Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vertigo 7 on December 19, 2008, 12:23:23 pm
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I am curious about 1 vs the other... for example if i have a single beam turret with 2 fire points (one point AAA and one point anti cap), would both fire points be able to fire simultaneously or would I have to break it into 2 turrets?
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I am curious about 1 vs the other... for example if i have a single beam turret with 2 fire points (one point AAA and one point anti cap), would both fire points be able to fire simultaneously or would I have to break it into 2 turrets?
Unless you do something special only one fire point at a time shoots.
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Well, one shoots at a time, but for a beam "shoots" means starts firing.
For example, I mounted three TerSlashes on an Orion's triple-mount, and they fired in quick sucession, give a 'rake' like effect. It was pretty awesome looking :P
I would think that the AAA and the anti-cap would both 'function'. There may be a slight targeting delay when they both want to fire (one takes a little longer), but it'll hardly be noticeable.
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well this is gonna be for my connie. I'm thinking of making 2 beams with the same charge time, one AAA and one Anti cap. They'll both look exactly the same, just one will be able to target fighters... obviously a slight damage differential =p
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Sure they work... But remember that they will start migrating their firing points.
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whatcha mean?
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If they share the same turret, each firing point can and will fire either beam. I think you're better off making them separate. You can have it look the same, just make the Anti-Cap beam one part and AAA beam the other.
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ohh ok if thats the case then that works out even better.