Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Spidey- on December 19, 2008, 06:29:00 pm
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I can't figure out why text to speech isn't working in game. It works fine in the launcher.
I'm on launcher 5.5d and the Dec17 windows nightly build
ps. I just played through the FS2 campaign again at 4:3 only to find out the misalignment problem was fixed a while ago for widescreen aspect ratios... kinda peeved
but thanks a lot for the fix!
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The voice Synth stuff only works if the coder in question has altered the project files in order to make it run. Most coders don't bother.
As far as I know WMC is the only coder whose builds will actually do voice synth.
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It's real nice to have for campaigns like Transcend, where there is no voice acting.
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Speed-reading is your friend. :p
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Reading isn't really a problem. I find its more of 'noticing when I actually received a message'.
(When the FREDder is nice enough to have an 'emptymessage' sound, like a beep, that's no problem).
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Those campaigns still give a great experience with official 3.6.9 and the 3.6.8 MediaVPs. The 3.6.10 stuff is still technically experimental nightly stuff, and won't normally have speech synth enabled. When we start doing Release Candidates, we'll have that enabled and any other stuff you normally find in a release build (not much else really I don't think).
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It's real nice to have for campaigns like Transcend, where there is no voice acting.
I'd rather think voice synthesis urinates all over the atmosphere that Transcend is trying to create.
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Depends on the voice synth. Standard MS one, probably. But if you have one of the good commercial packages they can do a pretty decent job actually.
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Tech Room sounds great with some voices too.
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It's real nice to have for campaigns like Transcend, where there is no voice acting.
I'd rather think voice synthesis urinates all over the atmosphere that Transcend is trying to create.
Yeah, it does :P
It makes it rather comical.