Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: acs07 on March 29, 2001, 06:04:00 pm
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I'm having difficulty using blender, is there an eaisier program to use? And, I have been currently using truespace2 trail to make my capital ship. Is there any restrictions or rules(limitations) on what the ship should have or should not have. And last if anybody has a working example in truespace format that I could look at. I learn better by seing an example. MY email is [email protected].
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It's all what you're used to. I hate trueSpace, and like Blender. You obviously have it the other way around (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Poly limit: about 800/subobject
Sobject limit: It's better to not use subobjects unless you have to, except for turrets
Can't think of any more right now. Never ran into any other problems (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I'm starting to use blender and ive designed the hull of the ship I want but putting on the four engines is a challenge. If anyone is interested in helping me make a ship i can email you the current blender file I've been working on.
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Max Sterling is great at modelling especially in Blender, you can contact him through [email protected] . (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I just downloaded the the startrek runabout and the uss enterprise D i tryed to covert them to pof and it worked (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)Only i dont know how to texture a large ship coretly (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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[email protected] hello,great bb
we all die but when we die we die togheter.
its a good day to die now
all your spacecrak belongs to me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by darkage (edited 04-01-2001).]