Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Galemp on March 14, 2002, 10:04:12 am
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Hey all!
If any of you have been messing around with FRED2 with the mods on, you may have noticed a few new weapons. I intend to use them in the Vasudan campaign. What do you think of them?
The VLL was in Freespace as a non-player weapon.
The Railgun was originally going to be included, but left out. You can see its entry semicoloned out in the FS1 weapons.tbl. I just had to jack up its damage from 30 to 170 to make it usefull, though.
The Fang is a Vasudan twin dumbfire, which I think is pretty cool.
The Barracuda is a Vasudan light bomb, somewhere between the Trebuchet and the Tsunami.
The Havoc missile was inspired by Descent 3's Frag missile. Mmm, shrapnel.
And of course, there are the original FS1 weapons as well.
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Avenger!
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Originally posted by Alikchi
Avenger!
:nod: :D
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Isn't the Havoc missile/bomb (whatever it is) mentioned somewhere in FS2? I seem to recall one of your new weapons being an improvement over the ' and Havoc missiles'. Was I dreaming, if not then you might want to keep this consistant.
Forget all that! I've just seen your Features section and you seems to have it all correct on thr Havoc.
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The Piranha is described in FS2 as being a Third generation Cluster bomb, an improvement over the old Synaptic and Havoc bombs. Trouble is, we never see anything called the Havoc in either game, so I made it up. :cool:
I wish people would vote for the innovative weapons I made, see what they think. Oh well, I guess Volition did it better. :rolleyes:
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Railguns:snipe:
Closely followed by the Avenger, it has a really cool sound effect.;7
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The ORIGINAL Prometheus! No bloody D, R, or S! BTW, did you include it in the new version? In the old version I had to go edit all the missions to include it.
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no, it's still out :(
You could just edit the Prometheus S file..change the damage to 20, and copy/paste the..uhh..way it looks..
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Already edited the old version and put it into a VP. Too lazy to download the new version.
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I voted for the Havoc. It always seemed to be doing the most damage to me in the first few missions.
Hmm, maybe that's a reason not to vote for it. :doubt: Ah well, it was cool.
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Originally posted by GalacticEmperor
The Piranha is described in FS2 as being a Third generation Cluster bomb, an improvement over the old Synaptic and Havoc bombs. Trouble is, we never see anything called the Havoc in either game, so I made it up. :cool:
I wish people would vote for the innovative weapons I made, see what they think. Oh well, I guess Volition did it better. :rolleyes:
Thought there was the Synaptic and the Cluster (remember ST?)
Didn't hear about the Havoc, though I did like it alot. :nod:
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One thing that bother me. The Vasudan ships. Shouldn't they all be PV not GV? The TVWar Mod is in progress, and we have named all f the Vasudan ships PV, that is I think the ONLY ( That and the Prometheus naming issue, we call it the Prometheus, copyed it out of fs1) thing that makes my MOD non-compatibale with your campaign.
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Ha ha! I've got you there! All the Vasudan ships in the campaign have alt-names that make them PV! Without changing the tables! MUAAA HA HA HA HAAAAAA!
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He's got you there, dude! Run, before he asks you for sexual favors!
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Yes, they do. But wouldn't it have been a lot easier to just change the tables?
I think it would be, so in the T-V War conversion (Which by the way contains so far everything from fs1) we are going to use PV.
So what did you do about the Prometheus?
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If I had changed all the GV to PV, you would not have been able to play any mission for FS2. :rolleyes: This way you get the same result.
I substituted the Prom S for the Prometheus in every mission for the Port.
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Originally posted by GalacticEmperor
If I had changed all the GV to PV, you would not have been able to play any mission for FS2. :rolleyes: This way you get the same result.
I substituted the Prom S for the Prometheus in every mission for the Port.
When will that be able to be D/Led?
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Okay. The MOD I have uses nothing but fs1 ships, and weapons. I have included an exact copy of the Prmetheus, name the Prometheus S, and copies of the Vasudans with GV instead of PV. Now my MOD is compatable with yours. Also, I edited the graphics. Now my weapons actualy sound like the fs1 things, and they look like them also. Especially the s-breaker. Have you actually even seen the real one?
I got new Banshee sounds, the original Prometheus sound, and a few others.
Scaled down version. The FRED version will be available pretty soon. It uncludes basic files, and no music or cbanims. If my team wants to do some FREDing, I'll change the music later.
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what do you mean by twn Dumbfire? (haven't actually got to the full camp yet. buggy :sigh: )
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the banshee (pre-kayser wep??) was awesome on the lucy mission awww memories...*goes to reinstall fs1 to smoke the evil of the uni*
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Originally posted by Knight Templar
what do you mean by twn Dumbfire? (haven't actually got to the full camp yet. buggy :sigh: )
Try the demo Vasudan mission on the Vasudan Campaign thread. You'll get to use the Fang and see how it works.
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I'll try it thursday. Half Day at School :)