Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Axem on December 24, 2008, 07:53:50 pm
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Choose your preferred Corellian Gunship Midsection!
Option 1:
Cylindrical Style seen mostly in the EU drawings and schematics, this is the most commonly seen.
(http://img.photobucket.com/albums/v109/NarfPics/CGS1.jpg)
Option 2:
Corellian Corvette Style, seen in XWA, and my own favorite style.
(http://img.photobucket.com/albums/v109/NarfPics/CGS1a.jpg)
Choose wisely, for there are no Snuffleupaguses.
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I vote Corellian Corvette. It's very familiar to me.
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Yeah, keeping the same aesthetic for stuff from a certain planet helps tie the look together and makes the universe seem less like the work of a hundred EU authors of varying quality. Looking good!
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I've never liked any of the EU book ships, so I say go with the XWA version. At least it's not ugly as hell.
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I vote for the Corellian Corvette Style.
Two reasons: First is that I like that design better. Second is that you said that's your preferred look. If you are to model something, it helps to match your preferences.
Hope to see something come out of it, textured, turreted, POFfed. :D
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The corvette style is, without question, visually stronger and more appealing.
Keep up the solid work!
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I like the cylindrical style, but it looks like I'm solidly in the minority there.
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I prefer the cylindrical one. The corvette style has appeal because the flanges on either side give it an orientation and a sense of stability. The cylinder feels more integrated than the corvette (which is a plus), and would get the corvette's sense of stability with the addition of a plane to connect the two cylinders together. Like so:
[attachment stolen by Slimey Goober]
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I voted second option. It's better IMO.
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I'll have to abstain, as I don't know what either choice belongs to in context. :p
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We're talking about the Gunship (http://swc.fs2downloads.com/reference.php?subdir=Misc/Gunship/). As you can tell, there's a lot of variations on it. Therefore this one is up to Axem as to how to proceed for the most part, since there isn't really a definitive version to base it on.
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personally i prefer the cylindrical design, but it appears that the voting has gone the other way. Also very nice work so far.
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Sorry about the complete lack of any updates. I've been trying to get the Gunship engine block juuuuust right. Every pic is nearly contradictory to each other, so I'm not trying for a reference exact model. Still that didn't help matters. After a few rounds of "This Sucks, I'm Restarting!" here's what I got.
(http://img.photobucket.com/albums/v109/NarfPics/csg7a.jpg)
(Alternate cylinder style midsection) (http://img.photobucket.com/albums/v109/NarfPics/csg7.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/csg8a.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/csg9a.jpg)
And here's a past few rounds of "This Sucks, I'm Restarting!"
http://img.photobucket.com/albums/v109/NarfPics/CGS3a.jpg
http://img.photobucket.com/albums/v109/NarfPics/CGS4a.jpg
http://img.photobucket.com/albums/v109/NarfPics/CGS5a.jpg
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The ones in photobucket look ok to me. What was wrong with them?
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Well, nothing technically. The main problem for me was transitioning from a very round shape to a very blocky shape. I tried to make it look like a real design. 3a and 4a were alright in my opinion, but it I wanted to have big armor plates on the engines something like seen here: http://swc.fs2downloads.com/reference/Misc/Gunship/bts_bg.jpg
5a was getting closer, but the transition to the engine block still didn't do it for me. So I just made that cylinder bigger and make it the transition itself.
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Thumbs up. I think doing the burner cans like those in the concept art and consular ship from PM would look pretty good. Any chance of a helicopter gunship-esq chin gun? I really think it would add a bit of character to the flowerpot.
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I wasn't positive about the weather the corvette or cylindrical style would look better. After seeing both on the ship the corvette looks a lot better.
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Small update
Starting adding finer detail, and made the armor that goes over the top and bottom of the engines into their own plates, like the the side plates.
(http://img.photobucket.com/albums/v109/NarfPics/csg10.jpg)
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That's looks really nice! I like StarSlayer's idea of a chin mounted gun too...it just says "gunship". Perhaps a quad laser turret or repeating blaster/fighter deterrent thing? Might add some strategic element to fighting a ship that has an otherwise even distribution of guns. Anyway, it seems like the extra work on the cowling has paid off; it looks like it belongs, but still has a style. :yes:
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Dunno know about the giant YT series bridge windows. Granted the Carrack set the precedent of obnoxiously large bridges but the gunship's around the same size as the CR90 vette and the consular ship. Personally I would advocate something a bit more smaller and subdued in addition to keeping the standard flowerpot shape, it seems more robust. If your looking for greeble ideas i would consider adding escape pods to the underside of the middle hull.
(http://i41.tinypic.com/293zjac.jpg)
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I find that a bit more appealing StarSlayer. Not sure about the chin turret though. Anyway it would at least have to be omnidirectional.
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Nice work thus far StarSlayer!
I have to agree with Chief1983 though in regards to the chin armament: personally, I'd make it protrude more and allow it to be more omnidirectional. The lower hull portion that meets the back of it right now just seems too large, as it's already well established that the turrets we've seen in the films sit pretty much on their own and are only grounded at the base.
The windows of the C&C seem a tad off. When I study that portion, I keep having visions of a sloped top angling upwards from the forward windows. The top viewports would be seated on a slope, so I guess you could say that the top of the bridge's cylinder would be softened a bit by the sloped portion above the forward windows. I hope this make sense.
I don't know how "canonical" or not it would be to make such an alteration, but as you've pointed out yourself numerous times, there seems to be no real consensus as to what the back end of this thing looks like, so if they're not worried about it, I wouldn't be. In my opinion, most of the EU stuff is easy to eclipse design wise, so if you can make it look better (and I have no doubts that this is a feat you can easily achieve), just do so.
:)
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Uhm...this is Axem's model, StarSlayer was just posing a suggestion...are you meaning to congratulate just him on that specific idea?
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heheh yeah that about 5 minutes of me in MS Paint fiddling a image of Axem's model to show him what i meant about the smaller bridge.
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When it's done, in the game we'll credit it to StarSlayer.
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:(
Added Corvette like turrets and make the bridge windows more like the Corvette too.
I'll probably axe the turrets on the armor skirts. Those are way too big to fit in that small space.
(http://img.photobucket.com/albums/v109/NarfPics/gunshipturreted.jpg)
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Like i said on irc dead sexy, especially when you nix the side skirt guns.
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I'm glad to see that chin gun removed. It broke the streamlined design of the ship, looks much sleeker without it. I love the engine block armor, very nice touch. It seems more intimidating that way, like you know this thing means business. Are you using the armament stats from Wookiepedia for the DP-20's guns?
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I never added a chingun. That was just a drawing by StarSlayer to suggest some ideas.
There is enough room on the model for Wookie's suggested armament, so I'll probably be using that.
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Oh, well it looked like it was added, very good drawing to blend in so well at first glance, sorry about the misunderstanding.
I just realized, those stats are from WEG, so it might be a challenge to fit all those guns on there...if even possible or realistic for that matter.
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I doubt we'll be using the WEG stats, although I doubt there's any real better idea of what to use. It may just end up being what fits us best. We can eyeball the turret setup somewhat from different references, but what about the supposed missile launcher?
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To be honest, missiles in general only barely fit into Star Wars, and even then, only fighters are ever shown using them. If there's no missile Launchers on the Gunship (or any other capship for that matter) I certainly won't shed a tear.
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I doubt we'll be using the WEG stats, although I doubt there's any real better idea of what to use. It may just end up being what fits us best. We can eyeball the turret setup somewhat from different references, but what about the supposed missile launcher?
Depending on whether you include them, Axem and I were discussing it I thought adding a set of concussion missile tubes like submarine torpedoes tubes on the "cheeks" might look good. Especially if you could add outer doors, then it would just look like a set of panels that pop open and spew missiles.
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For me the most miserable parts of TIE fighter were where there was a cap ship firing missile after missile at you (with no lock warning!), and if they started close enough there would be nothing you could do but let them chase you around in circles until you got a clear shot or they blew up on their own, so they effectively took you out of the combat. Torps/missiles might be used a lot in the EU and prequels, but in the Trilogy they are only employed against large, stationary Death Stars, so I'd say either forget them on cap ships or make them so that they detonate if they miss you rather than coming around for another pass. There are an awful lot of random popcorn explosions in space in the view of Endor from the throne room--too many to all be fighters blowing up I think. I guess that might also be some type of flack or shields being hit though... Anyway, just my 2 cents.
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While I am not the tabeller in charge, I could only think that missiles are more of a long range deterrent, meant to force any attacking ships to break away for a bit and let the cap ship deal with a temporarily reduced force.
In any case, I think I will add 4 tubes of "something" on the ship. Could they be missile launchers? Who knows? :p
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'K Axem, you've had over half a month to do some work. What do you have to show for yourself?
(http://img.photobucket.com/albums/v109/NarfPics/csg100.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/csg101.jpg)
Ugly! Restart!
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Axem is officially fired from the Fate of the Galaxy art team for producing something so ugly.
Heh, just kidding, fantastic work
You're still fired though.
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It's beautiful.
I still love you, Corellian Corvette!
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Man, that's looking great. Those quad lasers look perfect (and there's a chin mounted one!); you really seem to have the knack for Corellian ships ;7
Yeah, I want the Falcon...
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Fantastic! The attention to detail is amazing. I can't believe I can see those quad lasers! But can we see a picture of the aft? I can't figure out where that turret is mounted back there.
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There's just another quad laser turret at the front of the bottom engine block and a dual turbo at the back. There's barely anything to see there yet, but I'll post pix after I've detailed it.
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Brace yourselves, I've gone into uncharted territory here:
(http://img.photobucket.com/albums/v109/NarfPics/gunshipwhatisthat.jpg)
Sure the Gunship's never been seen with a dish before, but I think it looks cool. I've already diverged so far from any Gunship schematics that I might as well keep going.
(Alternatively, it's a death ray, it can blow up an ISD in one hit)
(http://img.photobucket.com/albums/v109/NarfPics/gunshipblock.jpg)
And beginning work on the engine block. And those things are not missile tubes, they are reverse thrusters!
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Diverging or not, it's still brilliant. You're doing exactly what I hoped someone would do with a poorly defined EU ship, making it frickin' sweet.
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seriously frickin' sweet.
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i'd like to command that ship ^^
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Just out of curiosity, how many triangles does this ship have?
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What inspired you to mount the dish on a long tube like that? I would think it would be sitting on just a small cylindrical extrusion, like the quad laser turret on the bottom, to better match the Corellian design.
I like the concept, and I like the execution locally, but I'm not convinced about the placement on the hull.
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I think its based roughly on the sensor dish on the Consular class ships from PM. Thats a CEC product and probably one of the few ships in the prequels to look like a precursor to the original trilogy.
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The idea was taken from the Consular ship which had a similar forward facing dish. Originally it was mounted directly on the front, but I moved it off to the side so the front could still possibly be a docking port. I just extended the base to go into the ship itself, so that's why its a long tube.
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*opens Wookieepedia* Aha, I see now. However that dish was stuck onto one of an existing pair of wings, not booleaned directly into the hull. It fits better up there, but there's no similar opportunity on this ship.
I agree that the dish shouldn't be directly on the front, but it shouldn't be growing directly out the side either. Maybe you could put where the port-side docking ring is now?
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Bravo, Axem! This is a really cool rendition of the Gunship and I like what you've done in terms of adding tons of detail that help add to the design and make it as detailed to any film model.
Keep up the good work!
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Have my doubts about the dish, but everything else looks superb!
'Specially like the reverse thrusters. ^_^
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Great idea, but I think it would look better in a location similar to the corvette. Those reverse thrusters are a very nice addition, although now everyone will be looking for those on every starship I'm betting, which means you've inadvertently created a monster.
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Schmall updaten. The right half was deliberately unarmored to show how much work I'm putting into detail's you'll never see. :p
(http://img.photobucket.com/albums/v109/NarfPics/moararmoar.jpg)
(However destructible subobjects would be rad for these...)
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That is so sweet. And yes, destructible armor plating (though awesome on any starship) would be perfect for gunships/corvettes because they are the right size of vessel for the player to make meaningful torpedo runs on but they are also unlikely to be blown away outright by your attacks (like a shuttle or transport might). Looking great! :yes:
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Only if you can get destructive subobjects will it pay to model anything that won't even be seen, so maybe you want to make two varieties for when it is?
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Those supports look somewhat.... "flimsy" to me. Are you sure they're connected to the main hull? XD
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nice :) how many polys does it have?
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No comment!
Any answer I give you now would be inaccurate since I haven't been caring about optimization. I probably should optimize as I go, but I like to have fun making detail, and eventually going back and taking anything out that's too poly rich.
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Looks good! :)
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ok Axem I would like to only ask :p It's really hard to create detailed mesh with low polycount...