Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Stryke 9 on March 12, 2002, 04:45:09 pm

Title: Mmm... crunchy.
Post by: Stryke 9 on March 12, 2002, 04:45:09 pm
Whadja think the odds are of this (http://www.aquanox.de/) kicking ass?

It's not exactly a flight sim, but 's basically one done in the tub, and so far it looks more promising than I-War...
Title: Mmm... crunchy.
Post by: Corsair on March 12, 2002, 04:51:38 pm
Looks good! When's the release date? (didn't look at the site closely)
Title: Mmm... crunchy.
Post by: Stryke 9 on March 12, 2002, 04:52:31 pm
:mad:

WHY ARE THE EXCHANGE RATES FOR BRITISH STUFF SO ****ING HIGH???


[Note: not entirely off topic. The predecessor (http://www.theunderdogs.org/game.php?name=Archimedean+Dynasty) doesn't look bad, either.]
Title: Mmm... crunchy.
Post by: Stryke 9 on March 12, 2002, 04:53:21 pm
I dunno. Far as I can tell, doesn't say.


Looks like they're practically done, tho. THey've released a demo and all sorts of extras...
Title: Mmm... crunchy.
Post by: JR2000Z on March 12, 2002, 05:13:15 pm
This reminds me of a game I had called Operation Neptune or something like that. What you had to do is command a submarine (its all 2D) and guide it through deep waters. Not only that there are nasty fish around but also dangerous and action packed math problems. I never did finished the game-probably never will.


Hopefully this game isn't as dull as Operation Neptune.
Title: Mmm... crunchy.
Post by: Thorn on March 12, 2002, 05:19:27 pm
Hah, ever play Deadly Tide? :p
Title: Mmm... crunchy.
Post by: Corsair on March 12, 2002, 05:22:17 pm
Quote
Originally posted by JR2000Z
This reminds me of a game I had called Operation Neptune or something like that. What you had to do is command a submarine (its all 2D) and guide it through deep waters. Not only that there are nasty fish around but also dangerous and action packed math problems. I never did finished the game-probably never will.


Hopefully this game isn't as dull as Operation Neptune.

I played Operation Neptune once...it's part of the Gizmos and Gadgets series (those games, ya know?). I got to the last level where you get the Substance X but the box it was in spits radioactive particles that kill you and...I never did beat it.
Title: Mmm... crunchy.
Post by: Stryke 9 on March 12, 2002, 05:25:03 pm
JR: Here's (http://www.theunderdogs.org/game.php?name=Super+Solvers%3A+Operation+Neptune) your chance.:p

HOTU has the answer to everything, so long as it involves a depressingly outdated game.:D
Title: Mmm... crunchy.
Post by: Nico on March 12, 2002, 05:36:15 pm
aaaaaah, aquanox. it's the sequel to archimedean dinasty. actually, it's just a shoot, don't expect anything realistic, and i hope you have a goog PC if you want to run it :)
good game, otherwise.
only game of the same kind i played was subculture, nice, but i got bored quite quickly.
Title: Mmm... crunchy.
Post by: Corsair on March 12, 2002, 05:38:08 pm
Just to look back for a minute...
Quote
Mmm...crunchy.

:wtf:
Title: Mmm... crunchy.
Post by: Stryke 9 on March 12, 2002, 05:40:05 pm
Well, looks about as realistic as FS. Realism isn't a good thing in games after a certain point- I-War again.

Sub Culture? Hah!:lol:

What... a terrible game. I HOPE it's not like that.:D
Title: Mmm... crunchy.
Post by: Nico on March 12, 2002, 05:48:02 pm
c'mon, it wasn't THAT bad :p
it was pretty, you can't say it wasn't :D
and the submarine handled well.
ok, everything else was... ok, crap :p
Title: Mmm... crunchy.
Post by: Kamikaze on March 12, 2002, 06:02:01 pm
Wasn't Aquanox like already out?
Title: Mmm... crunchy.
Post by: Nico on March 12, 2002, 06:46:53 pm
Quote
Originally posted by Kamikaze
Wasn't Aquanox like already out?

yup, for a month about, a bit more.
Title: Mmm... crunchy.
Post by: mikhael on March 12, 2002, 06:50:52 pm
As I recall, Aquanox was a technology demo that someone saw and decided would sell. Its pure arcade action, without even the pretense at simulation (at least Freespace is sim... ISH). All in all, I'd give it a pass.
Title: Mmm... crunchy.
Post by: Thorn on March 12, 2002, 06:56:24 pm
So, same Idea as that screwed up space one Red Storm put out?
What was it.. Bang! ?
Something like that...
Very little in the way of plot...
Title: Mmm... crunchy.
Post by: Stryke 9 on March 12, 2002, 07:13:14 pm
We'll see. The original (Archimedean Dynasty) got quite high marks in the only game reviewing site I've seen that, so far, has failed to miss. I'd buy the original, but the equivalent of $20 or more plus international shipping for a game made in 1996 (OK, any game at all), is just too much.

BTW: FreeSpace is NOT sim, despite claims by many. Sim requires the limitations of reality to be a very real issue- they just aren't. The Falcon series are the ultimate sim. Most ground-based flight sims are more or less actually sims. I-War was a space sim, and we all know how much that sucked. "Sim" means nothing. Any category of game (except for, for reasons obvious to anyone familiar with the fanbase, FPS) can be decent, when done decently. Even roleplayers. I'd give it a chance
Title: Mmm... crunchy.
Post by: Nico on March 12, 2002, 07:33:58 pm
Quote
Originally posted by Stryke 9
I-War was a space sim, and we all know how much that sucked.


obviously, you consider yourself has "many".
If it sucked, it wouldn't have sold, and then there wouldn't be a sequel (which seems less sim oriented, btw), and not that many people would like it. oh well.
Title: Mmm... crunchy.
Post by: Stryke 9 on March 12, 2002, 07:42:13 pm
I refer to the sequel. I don't have the original, and since the deciding points of my opinion were stupid things that normally no gamemaker would do, I don't make assumptions that it's just as bad. And I'm sorry, but quality and number of people buying a game are completely unrelated, if not inversely proportional. I'd bring Westwood into this, but that's just too damn obvious. I'll merely bring Quake into this.
Title: Mmm... crunchy.
Post by: Kamikaze on March 12, 2002, 08:03:03 pm
Quake and Red Alert 2 (for example) are both fun, for some. As long as there is a group of customers enjoying the game, the game is a success. whether technically the game is good or not doesn't reflect on its success or fun.
Title: Mmm... crunchy.
Post by: Galemp on March 12, 2002, 08:27:43 pm
Finally! A good underwater futuristic combat sim!

Quote
Originally posted by Thorn
Hah, ever play Deadly Tide? :p


I saw the trailer and it looked like it kicked ass. But then I read a review and found out it was a game on a track... :(

I can't wait to read the reviews for this thing.
Title: Mmm... crunchy.
Post by: CP5670 on March 12, 2002, 09:34:32 pm
I have played this a few times at one of the local Best Buy showcase computers; the game is basically a tech demo, with flashy graphics and arcade action. (sort of like Incoming) Doesn't really fit my tastes; if I only have a few minutes to play I usually fire up some older DOS arcade game. ;)
Title: Mmm... crunchy.
Post by: Stryke 9 on March 12, 2002, 09:54:32 pm
Quote
Originally posted by Kamikaze
Quake and Red Alert 2 (for example) are both fun, for some. As long as there is a group of customers enjoying the game, the game is a success. whether technically the game is good or not doesn't reflect on its success or fun.



People play games for the same reason they watch Rambo. I was objecting to the clim that there needed to be any inherent quality in something for it to be entertaining- the two are almost mutually exclusive nowadays.
Title: Mmm... crunchy.
Post by: Setekh on March 13, 2002, 04:06:33 am
I've got the trailer to Aquanox. To say the least, it looks rather cool. Being based around gameplay isn't a bad thing at all; we can add our own storyline in later (if we can mod it, anyway... :)).
Title: Mmm... crunchy.
Post by: Nico on March 13, 2002, 07:37:34 am
Quote
Originally posted by Stryke 9



People play games for the same reason they watch Rambo. I was objecting to the clim that there needed to be any inherent quality in something for it to be entertaining- the two are almost mutually exclusive nowadays.
Ok, all those games you don't like are good for manypeople. why? coz people loved the first statement. if they didn't, the sequels to it wouldn't have sold. I look at what you don't like. You don't like popular games dude. I dunno if you force yourself, but the way you behave sounds to me like you just want to be provocating ( do you like diablo, final fantasy or metal gear solid? I bet I know the answer). I dunno if that is your nature or if you force yourself, I don't care, it's your right. But don't apply your tastes as a general rule, damnit! you don't like a game, so you don't accept it can be good anyway. I don't like games like, say, Final Fantasy for various reasons, but yet I KNOW it's an excellent game, it just doesn't fit with my tastes.
Oh well, another useless rant.
Title: Mmm... crunchy.
Post by: Stryke 9 on March 13, 2002, 02:04:27 pm
Venom: Your skill in utterly missing the point astounds me. I so much wish to be as repetitive and impossible to argue with as you.

As I said before, I have nothing against bad games qua bad games. There are some bad games I rather like, and many excellent games I can't stand. Final Fantasy, Fallout, Deus Ex... all good games, but I don't personally dig them. Compared to the sort of things out now, FreeSpace is crap from the gameplay end, and FS2 never impressed too much with plot. Still, it's probably my second favorite game. There are many such sucky examples, but I don't think I need list them- they're the Hummers of gaming, more or less crappy but fun. However, there ARE some games that suck to the point where they're unusable as games, despite whate4ver qualities they may have. Excessive adherence to realism quickly makes a fun game a drag, and so does using advanced computer tech badly rather than slightly outdated technologies well- my two main gripes with I-War. I-War DID suck too much, I'm NOT the only person who thinks so, and YOU seriously need to chill.
Title: Mmm... crunchy.
Post by: an0n on March 13, 2002, 02:11:35 pm
Ladies, ladies. Calm down......Or at least use the emergency shot-guns.
Title: Mmm... crunchy.
Post by: Thorn on March 13, 2002, 02:17:08 pm
Quote
Originally posted by GalacticEmperor
Finally! A good underwater futuristic combat sim!



I saw the trailer and it looked like it kicked ass. But then I read a review and found out it was a game on a track... :(

I can't wait to read the reviews for this thing.


Its one of those interactive movie type things...
All you do is point the gun, its a great story, but it was killed by terrible gameplay...
Title: Mmm... crunchy.
Post by: Zeronet on March 13, 2002, 02:21:04 pm
I-War rules and so does EOC :p
Title: Mmm... crunchy.
Post by: Stryke 9 on March 13, 2002, 03:26:38 pm
In an alternate dimension where crappy games are king.:p
Title: Mmm... crunchy.
Post by: an0n on March 13, 2002, 03:32:41 pm
File Planet: 180 people in queue. 23 mins wait. 13kb/s. Piece of ****. I bought broadband to get 40kbps dl's, not this slow-ass crap. It'd had better be daaaamn good.
Title: Mmm... crunchy.
Post by: Nico on March 13, 2002, 03:58:06 pm
Quote
Originally posted by Zeronet
I-War rules and so does EOC :p




No, no, you don't like it: he decided it's crap, so it's crap, and you don't like it, I don't like it, hell, all the guys who loved (oups, hated sorry) Iwar1 and bought the 2 because of that don't like it. Oh, I forgot to mention Freak, Claw, Styxx and Mikhael don't like it. Neither do the Buda project team, i wonder why the hell they're wasting their time on it, coz Stryke9 says it's crap. Oh, you're right, I'd need to chill right? yeah. Maybe.
Maybe not?
Title: Mmm... crunchy.
Post by: Stryke 9 on March 13, 2002, 03:59:37 pm
*sigh*:rolleyes:

I give up.




[hefts Dead Frozen Goat of Justice]



[SIZE=8]*whomp*[/SIZE]
Title: Mmm... crunchy.
Post by: Nico on March 13, 2002, 04:09:44 pm
;7
Title: Mmm... crunchy.
Post by: Stryke 9 on March 13, 2002, 04:12:00 pm
Hmmm... how high can the font sizes go?

[SIZE=22]*whomp*[/SIZE]
Title: Mmm... crunchy.
Post by: Nico on March 13, 2002, 04:18:02 pm
not high enough it seems ;7
mmh, I'm spammin... spam isn't good, i'll stop now.
Title: Mmm... crunchy.
Post by: Stryke 9 on March 13, 2002, 04:18:58 pm
If that's 22 points I'll be arsed and EOC'll be worth playing. Guess it's only 10 max.
Title: Mmm... crunchy.
Post by: Shrike on March 13, 2002, 04:35:39 pm
Quote
Originally posted by venom2506
No, no, you don't like it: he decided it's crap, so it's crap, and you don't like it, I don't like it, hell, all the guys who loved (oups, hated sorry) Iwar1 and bought the 2 because of that don't like it. Oh, I forgot to mention Freak, Claw, Styxx and Mikhael don't like it. Neither do the Buda project team, i wonder why the hell they're wasting their time on it, coz Stryke9 says it's crap. Oh, you're right, I'd need to chill right? yeah. Maybe.
Maybe not?
I can tell you that Styxx doesn't like they dying part. ;)

And I agree with some of what Stryke9 is saying - EOC was a disapointment, in some respects.  I was expecting more from it.
Title: Mmm... crunchy.
Post by: Setekh on March 14, 2002, 03:58:17 am
Quote
Originally posted by an0n
File Planet: 180 people in queue. 23 mins wait. 13kb/s. Piece of ****. I bought broadband to get 40kbps dl's, not this slow-ass crap. It'd had better be daaaamn good.


Bah...

Just select it and go do something else for a while... :)
Title: Mmm... crunchy.
Post by: mikhael on March 14, 2002, 06:43:31 am
Quote
Originally posted by Shrike
EOC was a disapointment, in some respects.  I was expecting more from it.


In some respects, yes. Overall, however, it was quite pleasing. In this case, its another example of the game company putting out a half finished product to meet an artificial deadline. For that, we have Infogrames to blame. They forced PS to dumb the game down. We lost PBC upgrades, stealth, the real COMPLETE damage model, etc. All so that Infogrames could make a quick buck a bit quicker off a nonexistent audience (casual space /SIM/ gamers? What? all three of them?). Infogrames ended up pissing off a lot of the real target audience who saw the flimsy bits where PS had to patch the holes left by the stuff they were made to rip out.

It was a disappointment, but at least its moddable and we can make up for most of the stuff that Infogrames broke. It doesn't hurt that James Moore and Stephen Robertson (and a few others from the PS team) are available on a daily basis to help out modders. Steve's got a bloody high postcount on the INA-Iwar2 forums. :D
Title: Mmm... crunchy.
Post by: CP5670 on March 14, 2002, 09:32:24 am
Quote
File Planet: 180 people in queue. 23 mins wait. 13kb/s. Piece of ****. I bought broadband to get 40kbps dl's, not this slow-ass crap. It'd had better be daaaamn good.


Fileplanet=the worst download site in existence. period. :p:D
Title: Mmm... crunchy.
Post by: Stryke 9 on March 14, 2002, 09:56:57 am
Quote
Originally posted by mikhael


In some respects, yes. Overall, however, it was quite pleasing. In this case, its another example of the game company putting out a half finished product to meet an artificial deadline. For that, we have Infogrames to blame. They forced PS to dumb the game down. We lost PBC upgrades, stealth, the real COMPLETE damage model, etc. All so that Infogrames could make a quick buck a bit quicker off a nonexistent audience (casual space /SIM/ gamers? What? all three of them?). Infogrames ended up pissing off a lot of the real target audience who saw the flimsy bits where PS had to patch the holes left by the stuff they were made to rip out.

It was a disappointment, but at least its moddable and we can make up for most of the stuff that Infogrames broke. It doesn't hurt that James Moore and Stephen Robertson (and a few others from the PS team) are available on a daily basis to help out modders. Steve's got a bloody high postcount on the INA-Iwar2 forums. :D


Hadn't heard about that. Isn't too suprising, Infogrames games always seem to just barely touch the mediocre mark, if even that, but I think this explains a lot. Like why they made such taxing 3D anims for the mainscreen and comms graphics, then did such a horrible job on them that when a character's mouth moves it's just a little V getting stretched out, revealing a black matte "mouth".:D

Yeh- if it weren't for the fact that I've had to deal with scripter editors before (the horror... the horror!), I'd be all over that game like a 6-year old on a propane torch.:D