Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: an0n on March 13, 2002, 09:33:06 am
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(http://www.fattonys.com/images/omen.jpg)
I know it needs stars. Any suggestions on improving the blur inside MAX?
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Well, that's a whole lot of motion blur you have there... :D
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Originally posted by Styxx
Well, that's a whole lot of motion blur you have there... :D
Understatement :eek:
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If that's what I think it is, shouldn't it be darker? :)
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well, I've never seen any B5 episodes, but I bet that's a shadow battle crab ( what a weird name :p )
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Originally posted by Setekh
If that's what I think it is, shouldn't it be darker? :)
Yeah but there are no stars so it kinda just disappears.
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I made an 110 framed animation where the battlecrab fades away..all i need to figure out is how to do the riple effect when they fase out.
Anyone want to see it?
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When I want to use motion blur, I usually make a small ani. Basically the ship moving a short distance in front of the camera. Simple.
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Originally posted by Ryx
When I want to use motion blur, I usually make a small ani. Basically the ship moving a short distance in front of the camera. Simple.
me too, for exemple in my last render :)
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Originally posted by darkage
I made an 110 framed animation where the battlecrab fades away..all i need to figure out is how to do the riple effect when they fase out.
Anyone want to see it?
Yeah, I saw it, it looks really cool :D:yes:
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Originally posted by darkage
Anyone want to see it?
Yes :nod:
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It sort of looks like the planet is floating in water to me... :p:D
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Originally posted by Ryx
Yes :nod:
http://www.hard-light.net/forums/index.php/topic,5961.0.html here ya go:)
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all i need to figure out is how to do the riple effect when they fase out.
Make an AVI with/of an animated ripple that starts out pretty dark and ends up white. Make another one with just normal watery rippling. Apply the black-white one as an opacity map and the normal rippling one as a bump map. Tada. It'll ripple and shimmer as it disappears at an uneven rate across the surface of the ship.
There's probably a way to do all that with procedural maps but I can't remember any right now.
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Originally posted by an0n
Make an AVI with/of an animated ripple that starts out pretty dark and ends up white. Make another one with just normal watery rippling. Apply the black-white one as an opacity map and the normal rippling one as a bump map. Tada. It'll ripple and shimmer as it disappears at an uneven rate across the surface of the ship.
There's probably a way to do all that with procedural maps but I can't remember any right now.
Thanks an0n ;) i'll try that.
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Originally posted by an0n
Make an AVI with/of an animated ripple that starts out pretty dark and ends up white. Make another one with just normal watery rippling. Apply the black-white one as an opacity map and the normal rippling one as a bump map. Tada. It'll ripple and shimmer as it disappears at an uneven rate across the surface of the ship.
There's probably a way to do all that with procedural maps but I can't remember any right now.
I know in Lightwave, several of the procedurals, including the 'ripple' pattern, are animated by default. You don't need to do anything special.
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Originally posted by mikhael
I know in Lightwave, several of the procedurals, including the 'ripple' pattern, are animated by default. You don't need to do anything special.
I use LW7 do you know where i can fin that?
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You should be able to find it in the Surface Editor.
Fire up your Surface Editor. Select the surface you want to edit (you have been creating named surfaces, yes?). Give it texture/color of what ever you want. Then add a transparency channel. When the panel comes up for transparency, select 'procedural'. Then set whichever settings you want it to have. :D
As Venom would say, 'et voila!', you have your rippling transparency.
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Originally posted by mikhael
You should be able to find it in the Surface Editor.
Fire up your Surface Editor. Select the surface you want to edit (you have been creating named surfaces, yes?). Give it texture/color of what ever you want. Then add a transparency channel. When the panel comes up for transparency, select 'procedural'. Then set whichever settings you want it to have. :D
As Venom would say, 'et voila!', you have your rippling transparency.
sweet !! gonna do that now, no wait first some food ;7:p
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:lol:!
Wow, I can't wait to see that. :):yes: