Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: an0n on March 13, 2002, 09:33:06 am

Title: Got bored, decided to play with the blur options
Post by: an0n on March 13, 2002, 09:33:06 am
(http://www.fattonys.com/images/omen.jpg)

I know it needs stars. Any suggestions on improving the blur inside MAX?
Title: Got bored, decided to play with the blur options
Post by: Styxx on March 13, 2002, 10:44:57 am
Well, that's a whole lot of motion blur you have there... :D
Title: Got bored, decided to play with the blur options
Post by: Corsair on March 13, 2002, 04:21:04 pm
Quote
Originally posted by Styxx
Well, that's a whole lot of motion blur you have there... :D

Understatement :eek:
Title: Got bored, decided to play with the blur options
Post by: Setekh on March 14, 2002, 04:03:02 am
If that's what I think it is, shouldn't it be darker? :)
Title: Got bored, decided to play with the blur options
Post by: Nico on March 14, 2002, 05:51:12 am
well, I've never seen any B5 episodes, but I bet that's a shadow battle crab ( what a weird name :p )
Title: Got bored, decided to play with the blur options
Post by: an0n on March 14, 2002, 11:41:18 am
Quote
Originally posted by Setekh
If that's what I think it is, shouldn't it be darker? :)


Yeah but there are no stars so it kinda just disappears.
Title: Got bored, decided to play with the blur options
Post by: Darkage on March 14, 2002, 12:19:43 pm
I made an 110 framed animation where the battlecrab fades away..all i need to figure out is how to do the riple effect when they fase out.

Anyone want to see it?
Title: Got bored, decided to play with the blur options
Post by: Ryx on March 14, 2002, 01:11:14 pm
When I want to use motion blur, I usually make a small ani. Basically the ship moving a short distance in front of the camera. Simple.
Title: Got bored, decided to play with the blur options
Post by: Nico on March 14, 2002, 01:47:46 pm
Quote
Originally posted by Ryx
When I want to use motion blur, I usually make a small ani. Basically the ship moving a short distance in front of the camera. Simple.


me too, for exemple in my last render :)
Title: Got bored, decided to play with the blur options
Post by: Setekh on March 15, 2002, 05:59:25 am
Quote
Originally posted by darkage
I made an 110 framed animation where the battlecrab fades away..all i need to figure out is how to do the riple effect when they fase out.

Anyone want to see it?


Yeah, I saw it, it looks really cool :D:yes:
Title: Got bored, decided to play with the blur options
Post by: Ryx on March 15, 2002, 09:34:03 am
Quote
Originally posted by darkage

Anyone want to see it?


Yes :nod:
Title: Got bored, decided to play with the blur options
Post by: CP5670 on March 15, 2002, 09:47:44 am
It sort of looks like the planet is floating in water to me... :p:D
Title: Got bored, decided to play with the blur options
Post by: Darkage on March 15, 2002, 10:22:52 am
Quote
Originally posted by Ryx


Yes :nod:


http://www.hard-light.net/forums/index.php/topic,5961.0.html here ya go:)
Title: Got bored, decided to play with the blur options
Post by: an0n on March 15, 2002, 11:26:27 am
Quote
all i need to figure out is how to do the riple effect when they fase out.


Make an AVI with/of an animated ripple that starts out pretty dark and ends up white. Make another one with just normal watery rippling. Apply the black-white one as an opacity map and the normal rippling one as a bump map. Tada. It'll ripple and shimmer as it disappears at an uneven rate across the surface of the ship.

There's probably a way to do all that with procedural maps but I can't remember any right now.
Title: Got bored, decided to play with the blur options
Post by: Darkage on March 15, 2002, 12:07:58 pm
Quote
Originally posted by an0n


Make an AVI with/of an animated ripple that starts out pretty dark and ends up white. Make another one with just normal watery rippling. Apply the black-white one as an opacity map and the normal rippling one as a bump map. Tada. It'll ripple and shimmer as it disappears at an uneven rate across the surface of the ship.

There's probably a way to do all that with procedural maps but I can't remember any right now.


Thanks an0n ;) i'll try that.
Title: Got bored, decided to play with the blur options
Post by: mikhael on March 15, 2002, 12:45:24 pm
Quote
Originally posted by an0n


Make an AVI with/of an animated ripple that starts out pretty dark and ends up white. Make another one with just normal watery rippling. Apply the black-white one as an opacity map and the normal rippling one as a bump map. Tada. It'll ripple and shimmer as it disappears at an uneven rate across the surface of the ship.

There's probably a way to do all that with procedural maps but I can't remember any right now.


I know in Lightwave, several of the procedurals, including the 'ripple' pattern, are animated by default. You don't need to do anything special.
Title: Got bored, decided to play with the blur options
Post by: Darkage on March 15, 2002, 12:50:20 pm
Quote
Originally posted by mikhael


I know in Lightwave, several of the procedurals, including the 'ripple' pattern, are animated by default. You don't need to do anything special.


I use LW7 do you know where i can fin that?
Title: Got bored, decided to play with the blur options
Post by: mikhael on March 15, 2002, 12:56:16 pm
You should be able to find it in the Surface Editor.

Fire up your Surface Editor. Select the surface you want to edit (you have been creating named surfaces, yes?). Give it texture/color of what ever you want. Then add a transparency channel. When the panel comes up for transparency, select 'procedural'. Then set whichever settings you want it to have. :D

As Venom would say, 'et voila!', you have your rippling transparency.
Title: Got bored, decided to play with the blur options
Post by: Darkage on March 15, 2002, 02:02:59 pm
Quote
Originally posted by mikhael
You should be able to find it in the Surface Editor.

Fire up your Surface Editor. Select the surface you want to edit (you have been creating named surfaces, yes?). Give it texture/color of what ever you want. Then add a transparency channel. When the panel comes up for transparency, select 'procedural'. Then set whichever settings you want it to have. :D

As Venom would say, 'et voila!', you have your rippling transparency.


sweet !! gonna do that now, no wait first some food ;7:p
Title: Got bored, decided to play with the blur options
Post by: Setekh on March 15, 2002, 05:57:29 pm
:lol:!

Wow, I can't wait to see that. :):yes: