Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Galemp on March 10, 2002, 01:37:48 pm

Title: Version 1.0 Released
Post by: Galemp on March 10, 2002, 01:37:48 pm
:thepimp: The whole thing, in one VP file. You know you want it! I suggest you take out the individual files you have now and just use the VP. FS1 extraction tips are coming eventually, don't worry.
Title: FSPort v. 1.5
Post by: Setekh on March 10, 2002, 07:45:05 pm
Awright... :):yes:

I'll get home and post news as soon as I'm there. :nod:
Title: FSPort v. 1.5
Post by: HeX on March 10, 2002, 11:30:23 pm
Hey there GalacticEmperor.
I'm creating a mod for Freespace (will be hosted on Warpstorm, not here so that's why I've no avatar for it) called Alternate Paths. Anyway, I was wondering, on the advise of a friend of mine (Analazon), if you'd be alright with us using your mod?

We need FS 1 ships and tech but it would be much better to be using the FRED 2 engine. If it's alright with you of course.
Title: FSPort v. 1.5
Post by: Setekh on March 11, 2002, 01:27:42 am
Quote
Originally posted by HeX
Hey there GalacticEmperor.
I'm creating a mod for Freespace (will be hosted on Warpstorm, not here so that's why I've no avatar for it)


*sniff* *sniff* :(

PS. www.3dap.com/hlp
Title: FSPort v. 1.5
Post by: HeX on March 11, 2002, 01:43:49 am
:p
Maybe if I get somewhere and you ask nice I will host it here too.
:D
Title: FSPort v. 1.5
Post by: Setekh on March 11, 2002, 01:59:38 am
Wow! For once, someone I want to talk to is on ICQ! It's a miracle! :D
Title: FSPort v. 1.5
Post by: Galemp on March 11, 2002, 10:08:14 am
Quote
Originally posted by HeX

We need FS 1 ships and tech but it would be much better to be using the FRED 2 engine. If it's alright with you of course.


Aha! It starts! Please, use my mod, by all means! I want this to be BIG.
Title: FSPort v. 1.5
Post by: HeX on March 11, 2002, 03:28:19 pm
I thank you much sir!
And it looks like I will be hosted on HLP after all (nod to Setekh) so you'll get to see the fruits of your project in motion. :)
Title: FSPort v. 1.5
Post by: wEvil on March 11, 2002, 04:07:11 pm
Quote
Originally posted by Setekh
Wow! For once, someone I want to talk to is on ICQ! It's a miracle! :D


waddya mean you dont want to talk to me :mad:

*WAAAAAAAAA!!!*
Title: FSPort v. 1.0
Post by: Galemp on March 12, 2002, 02:42:05 pm
This is a merged thread because I wanted a poll.
Title: FSPort v. 1.5
Post by: Setekh on March 13, 2002, 05:20:54 am
Quote
Originally posted by wEvil
waddya mean you dont want to talk to me :mad:

*WAAAAAAAAA!!!*


Nah, it's cos I never catch you online when I'm free :(
Title: FSPort v. 1.5
Post by: Galemp on March 22, 2002, 02:20:47 pm
*bump*

Come on, twelve votes?!
Title: FSPort v. 1.5
Post by: Skippy on March 22, 2002, 02:31:36 pm
No, 13 votes now ;)
Title: FSPort v. 1.5
Post by: Galemp on March 26, 2002, 11:20:01 pm
*BUMP*

Port v. 1.5 released with a whole slew of new stuff.
Updates:
Fixed hitpoint values for most of the imported ships, including nearly doubling the Athena's shields and armor. :P
Karnak now has dock points, fighterbays, and turret paths, thanks to DTP.
PVCa Conquest added, from the model of the GVCa Tanen by the Inferno crew.
Weapon animations added for those who don't have Freespace. Only one weapon table is needed now.
Fixed the turrets on the Amun.
Added credits to Act III, mission 10.
Fixed a few small bugs in some of the missions.
Changed campaign to integrate some of the FS1 cutscenes.
Added an icon for the Karnak installation, and edited the icons table to accommadate it.

Keep those votes coming!
Title: FSPort v. 1.5
Post by: Sandwich on March 28, 2002, 06:08:12 am
Quote
Originally posted by GalacticEmperor
*BUMP*

Port v. 1.5 released with a whole slew of new stuff.
Updates:
Fixed hitpoint values for most of the imported ships, including nearly doubling the Athena's shields and armor. :P
Karnak now has dock points, fighterbays, and turret paths, thanks to DTP.
PVCa Conquest added, from the model of the GVCa Tanen by the Inferno crew.
Weapon animations added for those who don't have Freespace. Only one weapon table is needed now.
Fixed the turrets on the Amun.
Added credits to Act III, mission 10.
Fixed a few small bugs in some of the missions.
Changed campaign to integrate some of the FS1 cutscenes.
Added an icon for the Karnak installation, and edited the icons table to accommadate it.

Keep those votes coming!


Will do, once I play the updated version. :)
Title: FSPort v. 1.5
Post by: Setekh on March 28, 2002, 06:44:49 am
News posted. :)

www.3dap.com/hlp
Title: FSPort v. 1.5
Post by: Grey Wolf on April 20, 2002, 09:06:34 pm
Figured I should finally d/load the updated version. Did you remember the normal Prometheus this time?
Title: FSPort v. 1.5
Post by: Galemp on April 27, 2002, 06:15:43 pm
Quote
Originally posted by Grey Wolf 2009
Did you remember the normal Prometheus this time?


:snipe:
Title: FSPort v. 1.5
Post by: Grey Wolf on April 30, 2002, 09:05:58 pm
I'll take that as a "no"
Title: FSPort v. 1.5
Post by: WMCoolmon on April 30, 2002, 09:37:15 pm
:lol:
And when's v 1.6 coming out? :p
Title: FSPort v. 1.5
Post by: Alikchi on May 01, 2002, 02:50:46 pm
:nervous:

Alikchi starts converting some Silent Threat missions..

Which reminds me. If anyone else would like to convert a ST mission or two, it'd be VERY much appreciated. I'm pretty busy (a few more avatars and I'll be even with Darkage) and I've only done two or three.
Title: FSPort v. 1.5
Post by: Galemp on May 01, 2002, 05:12:58 pm
Quote
Originally posted by WMCoolmon
:lol:
And when's v 1.6 coming out? :p


1.6 was internal. The anims in the ZIP is a patch to 1.6; 1.7 has enough stuff to be released, but I'm working on the mission bugs before packing it up.
Title: FSPort v. 1.5
Post by: Grey Wolf on May 01, 2002, 07:08:11 pm
I used to have a modified version I made of the port with the normal Prometheus. Then I accidentally overwrote it with v. 1.5....
Title: FSPort v. 1.5
Post by: Tar-Palantir on May 21, 2002, 05:36:05 am
Quote
Which reminds me. If anyone else would like to convert a ST mission or two, it'd be VERY much appreciated. I'm pretty busy (a few more avatars and I'll be even with Darkage) and I've
only done two or three.


I've got a copy of the mission where there has just been a Shivan attack in Ikeya and you've got to project a science cruiser for a length of time until it repairs it jump drives. Its about the 4th or 5th mission in. You can have that if you wish. Should you wish it, e-mail me at [email protected]
Title: FSPort v. 1.5
Post by: Darkage on May 21, 2002, 05:37:02 am
Quote
Originally posted by Alikchi
:nervous:

Alikchi starts converting some Silent Threat missions..

Which reminds me. If anyone else would like to convert a ST mission or two, it'd be VERY much appreciated. I'm pretty busy (a few more avatars and I'll be even with Darkage) and I've only done two or three.


Maby i shoudl ask my avatars back?:p
Since i am doing stuff for BWO i have more ( whit my old avatars ) but since i don't have my old avatars and BWO isn't hosted here you are still ahead of me:D
Title: FSPort v. 1.5
Post by: Martinus on June 17, 2002, 06:59:32 pm
Hey GE how is the silent threat conversion coming along?
Title: FSPort v. 1.5
Post by: Alikchi on June 17, 2002, 07:01:29 pm
It isn't..I mean, GE is busy, and so am I, with NTV. You know? Like I said earlier in the thread, help would be good.
Title: FSPort v. 1.5
Post by: Stealth on August 06, 2002, 12:20:36 pm
your wish is my command Aikchi :) lol

ummm, my skills:

[combine any of the following in column "A" with any of the following in column "B"]


A
[.TBL, Flash, Website, FRED]


B
[creation, editing, designing]


or anything else needed :)


Stealth

__________________
(http://www.3dap.com/hlp/hosted/stealth/hostedpictures/stealthlogo.gif) (http://www.3dap.com/hlp/hosted/stealth)
Title: FSPort v. 1.5
Post by: Sandwich on August 06, 2002, 12:41:29 pm
AHHH!!!!!! It's the Thread That Never Dies!!!!!


Explanation: I replied to this thread sometime back in the annals of history, and every 2 months or so, it seems like someone replies, and I get another email about it. It's quite amusing, actually. :)
Title: FSPort v. 1.5
Post by: Stealth on August 06, 2002, 02:14:23 pm
yeah, but that's because after 2 years it's still in the first page of the 'thread listing' of the foruM :D
Title: FSPort v. 1.5
Post by: Galemp on August 08, 2002, 07:56:50 pm
2 years? Nahh, v. 1.5 was released in March. It's still the latest version, though.
Title: FSPort v. 1.5
Post by: Stealth on August 08, 2002, 10:08:04 pm
so, uh... GalacticEmperor... what about my application?
Title: FSPort v. 1.5
Post by: Sandwich on August 18, 2002, 03:33:57 pm
Quote
Originally posted by Stealth
so, uh... GalacticEmperor... what about my application?


:wtf: Look at who's listed as moderators for this forum.... :D
Title: FSPort v. 1.5
Post by: Galemp on September 06, 2002, 03:12:24 pm
:eek2: Update!!!

Oh, and I can't get my FS1 DVD-ROM to work. It says "FS.exe has generated errors and will be closed by windows. You will need to restart the program. An error log is being created." Where would I find this error log?

P.S. I'm running Windows 2000 pro.
Title: FSPort v. 1.5
Post by: Goober5000 on September 23, 2002, 08:47:13 pm
I get that every now and then... shutting down Windows and then restarting usually does the trick, though; although once I had to reinstall FS1 - not sure why, maybe the EXE got corrupted...

The error log I believe is found at C:\Games\FreeSpace\errorlog.txt
Title: FSPort v. 1.5
Post by: 15thRampage on November 21, 2002, 11:41:27 am
Is there ani Oportynity that the FreeSpace Port will use the engaced features of the Open Source .EXE??
Title: FSPort v. 1.5
Post by: Stealth on November 21, 2002, 11:56:57 am
we're not sure yet.

(at least i don't think)

i think the general plan was to finish the Silent Threat missions (Knight Templar is working on them right now) and then enhance the missions (completely change the ST missions) and then after that i'm not sure what we'll do
Title: Si Senor
Post by: Knight Templar on November 21, 2002, 05:36:01 pm
~ Silent Threat Reborn ~

I'm assuming we will be starting as soon as I complete the PORTation of ST.
Title: FSPort v. 1.5
Post by: Stealth on November 23, 2002, 03:44:56 pm
right.

how are you coming with those missions by the way Knight Templar?
Title: FSPort v. 1.5
Post by: Knight Templar on November 23, 2002, 04:18:16 pm
3 more to finish.. 2 or 3 to touch up.  In the "For Developers" thread, which ones need to be touched up?
Title: FSPort v. 1.5
Post by: Knight Templar on November 24, 2002, 09:53:10 pm
Done, Check you mail stealth. :)
Title: FSPort v. 1.5
Post by: Galemp on December 13, 2002, 10:57:41 am
Time to unstick this ancient poll...