Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Darkmage on March 29, 2001, 04:46:00 am
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I am working on firehawk777's new terrain mods, I cannot get the Terrain to stay still in the Game. Ships keep bumping in to it which then moves it. The terrain is set as Cargo at the moment. Can anyone help me? (I'm pretty sure this is a table file, or FRED2 problem)
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wrong answer you see hiding in that asteroid belt are 6 dralthi fighter, a Kilrathi gangbang -Devereaux
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Change ship type to something bigger, like a destroyer, or even better, supercap. Cargo will be moved around by impacts and explosion blasts.
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And maybe set density to some hugely big number...
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Sushi- the OTHER white meat!
Velocity Mod ("http://sushicw.homestead.com/files/freespace/index.htm")
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try giveing it the Drydock flag (don't know if that will work or not)
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Bobboau, bringing you products that work.............. in theory
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Or try the cargo flag
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[email protected] hello,great bb
we all die but when we die we die togheter.
its a good day to die now
all your spacecrak belongs to me:)
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He IS using the cargo flag. But cargo can be moved around by impacts or explosions.
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Hello Darkmage I think if you havent already you had better check your email.
I have sent you the specs you need and will send you my ships table if you need it(although youll probably want the new mods to go with it now Like my watchtower with soldiers in it that shoot at you and you can shoot them(sorry all these guys are named Turret but its a pretty popular name for the soldiers in the global assault campaign.)
oh yeh and I ve got a truck and tank Im working on(yes they wiil stay on the ground)
only thing is that my wheels dont want to spin on a Y axis(they spin on any other axis)
have you had this problem before and if so why wont some subsystems rotate on some axises