason, I decided to leave the original on my Cloud and upload this new version beside it.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: eliex on December 17, 2008, 12:14:26 am
Sounds pretty interesting Androgeos Exeunt. I'm giving it a go.

Nice screenshots by the way.  :)
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: carbine7 on December 17, 2008, 07:10:32 pm
I did notice that, even though the Lucy started off with its LR Flux cannons, once the Colossus got within range of the Lucy, it was no contest. I think the problem is that the Lucy only has one beam cannon which can even scruff the Coly's hideous paint, whereas the Coly has 3.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Rodo on December 17, 2008, 07:15:11 pm
I miss Lucy... damn I have like a ton of mission until I get to see her again :S on fsport-

this might do the trick ^^
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on December 17, 2008, 11:25:53 pm
I did notice that, even though the Lucy started off with its LR Flux cannons, once the Colossus got within range of the Lucy, it was no contest. I think the problem is that the Lucy only has one beam cannon which can even scruff the Coly's hideous paint, whereas the Coly has 3.

Actually, I think that the Lucifer should win, because the retail Shivan Super Lasers are very accurate. My additions in the update have reduced their accuracy for whatever reason.

Try playing the original, then try the update. It's a huge difference. In the original, the Lucifer has a high chance of knocking out all of the Colossus' portside beams, but in the update, that no longer seems quite common.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: eliex on December 18, 2008, 12:06:29 am
This mission makes you wonder what kind of armour does the Lucifer have, being so much more resilient than a Orion but having reasonable similar size and length.

Good mission by the way Androgeos.  :yes:
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Mongoose on December 18, 2008, 12:46:59 am
I seem to remember someone else simulating this battle with retail armaments a while back and having the Colossus win fairly handily every single time.  Regardless, the "25% chance of victory" stat from one of Derelict's command briefings was pretty far off.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on December 18, 2008, 10:01:15 am
This mission makes you wonder what kind of armour does the Lucifer have, being so much more resilient than a Orion but having reasonable similar size and length.

Good mission by the way Androgeos.  :yes:

Thanks.

I'm not too sure if the Lucifer was supposed to have that kind of hull strength, though. In FS1, the Lucifer had a shield system, and I was thinking that the Lucifer's 800 000 HP in FS2 was meant to give that impression without using an actual shield.

I seem to remember someone else simulating this battle with retail armaments a while back and having the Colossus win fairly handily every single time.  Regardless, the "25% chance of victory" stat from one of Derelict's command briefings was pretty far off.

:lol:

I tried to make the Lucifer have the same kind of weapons reflected in the FS2 Intro and IceyJones' cutscene. I also knew that the Shivan Super Lasers do exist in FS2, so I thought they should be mounted on where they belong.

The default loadout for the Lucifer in FS2 just seems...wrong.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Droid803 on December 18, 2008, 05:30:17 pm
I seem to remember someone else simulating this battle with retail armaments a while back and having the Colossus win fairly handily every single time.  Regardless, the "25% chance of victory" stat from one of Derelict's command briefings was pretty far off.

If you used the stats of the SD Nyarlathotep, the statistics migth be more accurate.
The Nyarlathotep has 2 BFReds instead of SSLs on the front turrets, and an number of LReds dotted around the hull.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: eliex on December 18, 2008, 05:37:34 pm
I tried to make the Lucifer have the same kind of weapons reflected in the FS2 Intro and IceyJones' cutscene. I also knew that the Shivan Super Lasers do exist in FS2, so I thought they should be mounted on where they belong.

The default loadout for the Lucifer in FS2 just seems...wrong.

Yeah. It is quite similar in all respects of the GTI Hades; a lot of hitpoints but only the weakest anti-cap beams for it's faction.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Droid803 on December 18, 2008, 05:45:26 pm
The GTD Hades has 2 BGreens though, which is decent, but not for something of its massive size. If it had SGreens though, it'd be worthless.
Firepower is not the problem with the Hades, its more of how worthless its engine subsystem is, and how it can't hit anything even slightly below its horizontal plane...
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: eliex on December 18, 2008, 05:50:39 pm
Sorry. Somehow I recalled that the Hades was equipped by default SGreens, but I checked it now.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Mongoose on December 18, 2008, 06:16:06 pm
I seem to remember someone else simulating this battle with retail armaments a while back and having the Colossus win fairly handily every single time.  Regardless, the "25% chance of victory" stat from one of Derelict's command briefings was pretty far off.

If you used the stats of the SD Nyarlathotep, the statistics migth be more accurate.
The Nyarlathotep has 2 BFReds instead of SSLs on the front turrets, and an number of LReds dotted around the hull.
Ah, that's right, it is specifically matched up against the Nyarlathotep in that briefing.

I've always kind of felt that using the Lucifer's FS1 armaments would make for the most canonically-accurate showdown, since that was presumably what the Colossus was designed to defeat.  We never saw the FS1 Lucifer use anything other than the two forward SSLs to attack a large target...other than that where-is-it-placed white uber-beam it used to attack Vasuda Prime in the one command animation.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on December 18, 2008, 09:24:20 pm
That white uber-beam, however, is not a gun mount. :p

And I thought the Hades was equipped with TerSlashes by default.

If you used the stats of the SD Nyarlathotep, the statistics migth be more accurate.
The Nyarlathotep has 2 BFReds instead of SSLs on the front turrets, and an number of LReds dotted around the hull.

True, but keep in mind that BFReds do not have the same damage rate and range as SSLs.

My configuration of the Lucifer was made using (my) common sense and not derived from the configuration of another Lucifer. I just scanned through the gun mounts of the Lucifer in fred2_open, thought, "Okay, let's have this here because it seems appropriate..." and changed it. My intention was to create a better Lucifer; one with the teeth to hold its own in a battle against the Colossus and against a few waves of enemy small ships.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: eliex on December 18, 2008, 11:55:34 pm
My configuration of the Lucifer was made using (my) common sense and not derived from the configuration of another Lucifer. I just scanned through the gun mounts of the Lucifer in fred2_open, thought, "Okay, let's have this here because it seems appropriate..." and changed it. My intention was to create a better Lucifer; one with the teeth to hold its own in a battle against the Colossus and against a few waves of enemy small ships.

To be honest, I found the major flaw of the Shivans (more so than the other races) is that they are specifically good at only anti-fighter or anti-cap. You give a Lilith to a wing of Hercules and it gets ripped to pieces. A Dragon even to a Fenris - same result.

The only Shivan ship I know that is moderately good against everything is the Nahema: powerful afterburner to take down fighters and a large secondary bank to take out cruisers at the very least.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on December 19, 2008, 12:28:03 am
The Nahema also happens to be the easiest FS2 Shivan bomber to destroy. It is the only Shivan bomber that usually gets destroyed by dual Trebuchets.

All of the smaller Shivan warships seem to have horrible anti-fighter defences.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Droid803 on December 19, 2008, 04:29:03 pm
If you fly a Nahema though, you can easily shake trebs with a well-timed countermeasure, and proceed to rip through essentially anything. :P
Its a very good "dive bomber" because of its afterburner. (as in, launching bombs point-blank and outrunning the shockwave).

As for when I was talking about the Nyarlathotep, I meant that it would be more accurate to Derelict's representation. BFReds are far more powerful than SSLs if they are in range, if I recall correctly, making the Lucifer Nyarlathotep far more deadly than it 'should be' according to the FS1 Lucifer stats.

edited to clear up ambiguity.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on December 19, 2008, 07:25:29 pm
Perhaps they are, but keep in mind that this simulator, if canon, is ideally placed between the arrival of the Shivans in Gamma Draconis and the arrival of the first SJ Sathanas in the nebula, ideally right after The Sixth Wonder or a few missions after that.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: AlphaOne on December 30, 2008, 04:36:50 am
Hold up did the Collie ever used its BFGreens on the Lucy ?

Also while i do agree that some ships need to be rebalanced given the advent of beams placing multiple Lreds and 2 BFReds on the Lucy class from derelict was IMO a BIG mistake altough it was integral for the play and i loved it.

That ship was even more powerfull in a way then the Sath. At least you can take out the Sath's beam cannons .

And I believe this version of the Lucy is a bit closer to what should be . But the Collie getting its arse scorched this bad seems a bit.......i dont know how to say this unreal perhaps??
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on December 30, 2008, 11:15:09 am
Eh, the Colossus doesn't overcharge its beam cannons by default, which is why I left it as is.

The Lucifer, on the other hand, is underpowered, and because I know nothing about the Lucifer's armaments in FS1 apart from the two Shivan Super Lasers at the front, I gave it my own layout using as much common sense as I have. :nervous:

And I believe this version of the Lucy is a bit closer to what should be . But the Collie getting its arse scorched this bad seems a bit.......i dont know how to say this unreal perhaps??

Yeah, it is quite. I would think that the Colossus should ideally neutralise a Lucifer losing only about 25% to 35% of its total hull integrity. Perhaps I should change the LReds to SReds...
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Lucika on January 03, 2009, 06:16:02 am
HEY! The Lucy (according to the picture) has no SSL! I know that it was degraded in Fs2 but what if you just add FS1 SSL? (Yeah, the weapon what kills a cruiser in 3 shots...)


PS.: Would you make a Sathanas vs. 2 Lucy mission?
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: AlphaOne on January 03, 2009, 07:01:17 am
Those SSL are a bit useless . I mean they have limited fire ark ! Also the only reason the Lucy was a ship of terror in FS1 was because it was shielded. However beams can slice through shields like a hot knife through butter.

So Lucy has lost the ONLY major advantage it had in FS1 ! The 2 SSL are not that big of an advantage if they are taken out by bomber wings !

Keep in mind that the big C was designed to take on MULTIPLE as in more then 1 Lucy class vessel at a time and win hand down.

This current version of the Lucy can dish out more damage then its supposed to dish out. So yeah small red's at best would be good.


However it is safe to say that even 2 or 3 Orion class destroyers would be able to broadside the Lucy to death .
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Lucika on January 03, 2009, 07:36:02 am


However it is safe to say that even 2 or 3 Orion class destroyers would be able to broadside the Lucy to death .

I guess that you mean FS2's Orions, if so, then I agree.



So Lucy has lost the ONLY major advantage it had in FS1 ! The 2 SSL are not that big of an advantage if they are taken out by bomber wings !



Yeah, but  there are no bombers in this mission AND, more importantly, is there any evidence that the bombers can "slice through", as you said, the Lucy's shield?


Or, you mean that the beams drain the shield and the bombers are attacking afterwards? Then the question arouses that whehther or not the Lucy is capable to deal a serious amount of dmg until her shields and cannons are dealt with (not necessaryy against the Colly, tho)
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on January 03, 2009, 09:30:37 am
Those SSL are a bit useless . I mean they have limited fire ark ! Also the only reason the Lucy was a ship of terror in FS1 was because it was shielded. However beams can slice through shields like a hot knife through butter.

This current version of the Lucy can dish out more damage then its supposed to dish out. So yeah small red's at best would be good.

The other thing about the SSLs, as highlighted by at least two other members in the community, is that they never damage the Colossus if it is below 75% hull integrity. Still, because they are the originals, and they are VERY accurate, I equip them.

And yeah, I'll have to deal with that LRed thing. I gave it too much firepower. :ick:

Perhaps an SRed swap or revert to Shivan Turret Lasers...

Also note that using LReds or BFReds to replace the Lucifer's main guns will only make things worse, because both beams, although exhibiting shorter ranges than the SSL, do more damage. If you put BFReds in place of the SSLs, there is no contest.

PS.: Would you make a Sathanas vs. 2 Lucy mission?

No. I FREDded this very simple mission (which I pass off as a TSM) because I really wanted to see a Lucifer with teeth duke it out with the Colossus, hence my modifications to the Lucy's guns. The reason the player is still involved is because I don't know how to use the cutscene feature and because I wanted to give the player every option except intervening and committing suicide. :p

Yeah, but  there are no bombers in this mission AND, more importantly, is there any evidence that the bombers can "slice through", as you said, the Lucy's shield?

:wtf:

Have you ever been hit by an anti-fighter beam before? There's your answer.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on January 03, 2009, 11:39:09 am
A third version has been uploaded and may be downloaded from here (NOT DIRECT) (http://cid-78eece80a0658c61.skydrive.live.com/self.aspx/FreeSpace%202/TSM-69/TSM-69-edit2.fs2).

Here is the modification I've made:

- Drastically toned down the Lucifer's weapons so that the Colossus can destroy it without losing too much hull integrity.

Given that the Colossus was designed with the threat of the Lucifer in mind, it seems a bit wrong for it to not be able to destroy one with relative ease. With this in mind, this third version is meant to set that straight. I playtested it once on Insane, and the Colossus destroyed the Lucifer, losing only 39% of its hull. If you exclude the 22% done by the Shivan Super Lasers' range advantage, the Colossus only sustains 17% hull damage.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: AlphaOne on January 03, 2009, 07:01:01 pm
This is more likely.

Well the thing is even if you use bombers and assuming the Lucy shields can be drained (which im not too sure about but it would make a lot of sence) then bombers can hammer away at the Lucy with relative ease  because the Collie would keep hammering away at the shields and the shields would collapse.


However if the Lucy remains impervious to bomber attack's then the Collie just hammers away at the Lucy with its beams. Also i believe the Collie should be able to make full use of all the features we see in the main FS2 campaign such as beam overloading and such.

But still this last version is what the Lucy IMO should be all about. It WAS a ship of terror but beams made it noting more then a hard nut to crack.

Oh yeah and since 2 Orions can gather more heavy broadside BGreens turrets then the Collie i would say they should be able to pound the Lucy even faster. That is unless they are take out before they can take out the Lucy.

In that case perhaps Hatties would be a better choice ??
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: eliex on January 03, 2009, 07:19:37 pm
Even faster if the Lucifer is destroyed via reactor destruction.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: AlphaOne on January 03, 2009, 07:30:11 pm
Even faster asuming the gunners on the Collie or the Orion's can actualy hit them ;))

Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Droid803 on January 03, 2009, 08:02:55 pm
The thing is, Orions don't have the HP to withstand many hits from a SSL.
Which is why even though two of them may have more firepower than the Colly, they only have 1/5th to total HP combined.
Hatshpesuts don't offer too much bonus even when compared with Orions. (they only total to have 270k HP, which isn't much compared to the one million the Colly has.)
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: AlphaOne on January 03, 2009, 08:25:48 pm
Yeah i know that however there is something that bothers me ! Does the Lucy still get to keep those 800k points even after the advent of beams. Cuz in all fairness a ship like that would be capable of a max 400 k points now that it is without shields so to speak.

Even those 400 k seem rather much.

I must admit there are a few things i would like to know even now regarding the Lucy . However i can not seem to get a definitive answer since what is cannon does not make too much sense .
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on January 03, 2009, 09:22:39 pm
Well, that's the fun of being a FreeSpace fan and making missions like these. You get as much canon information as possible, then create your own "fanon" from there, post it up here for the rest of us to see and get critiqued.

The Lucifer still has 800 000 hitpoints even without shields, assuming that it had the same amount in FS1.

Another thing to note about the Shivan Super Laser is that, despite being less powerful than even an LRed, it is far more accurate and tends to hit more turrets and subsystems than a beam. The reason the Lucifer in all three versions of TSM-69 pose a threat to the Colossus is because the SSLs' accuracy and huge range advantage over any other beam, including the BFRed and LRBGreen, means that it can theoretically destroy every subsystem and turret on the Colossus before the latter can get within beam range.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: AlphaOne on January 03, 2009, 09:47:31 pm
Yeah i seem to remember the SSL having massive range ! Even so you are asuming the Collie would go on and engage the Lucy at the furthest point . However you could have the Collie warp in closer to the Lucy . Also if the Collie came out of subspace at say 20 km away from the Lucy and asuming it exited facing or in the general direction of the Lucy it should be able to close the distance rather fast since it take a while for a ship out of subspace to slow down . 

There are many variables and you made a superb teaser so to speak of what the Collie was all about.

The Collie was there in order to crush the life out of anithing Lucyfer class and below with minimal risk of being destroyed. And not to mention leave in awe all those who dare oppose it.


Also does the big C manage to take out the reactors of the Lucy ???

Cuz if it managed to pull off something like that then i must say the Lucy would be toast so fast it would make your head spin.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Droid803 on January 03, 2009, 10:01:53 pm
The SSL has a range of 30km.
If the Lucifer hung at around that range and started pummeling the Colossus as it approaches, it'll probably kill the Colossus with minimal damage. Well, its not like that's how standard engagements usually go though.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: AlphaOne on January 03, 2009, 10:14:24 pm
Nope. Did you read what Androgeus said. He already did this and the Collie took damage indeed but once the Collie was in range it ripped the Lucy apart in no time.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Lucika on January 04, 2009, 06:03:33 am




Yeah, but  there are no bombers in this mission AND, more importantly, is there any evidence that the bombers can "slice through", as you said, the Lucy's shield?

:wtf:

Have you ever been hit by an anti-fighter beam before? There's your answer.


It is a beam, for God's sake!!!!  :mad:

I am talking about anti-capship bombs like Helios... and the bomber's primary weaponry...

Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Chrisatsilph on January 04, 2009, 04:00:53 pm
I agree with Alphaone about the Colossus getting whooped. The Colossus was designed to fit 12 Lucifers with its massive hull, and yet it gets smashed by 1 Lucifer. Not to mention the Colossus took 20 years to build. In reality the Colossus was designed to destroy everything that the GTVA encounted in freespace 1, Which it would.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on January 04, 2009, 08:08:28 pm
...does the big C manage to take out the reactors of the Lucy ???

Three of them on my playtest.

Which it would.

Which it should. ;)
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Gregster2k on January 09, 2009, 03:51:55 am
Androgeos Exeunt, I'd like to see a version of this mission where both the Lucifer and the Colossus have launched or are launching every fighter squadron they contain, with appropriate orders for each.

I was originally going to suggest "the Terran side knows to disarm the Super Lasers and Beams, and their primary target will be the Reactors", but I just realized that technically this Lucifer may also possess sheath shielding, therefore no fighter/bomber attack will penetrate its defenses!  So, logically, the official GTVA protocol for attacking a Lucifer-class would probably involve launching all space superiority fighters to screen from bomber attack.  The Colossus' bombers would not be deployed.

Therefore, the Colossus' fighter compliment, as described by its cinematic, may primarily consist of space superiority fighters, interceptors, and heavy assault fighters (exact classes unknown).  The Colossus may take on more bomber wings for standard missions, but for a true Lucifer hunting configuration, a Colossus may only need as many bombers as would be necessary to pursue and destroy a Lucifer in Subspace (worst case scenario).

Regarding the Shivans, your guess is as good as mine regarding the class and quantity of small craft carried aboard a Lucifer, or the orders that would be given to these craft.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Androgeos Exeunt on January 09, 2009, 10:45:24 am
Androgeos Exeunt, I'd like to see a version of this mission where both the Lucifer and the Colossus have launched or are launching every fighter squadron they contain, with appropriate orders for each.

So would I. Unfortunately, I have no time to do up such a mission, nor do I feel like doing one.
Title: Re: RELEASE - TSM-69: GTVA Colossus versus SD Lucifer
Post by: Gregster2k on January 09, 2009, 06:43:49 pm
Androgeos Exeunt, I'd like to see a version of this mission where both the Lucifer and the Colossus have launched or are launching every fighter squadron they contain, with appropriate orders for each.

So would I. Unfortunately, I have no time to do up such a mission, nor do I feel like doing one.

Alright, it's cool.  Just throwing an idea out there.