Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: acs07 on March 28, 2001, 01:11:00 pm
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I'm a new moder and I see lots of tutuorals on how to make fighters and bombers, but I see almost nothing about Capital ships. Does anybody know what I should do to 1st make a simple cap ship? If so it would be greatly appreciated.
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You might want to check out http://vbb.volition-inc.com/ubb/Forum1/HTML/013132.html ("http://vbb.volition-inc.com/ubb/Forum1/HTML/013132.html") if you haven't alreadyinc
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[This message has been edited by QXMX (edited 03-28-2001).]
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It's not that different from fighters, really. Just more polys, etc. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Not to forget that you have to make the turrets and tell FreeSpace what these turrets fire, how much they turn and so on. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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If anyones interested, I could make up a tutorial to make one...
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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die yoing"
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Would be useful, but don't get lost in putting too much detail into it - you might not be able to finish it.
As for building capships - essentially, building a capship is like building a bomber, but everything is bigger or more numerous; subsystems, turrets, engine glows, textures. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Claw I would love that capital ship tutoural, I would appreciate if you can make it. Or any infomation in full detail about what programs to use and what is the eaisest to use.