Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jouzin on December 21, 2008, 07:22:18 am

Title: Just a question...
Post by: Jouzin on December 21, 2008, 07:22:18 am
I have a question on you guys. 
Which modeling program do you prefer ? Blender, Truespace, 3D Studio or ????
I just want to know how many of you are using the same program :)
We can call it a little survey...
Thanks for your answers :)
Title: Re: Just a question...
Post by: Grimper on December 21, 2008, 07:36:52 am
You should have made a new poll, not a new topic.
Title: Re: Just a question...
Post by: Jadehawk on December 21, 2008, 11:49:57 am
from someone who does not do any model making (yet) I tried Blender and was just confused where everything was. Truespace seems to be better organized and dunno anything about 3Dstudio. However, my most experience has been with Maya which I DO like. Sadly, my time was up with my learning version from my informal class days as it expired.

I may get the latest version once I get my tax return this coming year.

Others will chime in who use these programs.
Title: Re: Just a question...
Post by: Jouzin on December 21, 2008, 02:08:05 pm
sry my bad :(

Ok so anybode else ?  Guys ? I see here only one reply... C'mon

OK my most experience has been with Truespace. Really like this program. But I am also using 3D Studio (sometimes).
But for making models of FS2 ships I prefer Truespace and for some additional things 3D Studio.   
I tried Blender too, nice program but well I switched back to Truesapce and 3D Studio after some time.

ok thank you for your answers
Title: Re: Just a question...
Post by: Akalabeth Angel on December 21, 2008, 02:11:35 pm
I prefer Maya
Title: Re: Just a question...
Post by: Vasudan Admiral on December 21, 2008, 05:50:16 pm
My advice as always is to avoid truespace and it's abysmal modelling and UVing toolset alltogether at all costs, and focus on one of the others. I use blender because it's free, enormously powerful and rapidly evolving, but you can do just as well with 3ds max, maya, cinema 4d or anything else that can export collada DAE files.

Not counting TS for aforementioned reasons, currently blender is still the easiest platform to build, UV, texture, set up and convert to POF from. It does indeed have a confusing to look at interface, but you'll soon realise you barely use that interface and just use easy to learn keyboard shortcuts for almost everything - which is a million times faster than the push-button approach of TS. ;)